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Deep learning-based approaches have achieved remarkable performance in single-image denoising. However, training denoising models typically requires a large amount of data, which can be difficult to obtain in real-world scenarios. Furthermore, synthetic noise used in the past has often produced significant differences compared to real-world noise due to the complexity of the latter and the poor modeling ability of noise distributions of Generative Adversarial Network (GAN) models, resulting in residual noise and artifacts within denoising models. To address these challenges, we propose a novel method for synthesizing realistic noise using diffusion models. This approach enables us to generate large amounts of high-quality data for training denoising models by controlling camera settings to simulate different environmental conditions and employing guided multi-scale content information to ensure that our method is more capable of generating real noise with multi-frequency spatial correlations. In particular, we design an inversion mechanism for the setting, which extends our method to more public datasets without setting information. Based on the noise dataset we synthesized, we have conducted sufficient experiments on multiple benchmarks, and experimental results demonstrate that our method outperforms state-of-the-art methods on multiple benchmarks and metrics, demonstrating its effectiveness in synthesizing realistic noise for training denoising models.

相關內容

Denoising diffusion models have recently emerged as the predominant paradigm for generative modelling. Their extension to Riemannian manifolds has facilitated their application to an array of problems in the natural sciences. Yet, in many practical settings, such manifolds are defined by a set of constraints and are not covered by the existing (Riemannian) diffusion model methodology. Recent work has attempted to address this issue by employing novel noising processes based on logarithmic barrier methods or reflected Brownian motions. However, the associated samplers are computationally burdensome as the complexity of the constraints increases. In this paper, we introduce an alternative simple noising scheme based on Metropolis sampling that affords substantial gains in computational efficiency and empirical performance compared to the earlier samplers. Of independent interest, we prove that this new process corresponds to a valid discretisation of the reflected Brownian motion. We demonstrate the scalability and flexibility of our approach on a range of problem settings with convex and non-convex constraints, including applications from geospatial modelling, robotics and protein design.

Cross-Modal learning tasks have picked up pace in recent times. With plethora of applications in diverse areas, generation of novel content using multiple modalities of data has remained a challenging problem. To address the same, various generative modelling techniques have been proposed for specific tasks. Novel and creative image generation is one important aspect for industrial application which could help as an arm for novel content generation. Techniques proposed previously used Generative Adversarial Network(GAN), autoregressive models and Variational Autoencoders (VAE) for accomplishing similar tasks. These approaches are limited in their capability to produce images guided by either text instructions or rough sketch images decreasing the overall performance of image generator. We used state of the art diffusion models to generate creative art by primarily leveraging text with additional support of rough sketches. Diffusion starts with a pattern of random dots and slowly converts that pattern into a design image using the guiding information fed into the model. Diffusion models have recently outperformed other generative models in image generation tasks using cross modal data as guiding information. The initial experiments for this task of novel image generation demonstrated promising qualitative results.

Age and gender recognition in the wild is a highly challenging task: apart from the variability of conditions, pose complexities, and varying image quality, there are cases where the face is partially or completely occluded. We present MiVOLO (Multi Input VOLO), a straightforward approach for age and gender estimation using the latest vision transformer. Our method integrates both tasks into a unified dual input/output model, leveraging not only facial information but also person image data. This improves the generalization ability of our model and enables it to deliver satisfactory results even when the face is not visible in the image. To evaluate our proposed model, we conduct experiments on four popular benchmarks and achieve state-of-the-art performance, while demonstrating real-time processing capabilities. Additionally, we introduce a novel benchmark based on images from the Open Images Dataset. The ground truth annotations for this benchmark have been meticulously generated by human annotators, resulting in high accuracy answers due to the smart aggregation of votes. Furthermore, we compare our model's age recognition performance with human-level accuracy and demonstrate that it significantly outperforms humans across a majority of age ranges. Finally, we grant public access to our models, along with the code for validation and inference. In addition, we provide extra annotations for used datasets and introduce our new benchmark.

Modeling sounds emitted from physical object interactions is critical for immersive perceptual experiences in real and virtual worlds. Traditional methods of impact sound synthesis use physics simulation to obtain a set of physics parameters that could represent and synthesize the sound. However, they require fine details of both the object geometries and impact locations, which are rarely available in the real world and can not be applied to synthesize impact sounds from common videos. On the other hand, existing video-driven deep learning-based approaches could only capture the weak correspondence between visual content and impact sounds since they lack of physics knowledge. In this work, we propose a physics-driven diffusion model that can synthesize high-fidelity impact sound for a silent video clip. In addition to the video content, we propose to use additional physics priors to guide the impact sound synthesis procedure. The physics priors include both physics parameters that are directly estimated from noisy real-world impact sound examples without sophisticated setup and learned residual parameters that interpret the sound environment via neural networks. We further implement a novel diffusion model with specific training and inference strategies to combine physics priors and visual information for impact sound synthesis. Experimental results show that our model outperforms several existing systems in generating realistic impact sounds. More importantly, the physics-based representations are fully interpretable and transparent, thus enabling us to perform sound editing flexibly.

Is it possible to train a general metric for evaluating text generation quality without human annotated ratings? Existing learned metrics either perform unsatisfactorily across text generation tasks or require human ratings for training on specific tasks. In this paper, we propose SESCORE2, a self-supervised approach for training a model-based metric for text generation evaluation. The key concept is to synthesize realistic model mistakes by perturbing sentences retrieved from a corpus. The primary advantage of the SESCORE2 is its ease of extension to many other languages while providing reliable severity estimation. We evaluate SESCORE2 and previous methods on four text generation tasks across three languages. SESCORE2 outperforms unsupervised metric PRISM on four text generation evaluation benchmarks, with a Kendall improvement of 0.078. Surprisingly, SESCORE2 even outperforms the supervised BLEURT and COMET on multiple text generation tasks. The code and data are available at //github.com/xu1998hz/SEScore2.

Denoising diffusion models represent a recent emerging topic in computer vision, demonstrating remarkable results in the area of generative modeling. A diffusion model is a deep generative model that is based on two stages, a forward diffusion stage and a reverse diffusion stage. In the forward diffusion stage, the input data is gradually perturbed over several steps by adding Gaussian noise. In the reverse stage, a model is tasked at recovering the original input data by learning to gradually reverse the diffusion process, step by step. Diffusion models are widely appreciated for the quality and diversity of the generated samples, despite their known computational burdens, i.e. low speeds due to the high number of steps involved during sampling. In this survey, we provide a comprehensive review of articles on denoising diffusion models applied in vision, comprising both theoretical and practical contributions in the field. First, we identify and present three generic diffusion modeling frameworks, which are based on denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. We further discuss the relations between diffusion models and other deep generative models, including variational auto-encoders, generative adversarial networks, energy-based models, autoregressive models and normalizing flows. Then, we introduce a multi-perspective categorization of diffusion models applied in computer vision. Finally, we illustrate the current limitations of diffusion models and envision some interesting directions for future research.

Deep learning shows great potential in generation tasks thanks to deep latent representation. Generative models are classes of models that can generate observations randomly with respect to certain implied parameters. Recently, the diffusion Model becomes a raising class of generative models by virtue of its power-generating ability. Nowadays, great achievements have been reached. More applications except for computer vision, speech generation, bioinformatics, and natural language processing are to be explored in this field. However, the diffusion model has its natural drawback of a slow generation process, leading to many enhanced works. This survey makes a summary of the field of the diffusion model. We firstly state the main problem with two landmark works - DDPM and DSM. Then, we present a diverse range of advanced techniques to speed up the diffusion models - training schedule, training-free sampling, mixed-modeling, and score & diffusion unification. Regarding existing models, we also provide a benchmark of FID score, IS, and NLL according to specific NFE. Moreover, applications with diffusion models are introduced including computer vision, sequence modeling, audio, and AI for science. Finally, there is a summarization of this field together with limitations & further directions.

Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

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