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Passwords, a first line of defense against unauthorized access, must be secure and memorable. However, people often struggle to create secure passwords they can recall. To address this problem, we design Password inspiration by eXploring information (PiXi), a novel approach to nudge users towards creating secure passwords. PiXi is the first of its kind that employs a password creation nudge to support users in the task of generating a unique secure password themselves. PiXi prompts users to explore unusual information right before creating a password, to shake them out of their typical habits and thought processes, and to inspire them to create unique (and therefore stronger) passwords. PiXi's design aims to create an engaging, interactive, and effective nudge to improve secure password creation. We conducted a user study ($N=238$) to compare the efficacy of PiXi to typical password creation. Our findings indicate that PiXi's nudges do influence users' password choices such that passwords are significantly longer and more secure (less predictable and guessable).

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · 生成器網絡 · 估計/估計量 · 有偏 · 近似 ·
2023 年 11 月 14 日

Randomized experiments are a powerful methodology for data-driven evaluation of decisions or interventions. Yet, their validity may be undermined by network interference. This occurs when the treatment of one unit impacts not only its outcome but also that of connected units, biasing traditional treatment effect estimations. Our study introduces a new framework to accommodate complex and unknown network interference, moving beyond specialized models in the existing literature. Our framework, which we term causal message-passing, is grounded in a high-dimensional approximate message passing methodology and is specifically tailored to experimental design settings with prevalent network interference. Utilizing causal message-passing, we present a practical algorithm for estimating the total treatment effect and demonstrate its efficacy in four numerical scenarios, each with its unique interference structure.

We consider imperative programs that involve both randomization and pure nondeterminism. The central question is how to find a strategy resolving the pure nondeterminism such that the so-obtained determinized program satisfies a given quantitative specification, i.e., bounds on expected outcomes such as the expected final value of a program variable or the probability to terminate in a given set of states. We show how memoryless and deterministic (MD) strategies can be obtained in a semi-automatic fashion using deductive verification techniques. For loop-free programs, the MD strategies resulting from our weakest precondition-style framework are correct by construction. This extends to loopy programs, provided the loops are equipped with suitable loop invariants - just like in program verification. We show how our technique relates to the well-studied problem of obtaining strategies in countably infinite Markov decision processes with reachability-reward objectives. Finally, we apply our technique to several case studies.

The monaural beat is known that it can modulate brain and personal states. However, which changes in brain waves are related to changes in state is still unclear. Therefore, we aimed to investigate the effects of monaural beats and find the relationship between them. Ten participants took part in five separate random sessions, which included a baseline session and four sessions with monaural beats stimulation: one audible session and three inaudible sessions. Electroencephalogram (EEG) were recorded and participants completed pre- and post-stimulation questionnaires assessing mood and sleepiness. As a result, audible session led to increased arousal and positive mood compared to other conditions. From the neurophysiological analysis, statistical differences in frontal-central, central-central, and central-parietal connectivity were observed only in the audible session. Furthermore, a significant correlation was identified between sleepiness and EEG power in the temporal and occipital regions. These results suggested a more detailed correlation for stimulation to change its personal state. These findings have implications for applications in areas such as cognitive enhancement, mood regulation, and sleep management.

Deep neural networks are normally executed in the forward direction. However, in this work, we identify a vulnerability that enables models to be trained in both directions and on different tasks. Adversaries can exploit this capability to hide rogue models within seemingly legitimate models. In addition, in this work we show that neural networks can be taught to systematically memorize and retrieve specific samples from datasets. Together, these findings expose a novel method in which adversaries can exfiltrate datasets from protected learning environments under the guise of legitimate models. We focus on the data exfiltration attack and show that modern architectures can be used to secretly exfiltrate tens of thousands of samples with high fidelity, high enough to compromise data privacy and even train new models. Moreover, to mitigate this threat we propose a novel approach for detecting infected models.

With the rise of deep convolutional neural networks, object detection has achieved prominent advances in past years. However, such prosperity could not camouflage the unsatisfactory situation of Small Object Detection (SOD), one of the notoriously challenging tasks in computer vision, owing to the poor visual appearance and noisy representation caused by the intrinsic structure of small targets. In addition, large-scale dataset for benchmarking small object detection methods remains a bottleneck. In this paper, we first conduct a thorough review of small object detection. Then, to catalyze the development of SOD, we construct two large-scale Small Object Detection dAtasets (SODA), SODA-D and SODA-A, which focus on the Driving and Aerial scenarios respectively. SODA-D includes 24704 high-quality traffic images and 277596 instances of 9 categories. For SODA-A, we harvest 2510 high-resolution aerial images and annotate 800203 instances over 9 classes. The proposed datasets, as we know, are the first-ever attempt to large-scale benchmarks with a vast collection of exhaustively annotated instances tailored for multi-category SOD. Finally, we evaluate the performance of mainstream methods on SODA. We expect the released benchmarks could facilitate the development of SOD and spawn more breakthroughs in this field. Datasets and codes will be available soon at: \url{//shaunyuan22.github.io/SODA}.

Transformer is a promising neural network learner, and has achieved great success in various machine learning tasks. Thanks to the recent prevalence of multimodal applications and big data, Transformer-based multimodal learning has become a hot topic in AI research. This paper presents a comprehensive survey of Transformer techniques oriented at multimodal data. The main contents of this survey include: (1) a background of multimodal learning, Transformer ecosystem, and the multimodal big data era, (2) a theoretical review of Vanilla Transformer, Vision Transformer, and multimodal Transformers, from a geometrically topological perspective, (3) a review of multimodal Transformer applications, via two important paradigms, i.e., for multimodal pretraining and for specific multimodal tasks, (4) a summary of the common challenges and designs shared by the multimodal Transformer models and applications, and (5) a discussion of open problems and potential research directions for the community.

Besides entity-centric knowledge, usually organized as Knowledge Graph (KG), events are also an essential kind of knowledge in the world, which trigger the spring up of event-centric knowledge representation form like Event KG (EKG). It plays an increasingly important role in many machine learning and artificial intelligence applications, such as intelligent search, question-answering, recommendation, and text generation. This paper provides a comprehensive survey of EKG from history, ontology, instance, and application views. Specifically, to characterize EKG thoroughly, we focus on its history, definitions, schema induction, acquisition, related representative graphs/systems, and applications. The development processes and trends are studied therein. We further summarize perspective directions to facilitate future research on EKG.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

Explainable Recommendation refers to the personalized recommendation algorithms that address the problem of why -- they not only provide the user with the recommendations, but also make the user aware why such items are recommended by generating recommendation explanations, which help to improve the effectiveness, efficiency, persuasiveness, and user satisfaction of recommender systems. In recent years, a large number of explainable recommendation approaches -- especially model-based explainable recommendation algorithms -- have been proposed and adopted in real-world systems. In this survey, we review the work on explainable recommendation that has been published in or before the year of 2018. We first high-light the position of explainable recommendation in recommender system research by categorizing recommendation problems into the 5W, i.e., what, when, who, where, and why. We then conduct a comprehensive survey of explainable recommendation itself in terms of three aspects: 1) We provide a chronological research line of explanations in recommender systems, including the user study approaches in the early years, as well as the more recent model-based approaches. 2) We provide a taxonomy for explainable recommendation algorithms, including user-based, item-based, model-based, and post-model explanations. 3) We summarize the application of explainable recommendation in different recommendation tasks, including product recommendation, social recommendation, POI recommendation, etc. We devote a chapter to discuss the explanation perspectives in the broader IR and machine learning settings, as well as their relationship with explainable recommendation research. We end the survey by discussing potential future research directions to promote the explainable recommendation research area.

ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.

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