The characteristic ``in-plane" bending associated with soft robots' deformation make them preferred over rigid robots in sophisticated manipulation and movement tasks. Executing such motion strategies to precision in soft deformable robots and structures is however fraught with modeling and control challenges given their infinite degrees-of-freedom. Imposing \textit{piecewise constant strains} (PCS) across (discretized) Cosserat microsolids on the continuum material however, their dynamics become amenable to tractable mathematical analysis. While this PCS model handles the characteristic difficult-to-model ``in-plane" bending well, its Lagrangian properties are not exploited for control in literature neither is there a rigorous study on the dynamic performance of multisection deformable materials for ``in-plane" bending that guarantees steady-state convergence. In this sentiment, we first establish the PCS model's structural Lagrangian properties. Second, we exploit these for control on various strain goal states. Third, we benchmark our hypotheses against an Octopus-inspired robot arm under different constant tip loads. These induce non-constant ``in-plane" deformation and we regulate strain states throughout the continuum in these configurations. Our numerical results establish convergence to desired equilibrium throughout the continuum in all of our tests. Within the bounds here set, we conjecture that our methods can find wide adoption in the control of cable- and fluid-driven multisection soft robotic arms; and may be extensible to the (learning-based) control of deformable agents employed in simulated, mixed, or augmented reality.
Data generation is a data augmentation technique for enhancing the generalization ability for skeleton-based human action recognition. Most existing data generation methods face challenges to ensure the temporal consistency of the dynamic information for action. In addition, the data generated by these methods lack diversity when only a few training samples are available. To solve those problems, We propose a novel active generative network (AGN), which can adaptively learn various action categories by motion style transfer to generate new actions when the data for a particular action is only a single sample or few samples. The AGN consists of an action generation network and an uncertainty metric network. The former, with ST-GCN as the Backbone, can implicitly learn the morphological features of the target action while preserving the category features of the source action. The latter guides generating actions. Specifically, an action recognition model generates prediction vectors for each action, which is then scored using an uncertainty metric. Finally, UMN provides the uncertainty sampling basis for the generated actions.
Autonomous robot navigation within the dynamic unknown environment is of crucial significance for mobile robotic applications including robot navigation in last-mile delivery and robot-enabled automated supplies in industrial and hospital delivery applications. Current solutions still suffer from limitations, such as the robot cannot recognize unknown objects in real time and cannot navigate freely in a dynamic, narrow, and complex environment. We propose a complete software framework for autonomous robot perception and navigation within very dense obstacles and dense human crowds. First, we propose a framework that accurately detects and segments open-world object categories in a zero-shot manner, which overcomes the over-segmentation limitation of the current SAM model. Second, we proposed the distillation strategy to distill the knowledge to segment the free space of the walkway for robot navigation without the label. In the meantime, we design the trimming strategy that works collaboratively with distillation to enable lightweight inference to deploy the neural network on edge devices such as NVIDIA-TX2 or Xavier NX during autonomous navigation. Integrated into the robot navigation system, extensive experiments demonstrate that our proposed framework has achieved superior performance in terms of both accuracy and efficiency in robot scene perception and autonomous robot navigation.
Robotic arms are highly common in various automation processes such as manufacturing lines. However, these highly capable robots are usually degraded to simple repetitive tasks such as pick-and-place. On the other hand, designing an optimal robot for one specific task consumes large resources of engineering time and costs. In this paper, we propose a novel concept for optimizing the fitness of a robotic arm to perform a specific task based on human demonstration. Fitness of a robot arm is a measure of its ability to follow recorded human arm and hand paths. The optimization is conducted using a modified variant of the Particle Swarm Optimization for the robot design problem. In the proposed approach, we generate an optimal robot design along with the required path to complete the task. The approach could reduce the time-to-market of robotic arms and enable the standardization of modular robotic parts. Novice users could easily apply a minimal robot arm to various tasks. Two test cases of common manufacturing tasks are presented yielding optimal designs and reduced computational effort by up to 92%.
Manipulating deformable objects arises in daily life and numerous applications. Despite phenomenal advances in industrial robotics, manipulation of deformable objects remains mostly a manual task. This is because of the high number of internal degrees of freedom and the complexity of predicting its motion. In this paper, we apply the computationally efficient position-based dynamics method to predict object motion and distance to obstacles. This distance is incorporated in a control barrier function for the resolved motion kinematic control for one or more robots to adjust their motion to avoid colliding with the obstacles. The controller has been applied in simulations to 1D and 2D deformable objects with varying numbers of assistant agents, demonstrating its versatility across different object types and multi-agent systems. Results indicate the feasibility of real-time collision avoidance through deformable object simulation, minimizing path tracking error while maintaining a predefined minimum distance from obstacles and preventing overstretching of the deformable object. The implementation is performed in ROS, allowing ready portability to different applications.
The breakthrough in AI and Machine Learning has brought a new revolution in robotics, resulting in the construction of more sophisticated robotic systems. Not only can these robotic systems benefit all domains, but also can accomplish tasks that seemed to be unimaginable a few years ago. From swarms of autonomous small robots working together to more very heavy and large objects, to seemingly indestructible robots capable of going to the harshest environments, we can see robotic systems designed for every task imaginable. Among them, a key scenario where robotic systems can benefit is in disaster response scenarios and rescue operations. Robotic systems are capable of successfully conducting tasks such as removing heavy materials, utilizing multiple advanced sensors for finding objects of interest, moving through debris and various inhospitable environments, and not the least have flying capabilities. Even with so much potential, we rarely see the utilization of robotic systems in disaster response scenarios and rescue missions. Many factors could be responsible for the low utilization of robotic systems in such scenarios. One of the key factors involve challenges related to Human-Robot Interaction (HRI) issues. Therefore, in this paper, we try to understand the HRI challenges involving the utilization of robotic systems in disaster response and rescue operations. Furthermore, we go through some of the proposed robotic systems designed for disaster response scenarios and identify the HRI challenges of those systems. Finally, we try to address the challenges by introducing ideas from various proposed research works.
This work proposes a receding horizon coverage control approach which allows multiple autonomous aerial agents to work cooperatively in order cover the total surface area of a 3D object of interest. The cooperative coverage problem which is posed in this work as an optimal control problem, jointly optimizes the agents' kinematic and camera control inputs, while considering coupling constraints amongst the team of agents which aim at minimizing the duplication of work. To generate look-ahead coverage trajectories over a finite planning horizon, the proposed approach integrates visibility constraints into the proposed coverage controller in order to determine the visible part of the object with respect to the agents' future states. In particular, we show how non-linear and non-convex visibility determination constraints can be transformed into logical constraints which can easily be embedded into a mixed integer optimization program.
Self-assembly enables multi-robot systems to merge diverse capabilities and accomplish tasks beyond the reach of individual robots. Incorporating varied docking mechanisms layouts (DMLs) can enhance robot versatility or reduce costs. However, assembling multiple heterogeneous robots with diverse DMLs is still a research gap. This paper addresses this problem by introducing CuBoat, an omnidirectional unmanned surface vehicle (USV). CuBoat can be equipped with or without docking systems on its four sides to emulate heterogeneous robots. We implement a multi-robot system based on multiple CuBoats. To enhance maneuverability, a linear active disturbance rejection control (LADRC) scheme is proposed. Additionally, we present a generalized parallel self-assembly planning algorithm for efficient assembly among CuBoats with different DMLs. Validation is conducted through simulation within 2 scenarios across 4 distinct maps, demonstrating the performance of the self-assembly planning algorithm. Moreover, trajectory tracking tests confirm the effectiveness of the LADRC controller. Self-assembly experiments on 5 maps with different target structures affirm the algorithm's feasibility and generality. This study advances robotic self-assembly, enabling multi-robot systems to collaboratively tackle complex tasks beyond the capabilities of individual robots.
RoboCup represents an International testbed for advancing research in AI and robotics, focusing on a definite goal: developing a robot team that can win against the human world soccer champion team by the year 2050. To achieve this goal, autonomous humanoid robots' coordination is crucial. This paper explores novel solutions within the RoboCup Standard Platform League (SPL), where a reduction in WiFi communication is imperative, leading to the development of new coordination paradigms. The SPL has experienced a substantial decrease in network packet rate, compelling the need for advanced coordination architectures to maintain optimal team functionality in dynamic environments. Inspired by market-based task assignment, we introduce a novel distributed coordination system to orchestrate autonomous robots' actions efficiently in low communication scenarios. This approach has been tested with NAO robots during official RoboCup competitions and in the SimRobot simulator, demonstrating a notable reduction in task overlaps in limited communication settings.
Hybrid dynamical systems are ubiquitous as practical robotic applications often involve both continuous states and discrete switchings. Safety is a primary concern for hybrid robotic systems. Existing safety-critical control approaches for hybrid systems are either computationally inefficient, detrimental to system performance, or limited to small-scale systems. To amend these drawbacks, in this paper, we propose a learningenabled approach to construct local Control Barrier Functions (CBFs) to guarantee the safety of a wide class of nonlinear hybrid dynamical systems. The end result is a safe neural CBFbased switching controller. Our approach is computationally efficient, minimally invasive to any reference controller, and applicable to large-scale systems. We empirically evaluate our framework and demonstrate its efficacy and flexibility through two robotic examples including a high-dimensional autonomous racing case, against other CBF-based approaches and model predictive control.
We use Markov categories to develop generalizations of the theory of Markov chains and hidden Markov models in an abstract setting. This comprises characterizations of hidden Markov models in terms of local and global conditional independences as well as existing algorithms for Bayesian filtering and smoothing applicable in all Markov categories with conditionals. We show that these algorithms specialize to existing ones such as the Kalman filter, forward-backward algorithm, and the Rauch-Tung-Striebel smoother when instantiated in appropriate Markov categories. Under slightly stronger assumptions, we also prove that the sequence of outputs of the Bayes filter is itself a Markov chain with a concrete formula for its transition maps. There are two main features of this categorical framework. The first is its generality, as it can be used in any Markov category with conditionals. In particular, it provides a systematic unified account of hidden Markov models and algorithms for filtering and smoothing in discrete probability, Gaussian probability, measure-theoretic probability, possibilistic nondeterminism and others at the same time. The second feature is the intuitive visual representation of information flow in these algorithms in terms of string diagrams.