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Open-set segmentation is often conceived by complementing closed-set classification with anomaly detection. Existing dense anomaly detectors operate either through generative modelling of regular training data or by discriminating with respect to negative training data. These two approaches optimize different objectives and therefore exhibit different failure modes. Consequently, we propose the first dense hybrid anomaly score that fuses generative and discriminative cues. The proposed score can be efficiently implemented by upgrading any semantic segmentation model with dense estimates of data likelihood and dataset posterior. Our design is a remarkably good fit for efficient inference on large images due to negligible computational overhead over the closed-set baseline. The resulting dense hybrid open-set models require negative training images that can be sampled from an auxiliary negative dataset, from a jointly trained generative model, or from a mixture of both sources. We evaluate our contributions on benchmarks for dense anomaly detection and open-set segmentation. The experiments reveal strong open-set performance in spite of negligible computational overhead.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Extensibility · LIDAR · RGB-D · 回合 ·
2023 年 9 月 19 日

Mobile manipulators have been used for inspection, maintenance and repair tasks over the years, but there are some key limitations. Stability concerns typically require mobile platforms to be large in order to handle far-reaching manipulators, or for the manipulators to have drastically reduced workspaces to fit onto smaller mobile platforms. Therefore we propose a combination of two widely-used robots, the Clearpath Jackal unmanned ground vehicle and the Kinova Gen3 six degree-of-freedom manipulator. The Jackal has a small footprint and works well in low-clearance indoor environments. Extensive testing of localization, navigation and mapping using LiDAR sensors makes the Jackal a well developed mobile platform suitable for mobile manipulation. The Gen3 has a long reach with reasonable power consumption for manipulation tasks. A wrist camera for RGB-D sensing and a customizable end effector interface makes the Gen3 suitable for a myriad of manipulation tasks. Typically these features would result in an unstable platform, however with a few minor hardware and software modifications, we have produced a stable, high-performance mobile manipulation platform with significant mobility, reach, sensing, and maneuverability for indoor inspection tasks, without degradation of the component robots' individual capabilities. These assertions were investigated with hardware via semi-autonomous navigation to waypoints in a busy indoor environment, and high-precision self-alignment alongside planar structures for intervention tasks.

Many stochastic processes in the physical and biological sciences can be modelled as Brownian dynamics with multiplicative noise. However, numerical integrators for these processes can lose accuracy or even fail to converge when the diffusion term is configuration-dependent. One remedy is to construct a transform to a constant-diffusion process and sample the transformed process instead. In this work, we explain how coordinate-based and time-rescaling-based transforms can be used either individually or in combination to map a general class of variable-diffusion Brownian motion processes into constant-diffusion ones. The transforms are invertible, thus allowing recovery of the original dynamics. We motivate our methodology using examples in one dimension before then considering multivariate diffusion processes. We illustrate the benefits of the transforms through numerical simulations, demonstrating how the right combination of integrator and transform can improve computational efficiency and the order of convergence to the invariant distribution. Notably, the transforms that we derive are applicable to a class of multibody, anisotropic Stokes-Einstein diffusion that has applications in biophysical modelling.

We introduce RotateIt, a system that enables fingertip-based object rotation along multiple axes by leveraging multimodal sensory inputs. Our system is trained in simulation, where it has access to ground-truth object shapes and physical properties. Then we distill it to operate on realistic yet noisy simulated visuotactile and proprioceptive sensory inputs. These multimodal inputs are fused via a visuotactile transformer, enabling online inference of object shapes and physical properties during deployment. We show significant performance improvements over prior methods and the importance of visual and tactile sensing.

Modern programming frequently requires generalised notions of program equivalence based on a metric or a similar structure. Previous work addressed this challenge by introducing the notion of a V-equation, i.e. an equation labelled by an element of a quantale V, which covers inter alia (ultra-)metric, classical, and fuzzy (in)equations. It also introduced a V-equational system for the linear variant of lambda-calculus where any given resource must be used exactly once. In this paper we drop the (often too strict) linearity constraint by adding graded modal types which allow multiple uses of a resource in a controlled manner. We show that such a control, whilst providing more expressivity to the programmer, also interacts more richly with V-equations than the linear or Cartesian cases. Our main result is the introduction of a sound and complete V-equational system for a lambda-calculus with graded modal types interpreted by what we call a Lipschitz exponential comonad. We also show how to build such comonads canonically via a universal construction, and use our results to derive graded metric equational systems (and corresponding models) for programs with timed and probabilistic behaviour.

Fairness problems in recommender systems often have a complexity in practice that is not adequately captured in simplified research formulations. A social choice formulation of the fairness problem, operating within a multi-agent architecture of fairness concerns, offers a flexible and multi-aspect alternative to fairness-aware recommendation approaches. Leveraging social choice allows for increased generality and the possibility of tapping into well-studied social choice algorithms for resolving the tension between multiple, competing fairness concerns. This paper explores a range of options for choice mechanisms in multi-aspect fairness applications using both real and synthetic data and shows that different classes of choice and allocation mechanisms yield different but consistent fairness / accuracy tradeoffs. We also show that a multi-agent formulation offers flexibility in adapting to user population dynamics.

Conventional entity typing approaches are based on independent classification paradigms, which make them difficult to recognize inter-dependent, long-tailed and fine-grained entity types. In this paper, we argue that the implicitly entailed extrinsic and intrinsic dependencies between labels can provide critical knowledge to tackle the above challenges. To this end, we propose \emph{Label Reasoning Network(LRN)}, which sequentially reasons fine-grained entity labels by discovering and exploiting label dependencies knowledge entailed in the data. Specifically, LRN utilizes an auto-regressive network to conduct deductive reasoning and a bipartite attribute graph to conduct inductive reasoning between labels, which can effectively model, learn and reason complex label dependencies in a sequence-to-set, end-to-end manner. Experiments show that LRN achieves the state-of-the-art performance on standard ultra fine-grained entity typing benchmarks, and can also resolve the long tail label problem effectively.

Video instance segmentation (VIS) is the task that requires simultaneously classifying, segmenting and tracking object instances of interest in video. Recent methods typically develop sophisticated pipelines to tackle this task. Here, we propose a new video instance segmentation framework built upon Transformers, termed VisTR, which views the VIS task as a direct end-to-end parallel sequence decoding/prediction problem. Given a video clip consisting of multiple image frames as input, VisTR outputs the sequence of masks for each instance in the video in order directly. At the core is a new, effective instance sequence matching and segmentation strategy, which supervises and segments instances at the sequence level as a whole. VisTR frames the instance segmentation and tracking in the same perspective of similarity learning, thus considerably simplifying the overall pipeline and is significantly different from existing approaches. Without bells and whistles, VisTR achieves the highest speed among all existing VIS models, and achieves the best result among methods using single model on the YouTube-VIS dataset. For the first time, we demonstrate a much simpler and faster video instance segmentation framework built upon Transformers, achieving competitive accuracy. We hope that VisTR can motivate future research for more video understanding tasks.

Graph classification aims to perform accurate information extraction and classification over graphstructured data. In the past few years, Graph Neural Networks (GNNs) have achieved satisfactory performance on graph classification tasks. However, most GNNs based methods focus on designing graph convolutional operations and graph pooling operations, overlooking that collecting or labeling graph-structured data is more difficult than grid-based data. We utilize meta-learning for fewshot graph classification to alleviate the scarce of labeled graph samples when training new tasks.More specifically, to boost the learning of graph classification tasks, we leverage GNNs as graph embedding backbone and meta-learning as training paradigm to capture task-specific knowledge rapidly in graph classification tasks and transfer them to new tasks. To enhance the robustness of meta-learner, we designed a novel step controller driven by Reinforcement Learning. The experiments demonstrate that our framework works well compared to baselines.

Aspect level sentiment classification aims to identify the sentiment expressed towards an aspect given a context sentence. Previous neural network based methods largely ignore the syntax structure in one sentence. In this paper, we propose a novel target-dependent graph attention network (TD-GAT) for aspect level sentiment classification, which explicitly utilizes the dependency relationship among words. Using the dependency graph, it propagates sentiment features directly from the syntactic context of an aspect target. In our experiments, we show our method outperforms multiple baselines with GloVe embeddings. We also demonstrate that using BERT representations further substantially boosts the performance.

Manually labeling objects by tracing their boundaries is a laborious process. In Polygon-RNN++ the authors proposed Polygon-RNN that produces polygonal annotations in a recurrent manner using a CNN-RNN architecture, allowing interactive correction via humans-in-the-loop. We propose a new framework that alleviates the sequential nature of Polygon-RNN, by predicting all vertices simultaneously using a Graph Convolutional Network (GCN). Our model is trained end-to-end. It supports object annotation by either polygons or splines, facilitating labeling efficiency for both line-based and curved objects. We show that Curve-GCN outperforms all existing approaches in automatic mode, including the powerful PSP-DeepLab and is significantly more efficient in interactive mode than Polygon-RNN++. Our model runs at 29.3ms in automatic, and 2.6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.

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