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Recently, there has been a growing interest in text-to-speech (TTS) methods that can be trained with minimal supervision by combining two types of discrete speech representations and using two sequence-to-sequence tasks to decouple TTS. However, existing methods suffer from three problems: the high dimensionality and waveform distortion of discrete speech representations, the prosodic averaging problem caused by the duration prediction model in non-autoregressive frameworks, and the information redundancy and dimension explosion problems of existing semantic encoding methods. To address these problems, three progressive methods are proposed. First, we propose Diff-LM-Speech, an autoregressive structure consisting of a language model and diffusion models, which models the semantic embedding into the mel-spectrogram based on a diffusion model to achieve higher audio quality. We also introduce a prompt encoder structure based on a variational autoencoder and a prosody bottleneck to improve prompt representation ability. Second, we propose Tetra-Diff-Speech, a non-autoregressive structure consisting of four diffusion model-based modules that design a duration diffusion model to achieve diverse prosodic expressions. Finally, we propose Tri-Diff-Speech, a non-autoregressive structure consisting of three diffusion model-based modules that verify the non-necessity of existing semantic encoding models and achieve the best results. Experimental results show that our proposed methods outperform baseline methods. We provide a website with audio samples.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Cognition · Agent · Extensibility · 語言模型化 ·
2024 年 2 月 7 日

Persuasion, as one of the crucial abilities in human communication, has garnered extensive attention from researchers within the field of intelligent dialogue systems. We humans tend to persuade others to change their viewpoints, attitudes or behaviors through conversations in various scenarios (e.g., persuasion for social good, arguing in online platforms). Developing dialogue agents that can persuade others to accept certain standpoints is essential to achieving truly intelligent and anthropomorphic dialogue system. Benefiting from the substantial progress of Large Language Models (LLMs), dialogue agents have acquired an exceptional capability in context understanding and response generation. However, as a typical and complicated cognitive psychological system, persuasive dialogue agents also require knowledge from the domain of cognitive psychology to attain a level of human-like persuasion. Consequently, the cognitive strategy-enhanced persuasive dialogue agent (defined as CogAgent), which incorporates cognitive strategies to achieve persuasive targets through conversation, has become a predominant research paradigm. To depict the research trends of CogAgent, in this paper, we first present several fundamental cognitive psychology theories and give the formalized definition of three typical cognitive strategies, including the persuasion strategy, the topic path planning strategy, and the argument structure prediction strategy. Then we propose a new system architecture by incorporating the formalized definition to lay the foundation of CogAgent. Representative works are detailed and investigated according to the combined cognitive strategy, followed by the summary of authoritative benchmarks and evaluation metrics. Finally, we summarize our insights on open issues and future directions of CogAgent for upcoming researchers.

We present the DURel tool that implements the annotation of semantic proximity between uses of words into an online, open source interface. The tool supports standardized human annotation as well as computational annotation, building on recent advances with Word-in-Context models. Annotator judgments are clustered with automatic graph clustering techniques and visualized for analysis. This allows to measure word senses with simple and intuitive micro-task judgments between use pairs, requiring minimal preparation efforts. The tool offers additional functionalities to compare the agreement between annotators to guarantee the inter-subjectivity of the obtained judgments and to calculate summary statistics giving insights into sense frequency distributions, semantic variation or changes of senses over time.

Most multilingual vision-and-language (V&L) research aims to accomplish multilingual and multimodal capabilities within one model. However, the scarcity of multilingual captions for images has hindered the development. To overcome this obstacle, we propose ICU, Image Caption Understanding, which divides a V&L task into two stages: a V&L model performs image captioning in English, and a multilingual language model (mLM), in turn, takes the caption as the alt text and performs cross-lingual language understanding. The burden of multilingual processing is lifted off V&L model and placed on mLM. Since the multilingual text data is relatively of higher abundance and quality, ICU can facilitate the conquering of language barriers for V&L models. In experiments on two tasks across 9 languages in the IGLUE benchmark, we show that ICU can achieve new state-of-the-art results for five languages, and comparable results for the rest.

The efficacy of self-supervised speech models has been validated, yet the optimal utilization of their representations remains challenging across diverse tasks. In this study, we delve into Acoustic Word Embeddings (AWEs), a fixed-length feature derived from continuous representations, to explore their advantages in specific tasks. AWEs have previously shown utility in capturing acoustic discriminability. In light of this, we propose measuring layer-wise similarity between AWEs and word embeddings, aiming to further investigate the inherent context within AWEs. Moreover, we evaluate the contribution of AWEs, in comparison to other types of speech features, in the context of Speech Emotion Recognition (SER). Through a comparative experiment and a layer-wise accuracy analysis on two distinct corpora, IEMOCAP and ESD, we explore differences between AWEs and raw self-supervised representations, as well as the proper utilization of AWEs alone and in combination with word embeddings. Our findings underscore the acoustic context conveyed by AWEs and showcase the highly competitive SER accuracies by appropriately employing AWEs.

Large language models (LLMs) have shown remarkable advances in language generation and understanding but are also prone to exhibiting harmful social biases. While recognition of these behaviors has generated an abundance of bias mitigation techniques, most require modifications to the training data, model parameters, or decoding strategy, which may be infeasible without access to a trainable model. In this work, we leverage the zero-shot capabilities of LLMs to reduce stereotyping in a technique we introduce as zero-shot self-debiasing. With two approaches, self-debiasing via explanation and self-debiasing via reprompting, we show that self-debiasing can significantly reduce the degree of stereotyping across nine different social groups while relying only on the LLM itself and a simple prompt, with explanations correctly identifying invalid assumptions and reprompting delivering the greatest reductions in bias. We hope this work opens inquiry into other zero-shot techniques for bias mitigation.

Context. GitHub has introduced a new gamification element through personal achievements, whereby badges are unlocked and displayed on developers' personal profile pages in recognition of their development activities. Objective. In this paper, we present an exploratory analysis using mixed methods to study the diffusion of personal badges in GitHub, in addition to the effects and reactions to their introduction. Method. First, we conduct an observational study by mining longitudinal data from more than 6,000 developers and performed correlation and regression analysis. Then, we conduct a survey and analyze over 300 GitHub community discussions on the topic of personal badges to gauge how the community responded to the introduction of the new feature. Results. We find that most of the developers sampled own at least a badge, but we also observe an increasing number of users who choose to keep their profile private and opt out of displaying badges. Besides, badges are generally poorly correlated with developers' qualities and dispositions such as timeliness and desire to collaborate. We also find that, except for the Starstruck badge (reflecting the number of followers), their introduction does not have an effect. Finally, the reaction of the community has been in general mixed, as developers find them appealing in principle but without a clear purpose and hardly reflecting their abilities in the current form. Conclusions. We provide recommendations to GitHub platform designers on how to improve the current implementation of personal badges as both a gamification mechanism and as sources of reliable cues of ability for developers' assessment

In the evolving landscape of online communication, moderating hate speech (HS) presents an intricate challenge, compounded by the multimodal nature of digital content. This comprehensive survey delves into the recent strides in HS moderation, spotlighting the burgeoning role of large language models (LLMs) and large multimodal models (LMMs). Our exploration begins with a thorough analysis of current literature, revealing the nuanced interplay between textual, visual, and auditory elements in propagating HS. We uncover a notable trend towards integrating these modalities, primarily due to the complexity and subtlety with which HS is disseminated. A significant emphasis is placed on the advances facilitated by LLMs and LMMs, which have begun to redefine the boundaries of detection and moderation capabilities. We identify existing gaps in research, particularly in the context of underrepresented languages and cultures, and the need for solutions to handle low-resource settings. The survey concludes with a forward-looking perspective, outlining potential avenues for future research, including the exploration of novel AI methodologies, the ethical governance of AI in moderation, and the development of more nuanced, context-aware systems. This comprehensive overview aims to catalyze further research and foster a collaborative effort towards more sophisticated, responsible, and human-centric approaches to HS moderation in the digital era. WARNING: This paper contains offensive examples.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

Graph Neural Networks (GNNs) have been studied from the lens of expressive power and generalization. However, their optimization properties are less well understood. We take the first step towards analyzing GNN training by studying the gradient dynamics of GNNs. First, we analyze linearized GNNs and prove that despite the non-convexity of training, convergence to a global minimum at a linear rate is guaranteed under mild assumptions that we validate on real-world graphs. Second, we study what may affect the GNNs' training speed. Our results show that the training of GNNs is implicitly accelerated by skip connections, more depth, and/or a good label distribution. Empirical results confirm that our theoretical results for linearized GNNs align with the training behavior of nonlinear GNNs. Our results provide the first theoretical support for the success of GNNs with skip connections in terms of optimization, and suggest that deep GNNs with skip connections would be promising in practice.

Many natural language processing tasks solely rely on sparse dependencies between a few tokens in a sentence. Soft attention mechanisms show promising performance in modeling local/global dependencies by soft probabilities between every two tokens, but they are not effective and efficient when applied to long sentences. By contrast, hard attention mechanisms directly select a subset of tokens but are difficult and inefficient to train due to their combinatorial nature. In this paper, we integrate both soft and hard attention into one context fusion model, "reinforced self-attention (ReSA)", for the mutual benefit of each other. In ReSA, a hard attention trims a sequence for a soft self-attention to process, while the soft attention feeds reward signals back to facilitate the training of the hard one. For this purpose, we develop a novel hard attention called "reinforced sequence sampling (RSS)", selecting tokens in parallel and trained via policy gradient. Using two RSS modules, ReSA efficiently extracts the sparse dependencies between each pair of selected tokens. We finally propose an RNN/CNN-free sentence-encoding model, "reinforced self-attention network (ReSAN)", solely based on ReSA. It achieves state-of-the-art performance on both Stanford Natural Language Inference (SNLI) and Sentences Involving Compositional Knowledge (SICK) datasets.

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