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In this paper, we establish the global optimality and convergence rate of an off-policy actor critic algorithm in the tabular setting without using density ratio to correct the discrepancy between the state distribution of the behavior policy and that of the target policy. Our work goes beyond existing works on the optimality of policy gradient methods in that existing works use the exact policy gradient for updating the policy parameters while we use an approximate and stochastic update step. Our update step is not a gradient update because we do not use a density ratio to correct the state distribution, which aligns well with what practitioners do. Our update is approximate because we use a learned critic instead of the true value function. Our update is stochastic because at each step the update is done for only the current state action pair. Moreover, we remove several restrictive assumptions from existing works in our analysis. Central to our work is the finite sample analysis of a generic stochastic approximation algorithm with time-inhomogeneous update operators on time-inhomogeneous Markov chains, based on its uniform contraction properties.

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This paper focuses on stochastic saddle point problems with decision-dependent distributions in both the static and time-varying settings. These are problems whose objective is the expected value of a stochastic payoff function, where random variables are drawn from a distribution induced by a distributional map. For general distributional maps, the problem of finding saddle points is in general computationally burdensome, even if the distribution is known. To enable a tractable solution approach, we introduce the notion of equilibrium points -- which are saddle points for the stationary stochastic minimax problem that they induce -- and provide conditions for their existence and uniqueness. We demonstrate that the distance between the two classes of solutions is bounded provided that the objective has a strongly-convex-strongly-concave payoff and Lipschitz continuous distributional map. We develop deterministic and stochastic primal-dual algorithms and demonstrate their convergence to the equilibrium point. In particular, by modeling errors emerging from a stochastic gradient estimator as sub-Weibull random variables, we provide error bounds in expectation and in high probability that hold for each iteration; moreover, we show convergence to a neighborhood in expectation and almost surely. Finally, we investigate a condition on the distributional map -- which we call opposing mixture dominance -- that ensures the objective is strongly-convex-strongly-concave. Under this assumption, we show that primal-dual algorithms converge to the saddle points in a similar fashion.

Tensor optimization is crucial to massive machine learning and signal processing tasks. In this paper, we consider tensor optimization with a convex and well-conditioned objective function and reformulate it into a nonconvex optimization using the Burer-Monteiro type parameterization. We analyze the local convergence of applying vanilla gradient descent to the factored formulation and establish a local regularity condition under mild assumptions. We also provide a linear convergence analysis of the gradient descent algorithm started in a neighborhood of the true tensor factors. Complementary to the local analysis, this work also characterizes the global geometry of the best rank-one tensor approximation problem and demonstrates that for orthogonally decomposable tensors the problem has no spurious local minima and all saddle points are strict except for the one at zero which is a third-order saddle point.

Value function factorization via centralized training and decentralized execution is promising for solving cooperative multi-agent reinforcement tasks. One of the approaches in this area, QMIX, has become state-of-the-art and achieved the best performance on the StarCraft II micromanagement benchmark. However, the monotonic-mixing of per agent estimates in QMIX is known to restrict the joint action Q-values it can represent, as well as the insufficient global state information for single agent value function estimation, often resulting in suboptimality. To this end, we present LSF-SAC, a novel framework that features a variational inference-based information-sharing mechanism as extra state information to assist individual agents in the value function factorization. We demonstrate that such latent individual state information sharing can significantly expand the power of value function factorization, while fully decentralized execution can still be maintained in LSF-SAC through a soft-actor-critic design. We evaluate LSF-SAC on the StarCraft II micromanagement challenge and demonstrate that it outperforms several state-of-the-art methods in challenging collaborative tasks. We further set extensive ablation studies for locating the key factors accounting for its performance improvements. We believe that this new insight can lead to new local value estimation methods and variational deep learning algorithms. A demo video and code of implementation can be found at //sites.google.com/view/sacmm.

We study the off-policy evaluation (OPE) problem in reinforcement learning with linear function approximation, which aims to estimate the value function of a target policy based on the offline data collected by a behavior policy. We propose to incorporate the variance information of the value function to improve the sample efficiency of OPE. More specifically, for time-inhomogeneous episodic linear Markov decision processes (MDPs), we propose an algorithm, VA-OPE, which uses the estimated variance of the value function to reweight the Bellman residual in Fitted Q-Iteration. We show that our algorithm achieves a tighter error bound than the best-known result. We also provide a fine-grained characterization of the distribution shift between the behavior policy and the target policy. Extensive numerical experiments corroborate our theory.

Centralized Training for Decentralized Execution, where training is done in a centralized offline fashion, has become a popular solution paradigm in Multi-Agent Reinforcement Learning. Many such methods take the form of actor-critic with state-based critics, since centralized training allows access to the true system state, which can be useful during training despite not being available at execution time. State-based critics have become a common empirical choice, albeit one which has had limited theoretical justification or analysis. In this paper, we show that state-based critics can introduce bias in the policy gradient estimates, potentially undermining the asymptotic guarantees of the algorithm. We also show that, even if the state-based critics do not introduce any bias, they can still result in a larger gradient variance, contrary to the common intuition. Finally, we show the effects of the theories in practice by comparing different forms of centralized critics on a wide range of common benchmarks, and detail how various environmental properties are related to the effectiveness of different types of critics.

Network embedding aims to learn a latent, low-dimensional vector representations of network nodes, effective in supporting various network analytic tasks. While prior arts on network embedding focus primarily on preserving network topology structure to learn node representations, recently proposed attributed network embedding algorithms attempt to integrate rich node content information with network topological structure for enhancing the quality of network embedding. In reality, networks often have sparse content, incomplete node attributes, as well as the discrepancy between node attribute feature space and network structure space, which severely deteriorates the performance of existing methods. In this paper, we propose a unified framework for attributed network embedding-attri2vec-that learns node embeddings by discovering a latent node attribute subspace via a network structure guided transformation performed on the original attribute space. The resultant latent subspace can respect network structure in a more consistent way towards learning high-quality node representations. We formulate an optimization problem which is solved by an efficient stochastic gradient descent algorithm, with linear time complexity to the number of nodes. We investigate a series of linear and non-linear transformations performed on node attributes and empirically validate their effectiveness on various types of networks. Another advantage of attri2vec is its ability to solve out-of-sample problems, where embeddings of new coming nodes can be inferred from their node attributes through the learned mapping function. Experiments on various types of networks confirm that attri2vec is superior to state-of-the-art baselines for node classification, node clustering, as well as out-of-sample link prediction tasks. The source code of this paper is available at //github.com/daokunzhang/attri2vec.

Proximal Policy Optimization (PPO) is a highly popular model-free reinforcement learning (RL) approach. However, in continuous state and actions spaces and a Gaussian policy -- common in computer animation and robotics -- PPO is prone to getting stuck in local optima. In this paper, we observe a tendency of PPO to prematurely shrink the exploration variance, which naturally leads to slow progress. Motivated by this, we borrow ideas from CMA-ES, a black-box optimization method designed for intelligent adaptive Gaussian exploration, to derive PPO-CMA, a novel proximal policy optimization approach that can expand the exploration variance on objective function slopes and shrink the variance when close to the optimum. This is implemented by using separate neural networks for policy mean and variance and training the mean and variance in separate passes. Our experiments demonstrate a clear improvement over vanilla PPO in many difficult OpenAI Gym MuJoCo tasks.

We propose a new method of estimation in topic models, that is not a variation on the existing simplex finding algorithms, and that estimates the number of topics K from the observed data. We derive new finite sample minimax lower bounds for the estimation of A, as well as new upper bounds for our proposed estimator. We describe the scenarios where our estimator is minimax adaptive. Our finite sample analysis is valid for any number of documents (n), individual document length (N_i), dictionary size (p) and number of topics (K), and both p and K are allowed to increase with n, a situation not handled well by previous analyses. We complement our theoretical results with a detailed simulation study. We illustrate that the new algorithm is faster and more accurate than the current ones, although we start out with a computational and theoretical disadvantage of not knowing the correct number of topics K, while we provide the competing methods with the correct value in our simulations.

We present an end-to-end framework for solving the Vehicle Routing Problem (VRP) using reinforcement learning. In this approach, we train a single model that finds near-optimal solutions for problem instances sampled from a given distribution, only by observing the reward signals and following feasibility rules. Our model represents a parameterized stochastic policy, and by applying a policy gradient algorithm to optimize its parameters, the trained model produces the solution as a sequence of consecutive actions in real time, without the need to re-train for every new problem instance. On capacitated VRP, our approach outperforms classical heuristics and Google's OR-Tools on medium-sized instances in solution quality with comparable computation time (after training). We demonstrate how our approach can handle problems with split delivery and explore the effect of such deliveries on the solution quality. Our proposed framework can be applied to other variants of the VRP such as the stochastic VRP, and has the potential to be applied more generally to combinatorial optimization problems.

Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration and a richer set of behaviors. Methods such as evolutionary strategies use parameter perturbations, but discard all temporal structure in the process and require significantly more samples. Combining parameter noise with traditional RL methods allows to combine the best of both worlds. We demonstrate that both off- and on-policy methods benefit from this approach through experimental comparison of DQN, DDPG, and TRPO on high-dimensional discrete action environments as well as continuous control tasks. Our results show that RL with parameter noise learns more efficiently than traditional RL with action space noise and evolutionary strategies individually.

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