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Multi-modal contrastive models such as CLIP achieve state-of-the-art performance in zero-shot classification by embedding input images and texts on a joint representational space. Recently, a modality gap has been reported in two-encoder contrastive models like CLIP, meaning that the image and text embeddings reside in disjoint areas of the latent space. Previous studies suggest that this gap exists due to 1) the cone effect, 2) mismatched pairs in the dataset, and 3) insufficient training. We show that, even when accounting for all these factors, and even when using the same modality, the contrastive loss actually creates a gap during training. As a result, We propose that the modality gap is inherent to the two-encoder contrastive loss and rename it the contrastive gap. We present evidence that attributes this contrastive gap to low uniformity in CLIP space, resulting in embeddings that occupy only a small portion of the latent space. To close the gap, we adapt the uniformity and alignment properties of unimodal contrastive loss to the multi-modal setting and show that simply adding these terms to the CLIP loss distributes the embeddings more uniformly in the representational space, closing the gap. In our experiments, we show that the modified representational space achieves better performance than default CLIP loss in downstream tasks such as zero-shot image classification and multi-modal arithmetic.

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We develop a high order reconstructed discontinuous approximation (RDA) method for solving a mixed formulation of the quad-curl problem in two and three dimensions. This mixed formulation is established by adding an auxiliary variable to control the divergence of the field. The approximation space for the original variables is constructed by patch reconstruction with exactly one degree of freedom per element in each dimension and the auxiliary variable is approximated by the piecewise constant space. We prove the optimal convergence rate under the energy norm and also suboptimal $L^2$ convergence using a duality approach. Numerical results are provided to verify the theoretical analysis.

This technical report presents the implementation of a state-of-the-art video encoder for video-text modal alignment and a video conversation framework called HiLight, which features dual visual towers. The work is divided into two main parts: 1.alignment of video and text modalities; 2.convenient and efficient way to interact with users. Our goal is to address the task of video comprehension in the context of billiards. The report includes a discussion of the concepts and the final solution developed during the task's implementation.

Pre-trained diffusion models utilized for image generation encapsulate a substantial reservoir of a priori knowledge pertaining to intricate textures. Harnessing the potential of leveraging this a priori knowledge in the context of image super-resolution presents a compelling avenue. Nonetheless, prevailing diffusion-based methodologies presently overlook the constraints imposed by degradation information on the diffusion process. Furthermore, these methods fail to consider the spatial variability inherent in the estimated blur kernel, stemming from factors such as motion jitter and out-of-focus elements in open-environment scenarios. This oversight results in a notable deviation of the image super-resolution effect from fundamental realities. To address these concerns, we introduce a framework known as Adaptive Multi-modal Fusion of \textbf{S}patially Variant Kernel Refinement with Diffusion Model for Blind Image \textbf{S}uper-\textbf{R}esolution (SSR). Within the SSR framework, we propose a Spatially Variant Kernel Refinement (SVKR) module. SVKR estimates a Depth-Informed Kernel, which takes the depth information into account and is spatially variant. Additionally, SVKR enhance the accuracy of depth information acquired from LR images, allowing for mutual enhancement between the depth map and blur kernel estimates. Finally, we introduce the Adaptive Multi-Modal Fusion (AMF) module to align the information from three modalities: low-resolution images, depth maps, and blur kernels. This alignment can constrain the diffusion model to generate more authentic SR results.

Classification of different object surface material types can play a significant role in the decision-making algorithms for mobile robots and autonomous vehicles. RGB-based scene-level semantic segmentation has been well-addressed in the literature. However, improving material recognition using the depth modality and its integration with SLAM algorithms for 3D semantic mapping could unlock new potential benefits in the robotics perception pipeline. To this end, we propose a complementarity-aware deep learning approach for RGB-D-based material classification built on top of an object-oriented pipeline. The approach further integrates the ORB-SLAM2 method for 3D scene mapping with multiscale clustering of the detected material semantics in the point cloud map generated by the visual SLAM algorithm. Extensive experimental results with existing public datasets and newly contributed real-world robot datasets demonstrate a significant improvement in material classification and 3D clustering accuracy compared to state-of-the-art approaches for 3D semantic scene mapping.

Supervised finetuning (SFT) on instruction datasets has played a crucial role in achieving the remarkable zero-shot generalization capabilities observed in modern large language models (LLMs). However, the annotation efforts required to produce high quality responses for instructions are becoming prohibitively expensive, especially as the number of tasks spanned by instruction datasets continues to increase. Active learning is effective in identifying useful subsets of samples to annotate from an unlabeled pool, but its high computational cost remains a barrier to its widespread applicability in the context of LLMs. To mitigate the annotation cost of SFT and circumvent the computational bottlenecks of active learning, we propose using experimental design. Experimental design techniques select the most informative samples to label, and typically maximize some notion of uncertainty and/or diversity. In our work, we implement a framework that evaluates several existing and novel experimental design techniques and find that these methods consistently yield significant gains in label efficiency with little computational overhead. On generative tasks, our methods achieve the same generalization performance with only $50\%$ of annotation cost required by random sampling.

Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap between the 2D diffusion model and 3D objects, which primarily render 3D objects into 2D images and texture each image separately. In this paper, we revisit the texture synthesis and propose a Variance alignment based 3D-2D Collaborative Denoising framework, dubbed VCD-Texture, to address these issues. Formally, we first unify both 2D and 3D latent feature learning in diffusion self-attention modules with re-projected 3D attention receptive fields. Subsequently, the denoised multi-view 2D latent features are aggregated into 3D space and then rasterized back to formulate more consistent 2D predictions. However, the rasterization process suffers from an intractable variance bias, which is theoretically addressed by the proposed variance alignment, achieving high-fidelity texture synthesis. Moreover, we present an inpainting refinement to further improve the details with conflicting regions. Notably, there is not a publicly available benchmark to evaluate texture synthesis, which hinders its development. Thus we construct a new evaluation set built upon three open-source 3D datasets and propose to use four metrics to thoroughly validate the texturing performance. Comprehensive experiments demonstrate that VCD-Texture achieves superior performance against other counterparts.

This paper introduces a new wheel-legged robot and develops motion controllers based on central pattern generators (CPGs) for the robot to navigate over a range of terrains. A transformable leg-wheel design is considered and characterized in terms of key locomotion characteristics as a function of the design. Kinematic analysis is conducted based on a generalized four-bar mechanism driven by a coaxial hub arrangement. The analysis is used to inform the design of a central pattern generator to control the robot by mapping oscillator states to wheel-leg trajectories and implementing differential steering within the oscillator network. Three oscillator models are used as the basis of the CPGs, and their performance is compared over a range of inputs. The CPG-based controller is used to drive the developed robot prototype on level ground and over obstacles. Additional simulated tests are performed for uneven terrain negotiation and obstacle climbing. Results demonstrate the effectiveness of CPG control in transformable wheel-legged robots.

CPU performance prediction, which involves forecasting the performance scores of a CPU based on its hardware characteristics during its operation, is a critical technology for computational system design and resource management in the big data era. However, this research field currently faces two significant challenges. First, collecting real-world data is challenging due to the wide variety of CPU products on the market and the highly specialized nature of relevant hardware characteristics. In the research process, this field lacks a standard dataset with unified hardware characteristics, wide data coverage, and comprehensive benchmarks. Second, existing methods based on hardware simulation models or machine learning exhibit notable shortcomings, such as lengthy simulation test cycles and low prediction accuracy. To bridge these gaps, we first collect, preprocess, and standardize historical data from the 4th Generation Intel Xeon Scalable Processors across multiple benchmark suites to create a new dataset, named PerfCastDB. Subsequently, we design a deep learning based model called Nova CPU Performance Predictor (NCPP) as the baseline for this new dataset. The NCPP network is designed based on group attention mechanism. It effectively quantifies the implicit relationships between hardware characteristics within and across groups and comprehensively models the impact of various hardware characteristics on CPU performance prediction. We conduct comparative experiments using the proposed PerfCastDB dataset. Compared to existing approaches, NCPP achieves superior evaluation results, demonstrating its effectiveness. Furthermore, we have open-sourced part of the dataset and the NCPP network code to facilitate subsequent research. The resources can be accessed at //github.com/xiaoman-liu/NCPP.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

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