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We present a historical outline of the research and developments of Virtual Reality at the Fraunhofer Institute for Computer Graphics (IGD) in Darmstadt, Germany, from 1990 through 2000.

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IEEE虛擬現實(shi)(shi)會議(yi)一直是展(zhan)示(shi)虛擬現實(shi)(shi)(VR)廣(guang)泛(fan)領域研究成(cheng)果的(de)主要(yao)國(guo)際場所,包括增強現實(shi)(shi)(AR),混(hun)合現實(shi)(shi)(MR)和(he)3D用(yong)(yong)戶界面中尋求高(gao)質量的(de)原創論文。每篇(pian)(pian)論文應歸類(lei)為主要(yao)涵蓋研究,應用(yong)(yong)程序或(huo)(huo)系統,并使用(yong)(yong)以下準則進行分(fen)類(lei):研究論文應描述有助于先進軟(ruan)件(jian),硬(ying)件(jian),算法,交互(hu)或(huo)(huo)人為因素發展(zhan)的(de)結果。應用(yong)(yong)論文應解(jie)釋(shi)作者如何基(ji)于現有思想并將其應用(yong)(yong)到以新穎的(de)方式解(jie)決有趣的(de)問題。每篇(pian)(pian)論文都應包括對(dui)給定(ding)應用(yong)(yong)領域中VR/AR/MR使用(yong)(yong)成(cheng)功(gong)的(de)評估。 官網地址(zhi):

Evolutionary Algorithms (EAs) play a crucial role in the architectural configuration and training of Artificial Deep Neural Networks (DNNs), a process known as neuroevolution. However, neuroevolution is hindered by its inherent computational expense, requiring multiple generations, a large population, and numerous epochs. The most computationally intensive aspect lies in evaluating the fitness function of a single candidate solution. To address this challenge, we employ Surrogate-assisted EAs (SAEAs). While a few SAEAs approaches have been proposed in neuroevolution, none have been applied to truly large DNNs due to issues like intractable information usage. In this work, drawing inspiration from Genetic Programming semantics, we use phenotypic distance vectors, outputted from DNNs, alongside Kriging Partial Least Squares (KPLS), an approach that is effective in handling these large vectors, making them suitable for search. Our proposed approach, named Neuro-Linear Genetic Programming surrogate model (NeuroLGP-SM), efficiently and accurately estimates DNN fitness without the need for complete evaluations. NeuroLGP-SM demonstrates competitive or superior results compared to 12 other methods, including NeuroLGP without SM, convolutional neural networks, support vector machines, and autoencoders. Additionally, it is worth noting that NeuroLGP-SM is 25% more energy-efficient than its NeuroLGP counterpart. This efficiency advantage adds to the overall appeal of our proposed NeuroLGP-SM in optimising the configuration of large DNNs.

In the context of machine learning for graphs, many researchers have empirically observed that Deep Graph Networks (DGNs) perform favourably on node classification tasks when the graph structure is homophilic (\ie adjacent nodes are similar). In this paper, we introduce Lying-GCN, a new DGN inspired by opinion dynamics that can adaptively work in both the heterophilic and the homophilic setting. At each layer, each agent (node) shares its own opinions (node embeddings) with its neighbours. Instead of sharing its opinion directly as in GCN, we introduce a mechanism which allows agents to lie. Such a mechanism is adaptive, thus the agents learn how and when to lie according to the task that should be solved. We provide a characterisation of our proposal in terms of dynamical systems, by studying the spectral property of the coefficient matrix of the system. While the steady state of the system collapses to zero, we believe the lying mechanism is still usable to solve node classification tasks. We empirically prove our belief on both synthetic and real-world datasets, by showing that the lying mechanism allows to increase the performances in the heterophilic setting without harming the results in the homophilic one.

This review addresses the problem of learning abstract representations of the measurement data in the context of Deep Reinforcement Learning (DRL). While the data are often ambiguous, high-dimensional, and complex to interpret, many dynamical systems can be effectively described by a low-dimensional set of state variables. Discovering these state variables from the data is a crucial aspect for (i) improving the data efficiency, robustness, and generalization of DRL methods, (ii) tackling the curse of dimensionality, and (iii) bringing interpretability and insights into black-box DRL. This review provides a comprehensive and complete overview of unsupervised representation learning in DRL by describing the main Deep Learning tools used for learning representations of the world, providing a systematic view of the method and principles, summarizing applications, benchmarks and evaluation strategies, and discussing open challenges and future directions.

The alignments of reasoning abilities between smaller and larger Language Models are largely conducted via Supervised Fine-Tuning (SFT) using demonstrations generated from robust Large Language Models (LLMs). Although these approaches deliver more performant models, they do not show sufficiently strong generalization ability as the training only relies on the provided demonstrations. In this paper, we propose the Self-refine Instruction-tuning method that elicits Smaller Language Models to self-refine their abilities. Our approach is based on a two-stage process, where reasoning abilities are first transferred between LLMs and Small Language Models (SLMs) via Instruction-tuning on demonstrations provided by LLMs, and then the instructed models Self-refine their abilities through preference optimization strategies. In particular, the second phase operates refinement heuristics based on the Direct Preference Optimization algorithm, where the SLMs are elicited to deliver a series of reasoning paths by automatically sampling the generated responses and providing rewards using ground truths from the LLMs. Results obtained on commonsense and math reasoning tasks show that this approach significantly outperforms Instruction-tuning in both in-domain and out-domain scenarios, aligning the reasoning abilities of Smaller and Larger Language Models.

This paper introduces a new stochastic optimization method based on the regularized Fisher information matrix (FIM), named SOFIM, which can efficiently utilize the FIM to approximate the Hessian matrix for finding Newton's gradient update in large-scale stochastic optimization of machine learning models. It can be viewed as a variant of natural gradient descent, where the challenge of storing and calculating the full FIM is addressed through making use of the regularized FIM and directly finding the gradient update direction via Sherman-Morrison matrix inversion. Additionally, like the popular Adam method, SOFIM uses the first moment of the gradient to address the issue of non-stationary objectives across mini-batches due to heterogeneous data. The utilization of the regularized FIM and Sherman-Morrison matrix inversion leads to the improved convergence rate with the same space and time complexities as stochastic gradient descent (SGD) with momentum. The extensive experiments on training deep learning models using several benchmark image classification datasets demonstrate that the proposed SOFIM outperforms SGD with momentum and several state-of-the-art Newton optimization methods in term of the convergence speed for achieving the pre-specified objectives of training and test losses as well as test accuracy.

With the bomb ignited by ChatGPT, Transformer-based Large Language Models (LLMs) have paved a revolutionary path toward Artificial General Intelligence (AGI) and have been applied in diverse areas as knowledge bases, human interfaces, and dynamic agents. However, a prevailing limitation exists: many current LLMs, constrained by resources, are primarily pre-trained on shorter texts, rendering them less effective for longer-context prompts, commonly encountered in real-world settings. In this paper, we present a comprehensive survey focusing on the advancement of model architecture in Transformer-based LLMs to optimize long-context capabilities across all stages from pre-training to inference. We firstly delineate and analyze the problems of handling long-context input and output with the current Transformer-based models. Then, we mainly offer a holistic taxonomy to navigate the landscape of Transformer upgrades on architecture to solve these problems. Afterward, we provide the investigation on wildly used evaluation necessities tailored for long-context LLMs, including datasets, metrics, and baseline models, as well as some amazing optimization toolkits like libraries, systems, and compilers to augment LLMs' efficiency and efficacy across different stages. Finally, we further discuss the predominant challenges and potential avenues for future research in this domain. Additionally, we have established a repository where we curate relevant literature with real-time updates at //github.com/Strivin0311/long-llms-learning.

This work investigates the use of a Deep Neural Network (DNN) to perform an estimation of the Weapon Engagement Zone (WEZ) maximum launch range. The WEZ allows the pilot to identify an airspace in which the available missile has a more significant probability of successfully engaging a particular target, i.e., a hypothetical area surrounding an aircraft in which an adversary is vulnerable to a shot. We propose an approach to determine the WEZ of a given missile using 50,000 simulated launches in variate conditions. These simulations are used to train a DNN that can predict the WEZ when the aircraft finds itself on different firing conditions, with a coefficient of determination of 0.99. It provides another procedure concerning preceding research since it employs a non-discretized model, i.e., it considers all directions of the WEZ at once, which has not been done previously. Additionally, the proposed method uses an experimental design that allows for fewer simulation runs, providing faster model training.

This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.

Reasoning with knowledge expressed in natural language and Knowledge Bases (KBs) is a major challenge for Artificial Intelligence, with applications in machine reading, dialogue, and question answering. General neural architectures that jointly learn representations and transformations of text are very data-inefficient, and it is hard to analyse their reasoning process. These issues are addressed by end-to-end differentiable reasoning systems such as Neural Theorem Provers (NTPs), although they can only be used with small-scale symbolic KBs. In this paper we first propose Greedy NTPs (GNTPs), an extension to NTPs addressing their complexity and scalability limitations, thus making them applicable to real-world datasets. This result is achieved by dynamically constructing the computation graph of NTPs and including only the most promising proof paths during inference, thus obtaining orders of magnitude more efficient models. Then, we propose a novel approach for jointly reasoning over KBs and textual mentions, by embedding logic facts and natural language sentences in a shared embedding space. We show that GNTPs perform on par with NTPs at a fraction of their cost while achieving competitive link prediction results on large datasets, providing explanations for predictions, and inducing interpretable models. Source code, datasets, and supplementary material are available online at //github.com/uclnlp/gntp.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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