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Image recognition tasks typically use deep learning and require enormous processing power, thus relying on hardware accelerators like GPUs and TPUs for fast, timely processing. Failure in real-time image recognition tasks can occur due to sub-optimal mapping on hardware accelerators during model deployment, which may lead to timing uncertainty and erroneous behavior. Mapping on hardware accelerators is done through multiple software components like deep learning frameworks, compilers, device libraries, that we refer to as the computational environment. Owing to the increased use of image recognition tasks in safety-critical applications like autonomous driving and medical imaging, it is imperative to assess their robustness to changes in the computational environment, as the impact of parameters like deep learning frameworks, compiler optimizations, and hardware devices on model performance and correctness is not well understood. In this paper we present a differential testing framework, which allows deep learning model variant generation, execution, differential analysis and testing for a number of computational environment parameters. Using our framework, we conduct an empirical study of robustness analysis of three popular image recognition models using the ImageNet dataset, assessing the impact of changing deep learning frameworks, compiler optimizations, and hardware devices. We report the impact in terms of misclassifications and inference time differences across different settings. In total, we observed up to 72% output label differences across deep learning frameworks, and up to 82% unexpected performance degradation in terms of inference time, when applying compiler optimizations. Using the analysis tools in our framework, we also perform fault analysis to understand the reasons for the observed differences.

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Graph-based kNN algorithms have garnered widespread popularity for machine learning tasks, due to their simplicity and effectiveness. However, the conventional kNN graph's reliance on a fixed value of k can hinder its performance, especially in scenarios involving complex data distributions. Moreover, like other classification models, the presence of ambiguous samples along decision boundaries often presents a challenge, as they are more prone to incorrect classification. To address these issues, we propose the Preferential Attached k-Nearest Neighbors Graph (paNNG), which combines adaptive kNN with distribution-based graph construction. By incorporating distribution information, paNNG can significantly improve performance for ambiguous samples by "pulling" them towards their original classes and hence enable enhanced overall accuracy and generalization capability. Through rigorous evaluations on diverse benchmark datasets, paNNG outperforms state-of-the-art algorithms, showcasing its adaptability and efficacy across various real-world scenarios.

Supervised learning algorithms generally assume the availability of enough memory to store their data model during the training and test phases. However, in the Internet of Things, this assumption is unrealistic when data comes in the form of infinite data streams, or when learning algorithms are deployed on devices with reduced amounts of memory. In this paper, we adapt the online Mondrian forest classification algorithm to work with memory constraints on data streams. In particular, we design five out-of-memory strategies to update Mondrian trees with new data points when the memory limit is reached. Moreover, we design trimming mechanisms to make Mondrian trees more robust to concept drifts under memory constraints. We evaluate our algorithms on a variety of real and simulated datasets, and we conclude with recommendations on their use in different situations: the Extend Node strategy appears as the best out-of-memory strategy in all configurations, whereas different trimming mechanisms should be adopted depending on whether a concept drift is expected. All our methods are implemented in the OrpailleCC open-source library and are ready to be used on embedded systems and connected objects.

Unsupervised multiplex graph learning (UMGL) has been shown to achieve significant effectiveness for different downstream tasks by exploring both complementary information and consistent information among multiple graphs. However, previous methods usually overlook the issues in practical applications, i.e., the out-of-sample issue and the noise issue. To address the above issues, in this paper, we propose an effective and efficient UMGL method to explore both complementary and consistent information. To do this, our method employs multiple MLP encoders rather than graph convolutional network (GCN) to conduct representation learning with two constraints, i.e., preserving the local graph structure among nodes to handle the out-of-sample issue, and maximizing the correlation of multiple node representations to handle the noise issue. Comprehensive experiments demonstrate that our proposed method achieves superior effectiveness and efficiency over the comparison methods and effectively tackles those two issues. Code is available at //github.com/LarryUESTC/CoCoMG.

We study quantum speedups in quantum machine learning (QML) by analyzing the quantum singular value transformation (QSVT) framework. QSVT, introduced by [GSLW, STOC'19, arXiv:1806.01838], unifies all major types of quantum speedup; in particular, a wide variety of QML proposals are applications of QSVT on low-rank classical data. We challenge these proposals by providing a classical algorithm that matches the performance of QSVT in this regime up to a small polynomial overhead. We show that, given a matrix $A \in \mathbb{C}^{m\times n}$, a vector $b \in \mathbb{C}^{n}$, a bounded degree-$d$ polynomial $p$, and linear-time pre-processing, we can output a description of a vector $v$ such that $\|v - p(A) b\| \leq \varepsilon\|b\|$ in $\widetilde{\mathcal{O}}(d^{11} \|A\|_{\mathrm{F}}^4 / (\varepsilon^2 \|A\|^4 ))$ time. This improves upon the best known classical algorithm [CGLLTW, STOC'20, arXiv:1910.06151], which requires $\widetilde{\mathcal{O}}(d^{22} \|A\|_{\mathrm{F}}^6 /(\varepsilon^6 \|A\|^6 ) )$ time, and narrows the gap with QSVT, which, after linear-time pre-processing to load input into a quantum-accessible memory, can estimate the magnitude of an entry $p(A)b$ to $\varepsilon\|b\|$ error in $\widetilde{\mathcal{O}}(d\|A\|_{\mathrm{F}}/(\varepsilon \|A\|))$ time. Our key insight is to combine the Clenshaw recurrence, an iterative method for computing matrix polynomials, with sketching techniques to simulate QSVT classically. We introduce several new classical techniques in this work, including (a) a non-oblivious matrix sketch for approximately preserving bi-linear forms, (b) a new stability analysis for the Clenshaw recurrence, and (c) a new technique to bound arithmetic progressions of the coefficients appearing in the Chebyshev series expansion of bounded functions, each of which may be of independent interest.

A large group of data-processing applications often require a comprehensive set of efficient operations for priority value management. Indexed priority queues are particularly useful in this context. In this work, we report the design and analysis of an efficient indexed priority queue with a comprehensive set of operations. In particular, $\mathtt{insert}$, $\mathtt{delete}$ and $\mathtt{decrease}$ all run in expected $O(\log^{*}{n})$ time, while $\mathtt{increase}$ is conjectured to run in expected $O(\log\log{n})$ time. The space complexity as well as the time complexity for the construction of the empty heap system are $O(n)$. For massive computational problems, such as (chemical) simulations or the specific analyses of very large graphs, the heap data structure is expected to exhibit utility.

Vision transformers have achieved leading performance on various visual tasks yet still suffer from high computational complexity. The situation deteriorates in dense prediction tasks like semantic segmentation, as high-resolution inputs and outputs usually imply more tokens involved in computations. Directly removing the less attentive tokens has been discussed for the image classification task but can not be extended to semantic segmentation since a dense prediction is required for every patch. To this end, this work introduces a Dynamic Token Pruning (DToP) method based on the early exit of tokens for semantic segmentation. Motivated by the coarse-to-fine segmentation process by humans, we naturally split the widely adopted auxiliary-loss-based network architecture into several stages, where each auxiliary block grades every token's difficulty level. We can finalize the prediction of easy tokens in advance without completing the entire forward pass. Moreover, we keep $k$ highest confidence tokens for each semantic category to uphold the representative context information. Thus, computational complexity will change with the difficulty of the input, akin to the way humans do segmentation. Experiments suggest that the proposed DToP architecture reduces on average $20\% - 35\%$ of computational cost for current semantic segmentation methods based on plain vision transformers without accuracy degradation.

We consider a decluttering problem where multiple rigid convex polygonal objects rest in randomly placed positions and orientations on a planar surface and must be efficiently transported to a packing box using both single and multi-object grasps. Prior work considered frictionless multi-object grasping. In this paper, we introduce friction to increase the number of potential grasps for a given group of objects, and thus increase picks per hour. We train a neural network using real examples to plan robust multi-object grasps. In physical experiments, we find a 13.7% increase in success rate, a 1.6x increase in picks per hour, and a 6.3x decrease in grasp planning time compared to prior work on multi-object grasping. Compared to single-object grasping, we find a 3.1x increase in picks per hour.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.

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