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This letter investigates computation offloading and transmit precoding co-design for multi-access edge computing (MEC), where multiple MEC users (MUs) equipped with multiple antennas access the MEC server in a non-orthogonal multiple access manner. We aim to minimize the total energy consumption of all MUs while satisfying the latency constraints by jointly optimizing the computational frequency, offloading ratio, and precoding matrix of each MU. For tractability, we first decompose the original problem into three subproblems and then solve these subproblems iteratively until convergence. Simulation results validate the convergence of the proposed method and demonstrate its superiority over baseline algorithms.

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Self-supervised learning (SSL) in audio holds significant potential across various domains, particularly in situations where abundant, unlabeled data is readily available at no cost. This is particularly pertinent in bioacoustics, where biologists routinely collect extensive sound datasets from the natural environment. In this study, we demonstrate that SSL is capable of acquiring meaningful representations of bird sounds from audio recordings without the need for annotations. Our experiments showcase that these learned representations exhibit the capacity to generalize to new bird species in few-shot learning (FSL) scenarios. Additionally, we show that selecting windows with high bird activation for self-supervised learning, using a pretrained audio neural network, significantly enhances the quality of the learned representations.

Modern recommender systems employ various sequential modules such as self-attention to learn dynamic user interests. However, these methods are less effective in capturing collaborative and transitional signals within user interaction sequences. First, the self-attention architecture uses the embedding of a single item as the attention query, making it challenging to capture collaborative signals. Second, these methods typically follow an auto-regressive framework, which is unable to learn global item transition patterns. To overcome these limitations, we propose a new method called Multi-Query Self-Attention with Transition-Aware Embedding Distillation (MQSA-TED). First, we propose an $L$-query self-attention module that employs flexible window sizes for attention queries to capture collaborative signals. In addition, we introduce a multi-query self-attention method that balances the bias-variance trade-off in modeling user preferences by combining long and short-query self-attentions. Second, we develop a transition-aware embedding distillation module that distills global item-to-item transition patterns into item embeddings, which enables the model to memorize and leverage transitional signals and serves as a calibrator for collaborative signals. Experimental results on four real-world datasets demonstrate the effectiveness of the proposed modules.

This work presents and extends a known spigot-algorithm for computing square-roots, digit-by-digit, that is suitable for calculation by hand or an abacus, using only addition and subtraction. We offer an elementary proof of correctness for the original algorithm, then present a corresponding spigot-algorithm for computing cube-roots. Finally, we generalize the algorithm, so as to find $r$-th roots, and show how to optimize the algorithm for any $r$. The resulting algorithms require only integer addition and subtraction.

The joint source coding and modulation (JSCM) framework was enabled by recent developments in deep learning, which allows to automatically learn from data, and in an end-to-end fashion, the best compression codes and modulation schemes. In this paper, we show the existence of a strict tradeoff between channel rate, distortion, perception, and classification accuracy in a JSCM scenario. We then propose two image compression methods to navigate that tradeoff: an inverse-domain generative adversarial network (ID-GAN), which achieves extreme compression, and a simpler, heuristic method that reveals insights about the performance of ID-GAN. Experiment results not only corroborate the theoretical findings, but also demonstrate that the proposed ID-GAN algorithm significantly improves system performance compared to traditional separation-based methods and recent deep JSCM architectures.

This paper addresses the growing interest in deploying deep learning models directly in-sensor. We present "Q-Segment", a quantized real-time segmentation algorithm, and conduct a comprehensive evaluation on a low-power edge vision platform with an in-sensors processor, the Sony IMX500. One of the main goals of the model is to achieve end-to-end image segmentation for vessel-based medical diagnosis. Deployed on the IMX500 platform, Q-Segment achieves ultra-low inference time in-sensor only 0.23 ms and power consumption of only 72mW. We compare the proposed network with state-of-the-art models, both float and quantized, demonstrating that the proposed solution outperforms existing networks on various platforms in computing efficiency, e.g., by a factor of 75x compared to ERFNet. The network employs an encoder-decoder structure with skip connections, and results in a binary accuracy of 97.25% and an Area Under the Receiver Operating Characteristic Curve (AUC) of 96.97% on the CHASE dataset. We also present a comparison of the IMX500 processing core with the Sony Spresense, a low-power multi-core ARM Cortex-M microcontroller, and a single-core ARM Cortex-M4 showing that it can achieve in-sensor processing with end-to-end low latency (17 ms) and power concumption (254mW). This research contributes valuable insights into edge-based image segmentation, laying the foundation for efficient algorithms tailored to low-power environments.

Vision Transformers (ViTs) have achieved state-of-the-art results on various computer vision tasks, including 3D object detection. However, their end-to-end implementation also makes ViTs less explainable, which can be a challenge for deploying them in safety-critical applications, such as autonomous driving, where it is important for authorities, developers, and users to understand the model's reasoning behind its predictions. In this paper, we propose a novel method for generating saliency maps for a DetR-like ViT with multiple camera inputs used for 3D object detection. Our method is based on the raw attention and is more efficient than gradient-based methods. We evaluate the proposed method on the nuScenes dataset using extensive perturbation tests and show that it outperforms other explainability methods in terms of visual quality and quantitative metrics. We also demonstrate the importance of aggregating attention across different layers of the transformer. Our work contributes to the development of explainable AI for ViTs, which can help increase trust in AI applications by establishing more transparency regarding the inner workings of AI models.

The key technology to overcome the drawbacks of hyperspectral imaging (expensive, high capture delay, and low spatial resolution) and make it widely applicable is to select only a few representative bands from hundreds of bands. However, current band selection (BS) methods face challenges in fair comparisons due to inconsistent train/validation settings, including the number of bands, dataset splits, and retraining settings. To make BS methods easy and reproducible, this paper presents the first band selection search benchmark (BSS-Bench) containing 52k training and evaluation records of numerous band combinations (BC) with different backbones for various hyperspectral analysis tasks. The creation of BSS-Bench required a significant computational effort of 1.26k GPU days. By querying BSS-Bench, BS experiments can be performed easily and reproducibly, and the gap between the searched result and the best achievable performance can be measured. Based on BSS-Bench, we further discuss the impact of various factors on BS, such as the number of bands, unsupervised statistics, and different backbones. In addition to BSS-Bench, we present an effective one-shot BS method called Single Combination One Shot (SCOS), which learns the priority of any BCs through one-time training, eliminating the need for repetitive retraining on different BCs. Furthermore, the search process of SCOS is flexible and does not require training, making it efficient and effective. Our extensive evaluations demonstrate that SCOS outperforms current BS methods on multiple tasks, even with much fewer bands. Our BSS-Bench and codes are available in the supplementary material and will be publicly available.

We introduce Dataset Grouper, a library to create large-scale group-structured (e.g., federated) datasets, enabling federated learning simulation at the scale of foundation models. This library facilitates the creation of group-structured versions of existing datasets based on user-specified partitions and directly leads to a variety of useful heterogeneous datasets that can be plugged into existing software frameworks. Dataset Grouper offers three key advantages. First, it scales to settings where even a single group's dataset is too large to fit in memory. Second, it provides flexibility, both in choosing the base (non-partitioned) dataset and in defining partitions. Finally, it is framework-agnostic. We empirically demonstrate that Dataset Grouper enables large-scale federated language modeling simulations on datasets that are orders of magnitude larger than in previous work, allowing for federated training of language models with hundreds of millions, and even billions, of parameters. Our experimental results show that algorithms like FedAvg operate more as meta-learning methods than as empirical risk minimization methods at this scale, suggesting their utility in downstream personalization and task-specific adaptation. Dataset Grouper is available at //github.com/google-research/dataset_grouper.

Existing recommender systems extract the user preference based on learning the correlation in data, such as behavioral correlation in collaborative filtering, feature-feature, or feature-behavior correlation in click-through rate prediction. However, regretfully, the real world is driven by causality rather than correlation, and correlation does not imply causation. For example, the recommender systems can recommend a battery charger to a user after buying a phone, in which the latter can serve as the cause of the former, and such a causal relation cannot be reversed. Recently, to address it, researchers in recommender systems have begun to utilize causal inference to extract causality, enhancing the recommender system. In this survey, we comprehensively review the literature on causal inference-based recommendation. At first, we present the fundamental concepts of both recommendation and causal inference as the basis of later content. We raise the typical issues that the non-causality recommendation is faced. Afterward, we comprehensively review the existing work of causal inference-based recommendation, based on a taxonomy of what kind of problem causal inference addresses. Last, we discuss the open problems in this important research area, along with interesting future works.

In many visual systems, visual tracking often bases on RGB image sequences, in which some targets are invalid in low-light conditions, and tracking performance is thus affected significantly. Introducing other modalities such as depth and infrared data is an effective way to handle imaging limitations of individual sources, but multi-modal imaging platforms usually require elaborate designs and cannot be applied in many real-world applications at present. Near-infrared (NIR) imaging becomes an essential part of many surveillance cameras, whose imaging is switchable between RGB and NIR based on the light intensity. These two modalities are heterogeneous with very different visual properties and thus bring big challenges for visual tracking. However, existing works have not studied this challenging problem. In this work, we address the cross-modal object tracking problem and contribute a new video dataset, including 654 cross-modal image sequences with over 481K frames in total, and the average video length is more than 735 frames. To promote the research and development of cross-modal object tracking, we propose a new algorithm, which learns the modality-aware target representation to mitigate the appearance gap between RGB and NIR modalities in the tracking process. It is plug-and-play and could thus be flexibly embedded into different tracking frameworks. Extensive experiments on the dataset are conducted, and we demonstrate the effectiveness of the proposed algorithm in two representative tracking frameworks against 17 state-of-the-art tracking methods. We will release the dataset for free academic usage, dataset download link and code will be released soon.

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