Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go. In particular, our study focuses on the analysis of the Transformer in Vision. Through a detailed analysis of numerous points such as prediction accuracy, win rates, memory, speed, size, or even learning rate, we have been able to highlight the substantial role that transformers can play in the game of Go. This study was carried out by comparing them to the usual Residual Networks.
Diffusion models have achieved great success in modeling continuous data modalities such as images, audio, and video, but have seen limited use in discrete domains such as language. Recent attempts to adapt diffusion to language have presented diffusion as an alternative to existing pretrained language models. We view diffusion and existing language models as complementary. We demonstrate that encoder-decoder language models can be utilized to efficiently learn high-quality language autoencoders. We then demonstrate that continuous diffusion models can be learned in the latent space of the language autoencoder, enabling us to sample continuous latent representations that can be decoded into natural language with the pretrained decoder. We validate the effectiveness of our approach for unconditional, class-conditional, and sequence-to-sequence language generation. We demonstrate across multiple diverse data sets that our latent language diffusion models are significantly more effective than previous diffusion language models.
Despite recent advances in video-based action recognition and robust spatio-temporal modeling, most of the proposed approaches rely on the abundance of computational resources to afford running huge and computation-intensive convolutional or transformer-based neural networks to obtain satisfactory results. This limits the deployment of such models on edge devices with limited power and computing resources. In this work we investigate an important smart home application, video based delivery detection, and present a simple and lightweight pipeline for this task that can run on resource-constrained doorbell cameras. Our method relies on motion cues to generate a set of coarse activity proposals followed by their classification with a mobile-friendly 3DCNN network. To train we design a novel semi-supervised attention module that helps the network to learn robust spatio-temporal features and adopt an evidence-based optimization objective that allows for quantifying the uncertainty of predictions made by the network. Experimental results on our curated delivery dataset shows the significant effectiveness of our pipeline and highlights the benefits of our training phase novelties to achieve free and considerable inference-time performance gains.
In this paper, we derive a novel optimal image transport algorithm over sparse dictionaries by taking advantage of Sparse Representation (SR) and Optimal Transport (OT). Concisely, we design a unified optimization framework in which the individual image features (color, textures, styles, etc.) are encoded using sparse representation compactly, and an optimal transport plan is then inferred between two learned dictionaries in accordance with the encoding process. This paradigm gives rise to a simple but effective way for simultaneous image representation and transformation, which is also empirically solvable because of the moderate size of sparse coding and optimal transport sub-problems. We demonstrate its versatility and many benefits to different image-to-image translation tasks, in particular image color transform and artistic style transfer, and show the plausible results for photo-realistic transferred effects.
Creating accurate and geologically realistic reservoir facies based on limited measurements is crucial for field development and reservoir management, especially in the oil and gas sector. Traditional two-point geostatistics, while foundational, often struggle to capture complex geological patterns. Multi-point statistics offers more flexibility, but comes with its own challenges. With the rise of Generative Adversarial Networks (GANs) and their success in various fields, there has been a shift towards using them for facies generation. However, recent advances in the computer vision domain have shown the superiority of diffusion models over GANs. Motivated by this, a novel Latent Diffusion Model is proposed, which is specifically designed for conditional generation of reservoir facies. The proposed model produces high-fidelity facies realizations that rigorously preserve conditioning data. It significantly outperforms a GAN-based alternative.
Many Contrastive Learning (CL) methods train their models to be invariant to different "views" of an image input for which a good data augmentation pipeline is crucial. While considerable efforts were directed towards improving pre-text tasks, architectures, or robustness (e.g., Siamese networks or teacher-softmax centering), the majority of these methods remain strongly reliant on the random sampling of operations within the image augmentation pipeline, such as the random resized crop or color distortion operation. In this paper, we argue that the role of the view generation and its effect on performance has so far received insufficient attention. To address this, we propose an easy, learning-free, yet powerful Hard View Selection (HVS) strategy designed to extend the random view generation to expose the pretrained model to harder samples during CL training. It encompasses the following iterative steps: 1) randomly sample multiple views and create pairs of two views, 2) run forward passes for each view pair on the currently trained model, 3) adversarially select the pair yielding the worst loss, and 4) run the backward pass with the selected pair. In our empirical analysis we show that under the hood, HVS increases task difficulty by controlling the Intersection over Union of views during pretraining. With only 300-epoch pretraining, HVS is able to closely rival the 800-epoch DINO baseline which remains very favorable even when factoring in the slowdown induced by the additional forwards of HVS. Additionally, HVS consistently achieves accuracy improvements on ImageNet between 0.4% and 1.9% on linear evaluation and similar improvements on transfer tasks across multiple CL methods, such as DINO, SimSiam, and SimCLR.
Video anomaly detection deals with the recognition of abnormal events in videos. Apart from the visual signal, video anomaly detection has also been addressed with the use of skeleton sequences. We propose a holistic representation of skeleton trajectories to learn expected motions across segments at different times. Our approach uses multitask learning to reconstruct any continuous unobserved temporal segment of the trajectory allowing the extrapolation of past or future segments and the interpolation of in-between segments. We use an end-to-end attention-based encoder-decoder. We encode temporally occluded trajectories, jointly learn latent representations of the occluded segments, and reconstruct trajectories based on expected motions across different temporal segments. Extensive experiments on three trajectory-based video anomaly detection datasets show the advantages and effectiveness of our approach with state-of-the-art results on anomaly detection in skeleton trajectories.
With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.