Federated learning (FL) over wireless communication channels, specifically, over-the-air (OTA) model aggregation framework is considered. In OTA wireless setups, the adverse channel effects can be alleviated by increasing the number of receive antennas at the parameter server (PS), which performs model aggregation. However, the performance of OTA FL is limited by the presence of mobile users (MUs) located far away from the PS. In this paper, to mitigate this limitation, we propose hierarchical over-the-air federated learning (HOTAFL), which utilizes intermediary servers (IS) to form clusters near MUs. We provide a convergence analysis for the proposed setup, and demonstrate through theoretical and experimental results that local aggregation in each cluster before global aggregation leads to a better performance and faster convergence than OTA FL.
Federated Learning (FL) is a paradigm for large-scale distributed learning which faces two key challenges: (i) efficient training from highly heterogeneous user data, and (ii) protecting the privacy of participating users. In this work, we propose a novel FL approach (DP-SCAFFOLD) to tackle these two challenges together by incorporating Differential Privacy (DP) constraints into the popular SCAFFOLD algorithm. We focus on the challenging setting where users communicate with a "honest-but-curious" server without any trusted intermediary, which requires to ensure privacy not only towards a third-party with access to the final model but also towards the server who observes all user communications. Using advanced results from DP theory, we establish the convergence of our algorithm for convex and non-convex objectives. Our analysis clearly highlights the privacy-utility trade-off under data heterogeneity, and demonstrates the superiority of DP-SCAFFOLD over the state-of-the-art algorithm DP-FedAvg when the number of local updates and the level of heterogeneity grow. Our numerical results confirm our analysis and show that DP-SCAFFOLD provides significant gains in practice.
Federated learning allows collaborative workers to solve a machine learning problem while preserving data privacy. Recent studies have tackled various challenges in federated learning, but the joint optimization of communication overhead, learning reliability, and deployment efficiency is still an open problem. To this end, we propose a new scheme named federated learning via plurality vote (FedVote). In each communication round of FedVote, workers transmit binary or ternary weights to the server with low communication overhead. The model parameters are aggregated via weighted voting to enhance the resilience against Byzantine attacks. When deployed for inference, the model with binary or ternary weights is resource-friendly to edge devices. We show that our proposed method can reduce quantization error and converges faster compared with the methods directly quantizing the model updates.
Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.
There has been a surge of interest in continual learning and federated learning, both of which are important in deep neural networks in real-world scenarios. Yet little research has been done regarding the scenario where each client learns on a sequence of tasks from a private local data stream. This problem of federated continual learning poses new challenges to continual learning, such as utilizing knowledge from other clients, while preventing interference from irrelevant knowledge. To resolve these issues, we propose a novel federated continual learning framework, Federated Weighted Inter-client Transfer (FedWeIT), which decomposes the network weights into global federated parameters and sparse task-specific parameters, and each client receives selective knowledge from other clients by taking a weighted combination of their task-specific parameters. FedWeIT minimizes interference between incompatible tasks, and also allows positive knowledge transfer across clients during learning. We validate our \emph{FedWeIT}~against existing federated learning and continual learning methods under varying degrees of task similarity across clients, and our model significantly outperforms them with a large reduction in the communication cost.
When the federated learning is adopted among competitive agents with siloed datasets, agents are self-interested and participate only if they are fairly rewarded. To encourage the application of federated learning, this paper employs a management strategy, i.e., more contributions should lead to more rewards. We propose a novel hierarchically fair federated learning (HFFL) framework. Under this framework, agents are rewarded in proportion to their pre-negotiated contribution levels. HFFL+ extends this to incorporate heterogeneous models. Theoretical analysis and empirical evaluation on several datasets confirm the efficacy of our frameworks in upholding fairness and thus facilitating federated learning in the competitive settings.
Federated learning has been showing as a promising approach in paving the last mile of artificial intelligence, due to its great potential of solving the data isolation problem in large scale machine learning. Particularly, with consideration of the heterogeneity in practical edge computing systems, asynchronous edge-cloud collaboration based federated learning can further improve the learning efficiency by significantly reducing the straggler effect. Despite no raw data sharing, the open architecture and extensive collaborations of asynchronous federated learning (AFL) still give some malicious participants great opportunities to infer other parties' training data, thus leading to serious concerns of privacy. To achieve a rigorous privacy guarantee with high utility, we investigate to secure asynchronous edge-cloud collaborative federated learning with differential privacy, focusing on the impacts of differential privacy on model convergence of AFL. Formally, we give the first analysis on the model convergence of AFL under DP and propose a multi-stage adjustable private algorithm (MAPA) to improve the trade-off between model utility and privacy by dynamically adjusting both the noise scale and the learning rate. Through extensive simulations and real-world experiments with an edge-could testbed, we demonstrate that MAPA significantly improves both the model accuracy and convergence speed with sufficient privacy guarantee.
Meta learning is a promising solution to few-shot learning problems. However, existing meta learning methods are restricted to the scenarios where training and application tasks share the same out-put structure. To obtain a meta model applicable to the tasks with new structures, it is required to collect new training data and repeat the time-consuming meta training procedure. This makes them inefficient or even inapplicable in learning to solve heterogeneous few-shot learning tasks. We thus develop a novel and principled HierarchicalMeta Learning (HML) method. Different from existing methods that only focus on optimizing the adaptability of a meta model to similar tasks, HML also explicitly optimizes its generalizability across heterogeneous tasks. To this end, HML first factorizes a set of similar training tasks into heterogeneous ones and trains the meta model over them at two levels to maximize adaptation and generalization performance respectively. The resultant model can then directly generalize to new tasks. Extensive experiments on few-shot classification and regression problems clearly demonstrate the superiority of HML over fine-tuning and state-of-the-art meta learning approaches in terms of generalization across heterogeneous tasks.
Despite deep reinforcement learning has recently achieved great successes, however in multiagent environments, a number of challenges still remain. Multiagent reinforcement learning (MARL) is commonly considered to suffer from the problem of non-stationary environments and exponentially increasing policy space. It would be even more challenging to learn effective policies in circumstances where the rewards are sparse and delayed over long trajectories. In this paper, we study Hierarchical Deep Multiagent Reinforcement Learning (hierarchical deep MARL) in cooperative multiagent problems with sparse and delayed rewards, where efficient multiagent learning methods are desperately needed. We decompose the original MARL problem into hierarchies and investigate how effective policies can be learned hierarchically in synchronous/asynchronous hierarchical MARL frameworks. Several hierarchical deep MARL architectures, i.e., Ind-hDQN, hCom and hQmix, are introduced for different learning paradigms. Moreover, to alleviate the issues of sparse experiences in high-level learning and non-stationarity in multiagent settings, we propose a new experience replay mechanism, named as Augmented Concurrent Experience Replay (ACER). We empirically demonstrate the effects and efficiency of our approaches in several classic Multiagent Trash Collection tasks, as well as in an extremely challenging team sports game, i.e., Fever Basketball Defense.
Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent by incorporating this information into the nested agent's state. We demonstrate the effectiveness and performance of the Deep Nested Agent framework by applying it to three scenarios in Minecraft with comparisons to a deep non-hierarchical single agent framework, as well as, a deep hierarchical framework.