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Vector graphics are widely used in digital art and valued by designers for their scalability and layer-wise topological properties. However, the creation and editing of vector graphics necessitate creativity and design expertise, leading to a time-consuming process. In this paper, we propose a novel pipeline that generates high-quality customized vector graphics based on textual prompts while preserving the properties and layer-wise information of a given exemplar SVG. Our method harnesses the capabilities of large pre-trained text-to-image models. By fine-tuning the cross-attention layers of the model, we generate customized raster images guided by textual prompts. To initialize the SVG, we introduce a semantic-based path alignment method that preserves and transforms crucial paths from the exemplar SVG. Additionally, we optimize path parameters using both image-level and vector-level losses, ensuring smooth shape deformation while aligning with the customized raster image. We extensively evaluate our method using multiple metrics from vector-level, image-level, and text-level perspectives. The evaluation results demonstrate the effectiveness of our pipeline in generating diverse customizations of vector graphics with exceptional quality. The project page is //intchous.github.io/SVGCustomization.

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Recent advancements in text-to-image generative models have demonstrated a remarkable ability to capture a deep semantic understanding of images. In this work, we leverage this semantic knowledge to transfer the visual appearance between objects that share similar semantics but may differ significantly in shape. To achieve this, we build upon the self-attention layers of these generative models and introduce a cross-image attention mechanism that implicitly establishes semantic correspondences across images. Specifically, given a pair of images -- one depicting the target structure and the other specifying the desired appearance -- our cross-image attention combines the queries corresponding to the structure image with the keys and values of the appearance image. This operation, when applied during the denoising process, leverages the established semantic correspondences to generate an image combining the desired structure and appearance. In addition, to improve the output image quality, we harness three mechanisms that either manipulate the noisy latent codes or the model's internal representations throughout the denoising process. Importantly, our approach is zero-shot, requiring no optimization or training. Experiments show that our method is effective across a wide range of object categories and is robust to variations in shape, size, and viewpoint between the two input images.

We propose a novel interpretable deep neural network for text classification, called ProtoryNet, based on a new concept of prototype trajectories. Motivated by the prototype theory in modern linguistics, ProtoryNet makes a prediction by finding the most similar prototype for each sentence in a text sequence and feeding an RNN backbone with the proximity of each sentence to the corresponding active prototype. The RNN backbone then captures the temporal pattern of the prototypes, which we refer to as prototype trajectories. Prototype trajectories enable intuitive and fine-grained interpretation of the reasoning process of the RNN model, in resemblance to how humans analyze texts. We also design a prototype pruning procedure to reduce the total number of prototypes used by the model for better interpretability. Experiments on multiple public data sets show that ProtoryNet is more accurate than the baseline prototype-based deep neural net and reduces the performance gap compared to state-of-the-art black-box models. In addition, after prototype pruning, the resulting ProtoryNet models only need less than or around 20 prototypes for all datasets, which significantly benefits interpretability. Furthermore, we report a survey result indicating that human users find ProtoryNet more intuitive and easier to understand than other prototype-based methods.

We show that the mechanism-design problem for a monopolist selling multiple, heterogeneous objects to a buyer with ex ante symmetric and additive values is equivalent to the mechanism-design problem for a monopolist selling identical objects to a buyer with decreasing marginal values. The equivalence is facilitated by the rank-preserving property, which states that higher-valued objects are assigned with a higher probability. In the heterogeneous-objects model, every symmetric and incentive-compatible mechanism is rank preserving. In the identical-objects model, every feasible mechanism is rank preserving. We provide three applications in which we derive new results for the identical-objects model and use our equivalence result to establish corresponding results in the heterogeneous-objects model.

We give improved algorithms for maintaining edge-orientations of a fully-dynamic graph, such that the out-degree of each vertex is bounded. On one hand, we show how to orient the edges such that the out-degree of each vertex is proportional to the arboricity $\alpha$ of the graph, in, either, an amortised update time of $O(\log^2 n \log \alpha)$, or a worst-case update time of $O(\log^3 n \log \alpha)$. On the other hand, motivated by applications including dynamic maximal matching, we obtain a different trade-off, namely either $O(\log n \log \alpha)$, amortised, or $O(\log ^2 n \log \alpha)$, worst-case time, for the problem of maintaining an edge-orientation with at most $O(\alpha + \log n)$ out-edges per vertex. Since our algorithms have update times with worst-case guarantees, the number of changes to the solution (i.e. the recourse) is naturally limited. Our algorithms adapt to the current arboricity of the graph, and yield improvements over previous work: Firstly, we obtain an $O(\varepsilon^{-6}\log^3 n \log \rho)$ worst-case update time algorithm for maintaining a $(1+\varepsilon)$ approximation of the maximum subgraph density, $\rho$. Secondly, we obtain an $O(\varepsilon^{-6}\log^3 n \log \alpha)$ worst-case update time algorithm for maintaining a $(1 + \varepsilon) \cdot OPT + 2$ approximation of the optimal out-orientation of a graph with adaptive arboricity $\alpha$. This yields the first worst-case polylogarithmic dynamic algorithm for decomposing into $O(\alpha)$ forests.Thirdly, we obtain arboricity-adaptive fully-dynamic deterministic algorithms for a variety, of problems including maximal matching, $\Delta+1$ coloring, and matrix vector multiplication. All update times are worst-case $O(\alpha+\log^2n \log \alpha)$, where $\alpha$ is the current arboricity of the graph.

This paper introduces a new approach for quickly adapting a multi-view visuomotor system for robots to varying camera configurations from the baseline setup. It utilises meta-learning to fine-tune the perceptual network while keeping the policy network fixed. Experimental results demonstrate a significant reduction in the number of new training episodes needed to attain baseline performance.

Image captioning, a fundamental task in vision-language understanding, seeks to generate accurate natural language descriptions for provided images. Current image captioning approaches heavily rely on high-quality image-caption pairs, which can be hard to obtain for many domains. To address this, we introduce a self-supervised image captioning method. After learning an initial signal from a small labeled dataset, our method transitions to self-supervised learning on unlabeled data, leveraging the auxiliary task of enhancing the CLIP relevance between images and generated captions. Remarkably, despite utilizing less than 2% of the labeled COCO dataset, our method delivers a performance comparable to state-of-the-art models trained on the complete dataset. Human evaluations further reveal that our method produces captions with greater distinctiveness and informativeness, two attributes inherently challenging to achieve through supervised learning.

We provide novel information-theoretic generalization bounds for stochastic gradient Langevin dynamics (SGLD) under the assumptions of smoothness and dissipativity, which are widely used in sampling and non-convex optimization studies. Our bounds are time-independent and decay to zero as the sample size increases, regardless of the number of iterations and whether the step size is fixed. Unlike previous studies, we derive the generalization error bounds by focusing on the time evolution of the Kullback--Leibler divergence, which is related to the stability of datasets and is the upper bound of the mutual information between output parameters and an input dataset. Additionally, we establish the first information-theoretic generalization bound when the training and test loss are the same by showing that a loss function of SGLD is sub-exponential. This bound is also time-independent and removes the problematic step size dependence in existing work, leading to an improved excess risk bound by combining our analysis with the existing non-convex optimization error bounds.

We present a scalable, bottom-up and intrinsically diverse data collection scheme that can be used for high-level reasoning with long and medium horizons and that has 2.2x higher throughput compared to traditional narrow top-down step-by-step collection. We collect realistic data by performing any user requests within the entirety of 3 office buildings and using multiple robot and human embodiments. With this data, we show that models trained on all embodiments perform better than ones trained on the robot data only, even when evaluated solely on robot episodes. We find that for a fixed collection budget it is beneficial to take advantage of cheaper human collection along with robot collection. We release a large and highly diverse (29,520 unique instructions) dataset dubbed RoboVQA containing 829,502 (video, text) pairs for robotics-focused visual question answering. We also demonstrate how evaluating real robot experiments with an intervention mechanism enables performing tasks to completion, making it deployable with human oversight even if imperfect while also providing a single performance metric. We demonstrate a single video-conditioned model named RoboVQA-VideoCoCa trained on our dataset that is capable of performing a variety of grounded high-level reasoning tasks in broad realistic settings with a cognitive intervention rate 46% lower than the zero-shot state of the art visual language model (VLM) baseline and is able to guide real robots through long-horizon tasks. The performance gap with zero-shot state-of-the-art models indicates that a lot of grounded data remains to be collected for real-world deployment, emphasizing the critical need for scalable data collection approaches. Finally, we show that video VLMs significantly outperform single-image VLMs with an average error rate reduction of 19% across all VQA tasks. Data and videos available at //robovqa.github.io

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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