Large Language Models (LLMs) are increasingly being used in educational and learning applications. Research has demonstrated that controlling for style, to fit the needs of the learner, fosters increased understanding, promotes inclusion, and helps with knowledge distillation. To understand the capabilities and limitations of contemporary LLMs in style control, we evaluated five state-of-the-art models: GPT-3.5, GPT-4, GPT-4o, Llama-3, and Mistral-instruct- 7B across two style control tasks. We observed significant inconsistencies in the first task, with model performances averaging between 5th and 8th grade reading levels for tasks intended for first-graders, and standard deviations up to 27.6. For our second task, we observed a statistically significant improvement in performance from 0.02 to 0.26. However, we find that even without stereotypes in reference texts, LLMs often generated culturally insensitive content during their tasks. We provide a thorough analysis and discussion of the results.
Multimodal emotion recognition in conversation (MERC) has garnered substantial research attention recently. Existing MERC methods face several challenges: (1) they fail to fully harness direct inter-modal cues, possibly leading to less-than-thorough cross-modal modeling; (2) they concurrently extract information from the same and different modalities at each network layer, potentially triggering conflicts from the fusion of multi-source data; (3) they lack the agility required to detect dynamic sentimental changes, perhaps resulting in inaccurate classification of utterances with abrupt sentiment shifts. To address these issues, a novel approach named GraphSmile is proposed for tracking intricate emotional cues in multimodal dialogues. GraphSmile comprises two key components, i.e., GSF and SDP modules. GSF ingeniously leverages graph structures to alternately assimilate inter-modal and intra-modal emotional dependencies layer by layer, adequately capturing cross-modal cues while effectively circumventing fusion conflicts. SDP is an auxiliary task to explicitly delineate the sentiment dynamics between utterances, promoting the model's ability to distinguish sentimental discrepancies. Furthermore, GraphSmile is effortlessly applied to multimodal sentiment analysis in conversation (MSAC), forging a unified multimodal affective model capable of executing MERC and MSAC tasks. Empirical results on multiple benchmarks demonstrate that GraphSmile can handle complex emotional and sentimental patterns, significantly outperforming baseline models.
Machine Learning has made remarkable progress in a wide range of fields. In many scenarios, learning is performed on datasets involving sensitive information, in which privacy protection is essential for learning algorithms. In this work, we study pure private learning in the agnostic model -- a framework reflecting the learning process in practice. We examine the number of users required under item-level (where each user contributes one example) and user-level (where each user contributes multiple examples) privacy and derive several improved upper bounds. For item-level privacy, our algorithm achieves a near optimal bound for general concept classes. We extend this to the user-level setting, rendering a tighter upper bound than the one proved by Ghazi et al. (2023). Lastly, we consider the problem of learning thresholds under user-level privacy and present an algorithm with a nearly tight user complexity.
Large Language Models (LLMs) are rapidly surpassing human knowledge in many domains. While improving these models traditionally relies on costly human data, recent self-rewarding mechanisms (Yuan et al., 2024) have shown that LLMs can improve by judging their own responses instead of relying on human labelers. However, existing methods have primarily focused on improving model responses rather than judgment capabilities, resulting in rapid saturation during iterative training. To address this issue, we introduce a novel Meta-Rewarding step to the self-improvement process, where the model judges its own judgements and uses that feedback to refine its judgment skills. Surprisingly, this unsupervised approach improves the model's ability to judge {\em and} follow instructions, as demonstrated by a win rate improvement of Llama-3-8B-Instruct from 22.9% to 39.4% on AlpacaEval 2, and 20.6% to 29.1% on Arena-Hard. These results strongly suggest the potential for self-improving models without human supervision.
Large Language Models (LLMs) have demonstrated exceptional abilities in comprehending and generating text, motivating numerous researchers to utilize them for Information Extraction (IE) purposes, including Relation Extraction (RE). Nonetheless, most existing methods are predominantly designed for Sentence-level Relation Extraction (SentRE) tasks, which typically encompass a restricted set of relations and triplet facts within a single sentence. Furthermore, certain approaches resort to treating relations as candidate choices integrated into prompt templates, leading to inefficient processing and suboptimal performance when tackling Document-Level Relation Extraction (DocRE) tasks, which entail handling multiple relations and triplet facts distributed across a given document, posing distinct challenges. To overcome these limitations, we introduce AutoRE, an end-to-end DocRE model that adopts a novel RE extraction paradigm named RHF (Relation-Head-Facts). Unlike existing approaches, AutoRE does not rely on the assumption of known relation options, making it more reflective of real-world scenarios. Additionally, we have developed an easily extensible RE framework using a Parameters Efficient Fine Tuning (PEFT) algorithm (QLoRA). Our experiments on the RE-DocRED dataset showcase AutoRE's best performance, achieving state-of-the-art results, surpassing TAG by 10.03\% and 9.03\% respectively on the dev and test set. The code is available at //github.com/THUDM/AutoRE and the demonstration video is provided at //www.youtube.com/watch?v=IhKRsZUAxKk.
Multimodal Large Language Models (MLLMs) are typically assessed using expensive annotated multimodal benchmarks, which often lag behind the rapidly evolving demands of MLLM evaluation. This paper outlines and validates GenCeption, a novel, annotation-free evaluation method that requires only unimodal data to measure inter-modality semantic coherence and inversely assesses MLLMs' tendency to hallucinate. This approach eliminates the need for costly data annotation, minimizes the risk of training data contamination, results in slower benchmark saturation, and avoids the illusion of emerging abilities. Inspired by the DrawCeption game, GenCeption begins with a non-textual sample and proceeds through iterative description and generation steps. The semantic drift across iterations is quantified using the GC@T metric. Based on the GenCeption method, we establish the MMECeption benchmark for evaluating Vision LLMs (VLLMs), and compare performance of several popular VLLMs and human annotators. Our empirical results validate GenCeption's effectiveness, demonstrating strong correlations with established VLLM benchmarks. VLLMs still significantly lack behind human performance and struggle especially with text-intensive tasks.
Speech Emotion Recognition (SER) has been traditionally formulated as a classification task. However, emotions are generally a spectrum whose distribution varies from situation to situation leading to poor Out-of-Domain (OOD) performance. We take inspiration from statistical formulation of Automatic Speech Recognition (ASR) and formulate the SER task as generating the most likely sequence of text tokens to infer emotion. The formulation breaks SER into predicting acoustic model features weighted by language model prediction. As an instance of this approach, we present SELM, an audio-conditioned language model for SER that predicts different emotion views. We train SELM on curated speech emotion corpus and test it on three OOD datasets (RAVDESS, CREMAD, IEMOCAP) not used in training. SELM achieves significant improvements over the state-of-the-art baselines, with 17% and 7% relative accuracy gains for RAVDESS and CREMA-D, respectively. Moreover, SELM can further boost its performance by Few-Shot Learning using a few annotated examples. The results highlight the effectiveness of our SER formulation, especially to improve performance in OOD scenarios.
Artificial Intelligence (AI) and its applications have sparked extraordinary interest in recent years. This achievement can be ascribed in part to advances in AI subfields including Machine Learning (ML), Computer Vision (CV), and Natural Language Processing (NLP). Deep learning, a sub-field of machine learning that employs artificial neural network concepts, has enabled the most rapid growth in these domains. The integration of vision and language has sparked a lot of attention as a result of this. The tasks have been created in such a way that they properly exemplify the concepts of deep learning. In this review paper, we provide a thorough and an extensive review of the state of the arts approaches, key models design principles and discuss existing datasets, methods, their problem formulation and evaluation measures for VQA and Visual reasoning tasks to understand vision and language representation learning. We also present some potential future paths in this field of research, with the hope that our study may generate new ideas and novel approaches to handle existing difficulties and develop new applications.
Recently, Mutual Information (MI) has attracted attention in bounding the generalization error of Deep Neural Networks (DNNs). However, it is intractable to accurately estimate the MI in DNNs, thus most previous works have to relax the MI bound, which in turn weakens the information theoretic explanation for generalization. To address the limitation, this paper introduces a probabilistic representation of DNNs for accurately estimating the MI. Leveraging the proposed MI estimator, we validate the information theoretic explanation for generalization, and derive a tighter generalization bound than the state-of-the-art relaxations.
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.
Graph Neural Networks (GNNs) are widely used for analyzing graph-structured data. Most GNN methods are highly sensitive to the quality of graph structures and usually require a perfect graph structure for learning informative embeddings. However, the pervasiveness of noise in graphs necessitates learning robust representations for real-world problems. To improve the robustness of GNN models, many studies have been proposed around the central concept of Graph Structure Learning (GSL), which aims to jointly learn an optimized graph structure and corresponding representations. Towards this end, in the presented survey, we broadly review recent progress of GSL methods for learning robust representations. Specifically, we first formulate a general paradigm of GSL, and then review state-of-the-art methods classified by how they model graph structures, followed by applications that incorporate the idea of GSL in other graph tasks. Finally, we point out some issues in current studies and discuss future directions.