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Many structured prediction and reasoning tasks can be framed as program synthesis problems, where the goal is to generate a program in a domain-specific language (DSL) that transforms input data into the desired output. Unfortunately, purely neural approaches, such as large language models (LLMs), often fail to produce fully correct programs in unfamiliar DSLs, while purely symbolic methods based on combinatorial search scale poorly to complex problems. Motivated by these limitations, we introduce a hybrid approach, where LLM completions for a given task are used to learn a task-specific, context-free surrogate model, which is then used to guide program synthesis. We evaluate this hybrid approach on three domains, and show that it outperforms both unguided search and direct sampling from LLMs, as well as existing program synthesizers.

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Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape. This allows textures with meso-structure to be effectively learned as latent features situated on the base shape, which are fed into a NeRF decoder trained simultaneously to represent the rich view-dependent appearance. Using this implicit representation, we can synthesize NeRF-based textures through patch matching of latent features. However, inconsistencies between the metrics of the reconstructed content space and the latent feature space may compromise the synthesis quality. To enhance matching performance, we further regularize the distribution of latent features by incorporating a clustering constraint. In addition to generating NeRF textures over a planar domain, our method can also synthesize NeRF textures over curved surfaces, which are practically useful. Experimental results and evaluations demonstrate the effectiveness of our approach.

Stiffness estimation is crucial for delicate object manipulation in robotic and prosthetic hands but remains challenging due to dependence on force and displacement measurement and real-time sensory integration. This study presents a piezoelectric sensing framework for stiffness estimation at first contact during pinch grasps, addressing the limitations of traditional force-based methods. Inspired by human skin, a multimodal tactile sensor that captures vibrational and force data is developed and integrated into a prosthetic hand's fingertip. Machine learning models, including support vector machines and convolutional neural networks, demonstrate that vibrational signals within the critical 15 ms after first contact reliably encode stiffness, achieving classification accuracies up to 98.6% and regression errors as low as 2.39 Shore A on real-world objects of varying stiffness. Inference times of less than 1.5 ms are significantly faster than the average grasp closure time (16.65 ms in our dataset), enabling real-time stiffness estimation before the object is fully grasped. By leveraging the transient asymmetry in grasp dynamics, where one finger contacts the object before the others, this method enables early grasp modulation, enhancing safety and intuitiveness in prosthetic hands while offering broad applications in robotics.

Machine learning tasks are generally formulated as optimization problems, where one searches for an optimal function within a certain functional space. In practice, parameterized functional spaces are considered, in order to be able to perform gradient descent. Typically, a neural network architecture is chosen and fixed, and its parameters (connection weights) are optimized, yielding an architecture-dependent result. This way of proceeding however forces the evolution of the function during training to lie within the realm of what is expressible with the chosen architecture, and prevents any optimization across architectures. Costly architectural hyper-parameter optimization is often performed to compensate for this. Instead, we propose to adapt the architecture on the fly during training. We show that the information about desirable architectural changes, due to expressivity bottlenecks when attempting to follow the functional gradient, can be extracted from backpropagation. To do this, we propose a mathematical definition of expressivity bottlenecks, which enables us to detect, quantify and solve them while training, by adding suitable neurons. Thus, while the standard approach requires large networks, in terms of number of neurons per layer, for expressivity and optimization reasons, we provide tools and properties to develop an architecture starting with a very small number of neurons. As a proof of concept, we show results~on the CIFAR dataset, matching large neural network accuracy, with competitive training time, while removing the need for standard architectural hyper-parameter search.

Robotic tasks such as planning and navigation require a hierarchical semantic understanding of a scene, which could include multiple floors and rooms. Current methods primarily focus on object segmentation for 3D scene understanding. However, such methods struggle to segment out topological regions like "kitchen" in the scene. In this work, we introduce a two-step pipeline to solve this problem. First, we extract a topological map, i.e., floorplan of the indoor scene using a novel multi-channel occupancy representation. Then, we generate CLIP-aligned features and semantic labels for every room instance based on the objects it contains using a self-attention transformer. Our language-topology alignment supports natural language querying, e.g., a "place to cook" locates the "kitchen". We outperform the current state-of-the-art on room segmentation by ~20% and room classification by ~12%. Our detailed qualitative analysis and ablation studies provide insights into the problem of joint structural and semantic 3D scene understanding. Project Page: quest-maps.github.io

Despite the efficiency of prompt learning in transferring vision-language models (VLMs) to downstream tasks, existing methods mainly learn the prompts in a coarse-grained manner where the learned prompt vectors are shared across all categories. Consequently, the tailored prompts often fail to discern class-specific visual concepts, thereby hindering the transferred performance for classes that share similar or complex visual attributes. Recent advances mitigate this challenge by leveraging external knowledge from Large Language Models (LLMs) to furnish class descriptions, yet incurring notable inference costs. In this paper, we introduce TextRefiner, a plug-and-play method to refine the text prompts of existing methods by leveraging the internal knowledge of VLMs. Particularly, TextRefiner builds a novel local cache module to encapsulate fine-grained visual concepts derivedfrom local tokens within the image branch. By aggregating and aligning the cached visual descriptions with the original output of the text branch, TextRefiner can efficiently refine and enrich the learned prompts from existing methods without relying on any external expertise. For example, it improves the performance of CoOp from 71.66 % to 76.94 % on 11 benchmarks, surpassing CoCoOp which introduces instance-wise features for text prompts. Equipped with TextRefiner, PromptKD achieves state-of-the-art performance and is efficient in inference. Our code is relesed at //github.com/xjjxmu/TextRefiner

Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

Sentiment analysis is a widely studied NLP task where the goal is to determine opinions, emotions, and evaluations of users towards a product, an entity or a service that they are reviewing. One of the biggest challenges for sentiment analysis is that it is highly language dependent. Word embeddings, sentiment lexicons, and even annotated data are language specific. Further, optimizing models for each language is very time consuming and labor intensive especially for recurrent neural network models. From a resource perspective, it is very challenging to collect data for different languages. In this paper, we look for an answer to the following research question: can a sentiment analysis model trained on a language be reused for sentiment analysis in other languages, Russian, Spanish, Turkish, and Dutch, where the data is more limited? Our goal is to build a single model in the language with the largest dataset available for the task, and reuse it for languages that have limited resources. For this purpose, we train a sentiment analysis model using recurrent neural networks with reviews in English. We then translate reviews in other languages and reuse this model to evaluate the sentiments. Experimental results show that our robust approach of single model trained on English reviews statistically significantly outperforms the baselines in several different languages.

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