In recent years with the advent of high bandwidth internet access availability, the cloud computing applications have boomed. With more and more applications being run over the cloud and an increase in the overall user base of the different cloud platforms, the need for highly efficient job scheduling techniques has also increased. The task of a conventional job scheduling algorithm is to determine a sequence of execution for the jobs, which uses the least resources like time, processing, memory, etc. Generally, the user requires more services and very high efficiency. An efficient scheduling technique helps in proper utilization of the resources. In this research realm, the hybrid meta-heuristic algorithms have proven to be very effective in optimizing the task scheduling by providing better cost efficiency than when singly employed. This study presents a systematic and extensive analysis of task scheduling techniques in cloud computing using the various hybrid variants of meta-heuristic methods, like Genetic Algorithm, Tabu Search, Harmony Search, Artificial Bee Colony, Particle Swarm Optimization, etc. In this research review, a separate section discusses the use of various performance evaluation metrics throughout the literature.
Modern code review is a critical and indispensable practice in a pull-request development paradigm that prevails in Open Source Software (OSS) development. Finding a suitable reviewer in projects with massive participants thus becomes an increasingly challenging task. Many reviewer recommendation approaches (recommenders) have been developed to support this task which apply a similar strategy, i.e. modeling the review history first then followed by predicting/recommending a reviewer based on the model. Apparently, the better the model reflects the reality in review history, the higher recommender's performance we may expect. However, one typical scenario in a pull-request development paradigm, i.e. one Pull-Request (PR) (such as a revision or addition submitted by a contributor) may have multiple reviewers and they may impact each other through publicly posted comments, has not been modeled well in existing recommenders. We adopted the hypergraph technique to model this high-order relationship (i.e. one PR with multiple reviewers herein) and developed a new recommender, namely HGRec, which is evaluated by 12 OSS projects with more than 87K PRs, 680K comments in terms of accuracy and recommendation distribution. The results indicate that HGRec outperforms the state-of-the-art recommenders on recommendation accuracy. Besides, among the top three accurate recommenders, HGRec is more likely to recommend a diversity of reviewers, which can help to relieve the core reviewers' workload congestion issue. Moreover, since HGRec is based on hypergraph, which is a natural and interpretable representation to model review history, it is easy to accommodate more types of entities and realistic relationships in modern code review scenarios. As the first attempt, this study reveals the potentials of hypergraph on advancing the pragmatic solutions for code reviewer recommendation.
Neural Architecture Search (NAS) algorithms are intended to remove the burden of manual neural network design, and have shown to be capable of designing excellent models for a variety of well-known problems. However, these algorithms require a variety of design parameters in the form of user configuration or hard-coded decisions which limit the variety of networks that can be discovered. This means that NAS algorithms do not eliminate model design tuning, they instead merely shift the burden of where that tuning needs to be applied. In this paper, we present SpiderNet, a hybrid differentiable-evolutionary and hardware-aware algorithm that rapidly and efficiently produces state-of-the-art networks. More importantly, SpiderNet is a proof-of-concept of a minimally-configured NAS algorithm; the majority of design choices seen in other algorithms are incorporated into SpiderNet's dynamically-evolving search space, minimizing the number of user choices to just two: reduction cell count and initial channel count. SpiderNet produces models highly-competitive with the state-of-the-art, and outperforms random search in accuracy, runtime, memory size, and parameter count.
We introduce a subclass of concurrent game structures (CGS) with imperfect information in which agents are endowed with private data-sharing capabilities. Importantly, our CGSs are such that it is still decidable to model-check these CGSs against a relevant fragment of ATL. These systems can be thought as a generalisation of architectures allowing information forks, in the sense that, in the initial states of the system, we allow information forks from agents outside a given set A to agents inside this A. For this reason, together with the fact that the communication in our models underpins a specialised form of broadcast, we call our formalism A-cast systems. To underline, the fragment of ATL for which we show the model-checking problem to be decidable over A-cast is a large and significant one; it expresses coalitions over agents in any subset of the set A. Indeed, as we show, our systems and this ATL fragments can encode security problems that are notoriously hard to express faithfully: terrorist-fraud attacks in identity schemes.
In a sports competition, a team might lose a powerful incentive to exert full effort if its final rank does not depend on the outcome of the matches still to be played. Therefore, the organiser should reduce the probability of such a situation to the extent possible. Our paper provides a classification scheme to identify these weakly (where one team is indifferent) or strongly (where both teams are indifferent) stakeless games. A statistical model is estimated to simulate the UEFA Champions League groups and compare the candidate schedules used in the 2021/22 season according to the competitiveness of the matches played in the last round(s). The option followed in four of the eight groups is found to be optimal under a wide set of parameters. Minimising the number of strongly stakeless matches is verified to be a likely goal in the computer draw of the fixture that remains hidden from the public.
We review the scholarly contributions that utilise Natural Language Processing (NLP) techniques to support the design process. Using a heuristic approach, we gathered 223 articles that are published in 32 journals within the period 1991-present. We present state-of-the-art NLP in-and-for design research by reviewing these articles according to the type of natural language text sources: internal reports, design concepts, discourse transcripts, technical publications, consumer opinions, and others. Upon summarizing and identifying the gaps in these contributions, we utilise an existing design innovation framework to identify the applications that are currently being supported by NLP. We then propose a few methodological and theoretical directions for future NLP in-and-for design research.
Task graphs provide a simple way to describe scientific workflows (sets of tasks with dependencies) that can be executed on both HPC clusters and in the cloud. An important aspect of executing such graphs is the used scheduling algorithm. Many scheduling heuristics have been proposed in existing works; nevertheless, they are often tested in oversimplified environments. We provide an extensible simulation environment designed for prototyping and benchmarking task schedulers, which contains implementations of various scheduling algorithms and is open-sourced, in order to be fully reproducible. We use this environment to perform a comprehensive analysis of workflow scheduling algorithms with a focus on quantifying the effect of scheduling challenges that have so far been mostly neglected, such as delays between scheduler invocations or partially unknown task durations. Our results indicate that network models used by many previous works might produce results that are off by an order of magnitude in comparison to a more realistic model. Additionally, we show that certain implementation details of scheduling algorithms which are often neglected can have a large effect on the scheduler's performance, and they should thus be described in great detail to enable proper evaluation.
Sparse decision tree optimization has been one of the most fundamental problems in AI since its inception and is a challenge at the core of interpretable machine learning. Sparse decision tree optimization is computationally hard, and despite steady effort since the 1960's, breakthroughs have only been made on the problem within the past few years, primarily on the problem of finding optimal sparse decision trees. However, current state-of-the-art algorithms often require impractical amounts of computation time and memory to find optimal or near-optimal trees for some real-world datasets, particularly those having several continuous-valued features. Given that the search spaces of these decision tree optimization problems are massive, can we practically hope to find a sparse decision tree that competes in accuracy with a black box machine learning model? We address this problem via smart guessing strategies that can be applied to any optimal branch-and-bound-based decision tree algorithm. We show that by using these guesses, we can reduce the run time by multiple orders of magnitude, while providing bounds on how far the resulting trees can deviate from the black box's accuracy and expressive power. Our approach enables guesses about how to bin continuous features, the size of the tree, and lower bounds on the error for the optimal decision tree. Our experiments show that in many cases we can rapidly construct sparse decision trees that match the accuracy of black box models. To summarize: when you are having trouble optimizing, just guess.
Medical Visual Question Answering (VQA) is a combination of medical artificial intelligence and popular VQA challenges. Given a medical image and a clinically relevant question in natural language, the medical VQA system is expected to predict a plausible and convincing answer. Although the general-domain VQA has been extensively studied, the medical VQA still needs specific investigation and exploration due to its task features. In the first part of this survey, we cover and discuss the publicly available medical VQA datasets up to date about the data source, data quantity, and task feature. In the second part, we review the approaches used in medical VQA tasks. In the last part, we analyze some medical-specific challenges for the field and discuss future research directions.
Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.
The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.