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Audio-visual segmentation (AVS) is a challenging task that involves accurately segmenting sounding objects based on audio-visual cues. The effectiveness of audio-visual learning critically depends on achieving accurate cross-modal alignment between sound and visual objects. Successful audio-visual learning requires two essential components: 1) a challenging dataset with high-quality pixel-level multi-class annotated images associated with audio files, and 2) a model that can establish strong links between audio information and its corresponding visual object. However, these requirements are only partially addressed by current methods, with training sets containing biased audio-visual data, and models that generalise poorly beyond this biased training set. In this work, we propose a new cost-effective strategy to build challenging and relatively unbiased high-quality audio-visual segmentation benchmarks. We also propose a new informative sample mining method for audio-visual supervised contrastive learning to leverage discriminative contrastive samples to enforce cross-modal understanding. We show empirical results that demonstrate the effectiveness of our benchmark. Furthermore, experiments conducted on existing AVS datasets and on our new benchmark show that our method achieves state-of-the-art (SOTA) segmentation accuracy.

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · 估計/估計量 · Performer · state-of-the-art · Networking ·
2024 年 5 月 8 日

Audio-visual target speaker extraction (AV-TSE) aims to extract the specific person's speech from the audio mixture given auxiliary visual cues. Previous methods usually search for the target voice through speech-lip synchronization. However, this strategy mainly focuses on the existence of target speech, while ignoring the variations of the noise characteristics. That may result in extracting noisy signals from the incorrect sound source in challenging acoustic situations. To this end, we propose a novel reverse selective auditory attention mechanism, which can suppress interference speakers and non-speech signals to avoid incorrect speaker extraction. By estimating and utilizing the undesired noisy signal through this mechanism, we design an AV-TSE framework named Subtraction-and-ExtrAction network (SEANet) to suppress the noisy signals. We conduct abundant experiments by re-implementing three popular AV-TSE methods as the baselines and involving nine metrics for evaluation. The experimental results show that our proposed SEANet achieves state-of-the-art results and performs well for all five datasets. We will release the codes, the models and data logs.

Existing diffusion-based video editing methods have achieved impressive results in motion editing. Most of the existing methods focus on the motion alignment between the edited video and the reference video. However, these methods do not constrain the background and object content of the video to remain unchanged, which makes it possible for users to generate unexpected videos. In this paper, we propose a one-shot video motion editing method called Edit-Your-Motion that requires only a single text-video pair for training. Specifically, we design the Detailed Prompt-Guided Learning Strategy (DPL) to decouple spatio-temporal features in space-time diffusion models. DPL separates learning object content and motion into two training stages. In the first training stage, we focus on learning the spatial features (the features of object content) and breaking down the temporal relationships in the video frames by shuffling them. We further propose Recurrent-Causal Attention (RC-Attn) to learn the consistent content features of the object from unordered video frames. In the second training stage, we restore the temporal relationship in video frames to learn the temporal feature (the features of the background and object's motion). We also adopt the Noise Constraint Loss to smooth out inter-frame differences. Finally, in the inference stage, we inject the content features of the source object into the editing branch through a two-branch structure (editing branch and reconstruction branch). With Edit-Your-Motion, users can edit the motion of objects in the source video to generate more exciting and diverse videos. Comprehensive qualitative experiments, quantitative experiments and user preference studies demonstrate that Edit-Your-Motion performs better than other methods.

The rapid advancement in text-to-video (T2V) generative models has enabled the synthesis of high-fidelity video content guided by textual descriptions. Despite this significant progress, these models are often susceptible to hallucination, generating contents that contradict the input text, which poses a challenge to their reliability and practical deployment. To address this critical issue, we introduce the SoraDetector, a novel unified framework designed to detect hallucinations across diverse large T2V models, including the cutting-edge Sora model. Our framework is built upon a comprehensive analysis of hallucination phenomena, categorizing them based on their manifestation in the video content. Leveraging the state-of-the-art keyframe extraction techniques and multimodal large language models, SoraDetector first evaluates the consistency between extracted video content summary and textual prompts, then constructs static and dynamic knowledge graphs (KGs) from frames to detect hallucination both in single frames and across frames. Sora Detector provides a robust and quantifiable measure of consistency, static and dynamic hallucination. In addition, we have developed the Sora Detector Agent to automate the hallucination detection process and generate a complete video quality report for each input video. Lastly, we present a novel meta-evaluation benchmark, T2VHaluBench, meticulously crafted to facilitate the evaluation of advancements in T2V hallucination detection. Through extensive experiments on videos generated by Sora and other large T2V models, we demonstrate the efficacy of our approach in accurately detecting hallucinations. The code and dataset can be accessed via GitHub.

Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled 3D content creation by optimizing a randomly initialized differentiable 3D representation with score distillation. However, the optimization process suffers slow convergence and the resultant 3D models often exhibit two limitations: (a) quality concerns such as missing attributes and distorted shape and texture; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between the 3D optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns the 3D optimization process with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves 3D content creation with faster convergence, better quality and diversity.

As the development of large-scale Generative AI models evolve beyond text (1D) generation to include image (2D) and video (3D) generation, processing spatial and temporal information presents unique challenges to quality, performance, and efficiency. We present the first work towards understanding this new system design space for multi-modal text-to-image (TTI) and text-to-video (TTV) generation models. Current model architecture designs are bifurcated into 2 categories: Diffusion- and Transformer-based models. Our systematic performance characterization on a suite of eight representative TTI/TTV models shows that after state-of-the-art optimization techniques such as Flash Attention are applied, Convolution accounts for up to 44% of execution time for Diffusion-based TTI models, while Linear layers consume up to 49% of execution time for Transformer-based models. We additionally observe that Diffusion-based TTI models resemble the Prefill stage of LLM inference, and benefit from 1.1-2.5x greater speedup from Flash Attention than Transformer-based TTI models that resemble the Decode phase. Since optimizations designed for LLMs do not map directly onto TTI/TTV models, we must conduct a thorough characterization of these workloads to gain insights for new optimization opportunities. In doing so, we define sequence length in the context of TTI/TTV models and observe sequence length can vary up to 4x in Diffusion model inference. We additionally observe temporal aspects of TTV workloads pose unique system bottlenecks, with Temporal Attention accounting for over 60% of total Attention time. Overall, our in-depth system performance characterization is a critical first step towards designing efficient and deployable systems for emerging TTI/TTV workloads.

Lightweight and efficient deep joint source-channel coding (JSCC) is a key technology for semantic communications. In this paper, we design a novel JSCC scheme named MambaJSCC, which utilizes a visual state space model with channel adaptation (VSSM-CA) block as its backbone for transmitting images over wireless channels. The VSSM-CA block utilizes VSSM to integrate two-dimensional images with the state space, enabling feature extraction and encoding processes to operate with linear complexity. It also incorporates channel state information (CSI) via a newly proposed CSI embedding method. This method deploys a shared CSI encoding module within both the encoder and decoder to encode and inject the CSI into each VSSM-CA block, improving the adaptability of a single model to varying channel conditions. Experimental results show that MambaJSCC not only outperforms Swin Transformer based JSCC (SwinJSCC) but also significantly reduces parameter size, computational overhead, and inference delay (ID). For example, with employing an equal number of the VSSM-CA blocks and the Swin Transformer blocks, MambaJSCC achieves a 0.48 dB gain in peak-signal-to-noise ratio (PSNR) over SwinJSCC while requiring only 53.3% multiply-accumulate operations, 53.8% of the parameters, and 44.9% of ID.

Existing VLMs can track in-the-wild 2D video objects while current generative models provide powerful visual priors for synthesizing novel views for the highly under-constrained 2D-to-3D object lifting. Building upon this exciting progress, we present DreamScene4D, the first approach that can generate three-dimensional dynamic scenes of multiple objects from monocular in-the-wild videos with large object motion across occlusions and novel viewpoints. Our key insight is to design a "decompose-then-recompose" scheme to factorize both the whole video scene and each object's 3D motion. We first decompose the video scene by using open-vocabulary mask trackers and an adapted image diffusion model to segment, track, and amodally complete the objects and background in the video. Each object track is mapped to a set of 3D Gaussians that deform and move in space and time. We also factorize the observed motion into multiple components to handle fast motion. The camera motion can be inferred by re-rendering the background to match the video frames. For the object motion, we first model the object-centric deformation of the objects by leveraging rendering losses and multi-view generative priors in an object-centric frame, then optimize object-centric to world-frame transformations by comparing the rendered outputs against the perceived pixel and optical flow. Finally, we recompose the background and objects and optimize for relative object scales using monocular depth prediction guidance. We show extensive results on the challenging DAVIS, Kubric, and self-captured videos, detail some limitations, and provide future directions. Besides 4D scene generation, our results show that DreamScene4D enables accurate 2D point motion tracking by projecting the inferred 3D trajectories to 2D, while never explicitly trained to do so.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

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