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In advancing the understanding of decision-making processes, Inverse Reinforcement Learning (IRL) have proven instrumental in reconstructing animal's multiple intentions amidst complex behaviors. Given the recent development of a continuous-time multi-intention IRL framework, there has been persistent inquiry into inferring discrete time-varying rewards with IRL. To tackle the challenge, we introduce Latent (Markov) Variable Inverse Q-learning (L(M)V-IQL), a novel class of IRL algorthms tailored for accommodating discrete intrinsic reward functions. Leveraging an Expectation-Maximization approach, we cluster observed expert trajectories into distinct intentions and independently solve the IRL problem for each. Demonstrating the efficacy of L(M)V-IQL through simulated experiments and its application to different real mouse behavior datasets, our approach surpasses current benchmarks in animal behavior prediction, producing interpretable reward functions. This advancement holds promise for neuroscience and cognitive science, contributing to a deeper understanding of decision-making and uncovering underlying brain mechanisms.

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Reconstructing detailed 3D objects from single-view images remains a challenging task due to the limited information available. In this paper, we introduce FDGaussian, a novel two-stage framework for single-image 3D reconstruction. Recent methods typically utilize pre-trained 2D diffusion models to generate plausible novel views from the input image, yet they encounter issues with either multi-view inconsistency or lack of geometric fidelity. To overcome these challenges, we propose an orthogonal plane decomposition mechanism to extract 3D geometric features from the 2D input, enabling the generation of consistent multi-view images. Moreover, we further accelerate the state-of-the-art Gaussian Splatting incorporating epipolar attention to fuse images from different viewpoints. We demonstrate that FDGaussian generates images with high consistency across different views and reconstructs high-quality 3D objects, both qualitatively and quantitatively. More examples can be found at our website //qjfeng.net/FDGaussian/.

We propose StyleTalker, a novel audio-driven talking head generation model that can synthesize a video of a talking person from a single reference image with accurately audio-synced lip shapes, realistic head poses, and eye blinks. Specifically, by leveraging a pretrained image generator and an image encoder, we estimate the latent codes of the talking head video that faithfully reflects the given audio. This is made possible with several newly devised components: 1) A contrastive lip-sync discriminator for accurate lip synchronization, 2) A conditional sequential variational autoencoder that learns the latent motion space disentangled from the lip movements, such that we can independently manipulate the motions and lip movements while preserving the identity. 3) An auto-regressive prior augmented with normalizing flow to learn a complex audio-to-motion multi-modal latent space. Equipped with these components, StyleTalker can generate talking head videos not only in a motion-controllable way when another motion source video is given but also in a completely audio-driven manner by inferring realistic motions from the input audio. Through extensive experiments and user studies, we show that our model is able to synthesize talking head videos with impressive perceptual quality which are accurately lip-synced with the input audios, largely outperforming state-of-the-art baselines.

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front \& back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. Overall, our method can create lifelike avatars with dynamic, realistic and generalized appearances. Experiments show that our method outperforms other state-of-the-art approaches. Code: //github.com/lizhe00/AnimatableGaussians

We introduce Emu Video Edit (EVE), a model that establishes a new state-of-the art in video editing without relying on any supervised video editing data. To develop EVE we separately train an image editing adapter and a video generation adapter, and attach both to the same text-to-image model. Then, to align the adapters towards video editing we introduce a new unsupervised distillation procedure, Factorized Diffusion Distillation. This procedure distills knowledge from one or more teachers simultaneously, without any supervised data. We utilize this procedure to teach EVE to edit videos by jointly distilling knowledge to (i) precisely edit each individual frame from the image editing adapter, and (ii) ensure temporal consistency among the edited frames using the video generation adapter. Finally, to demonstrate the potential of our approach in unlocking other capabilities, we align additional combinations of adapters

Speaker diarization in real-world videos presents significant challenges due to varying acoustic conditions, diverse scenes, the presence of off-screen speakers, etc. This paper builds upon a previous study (AVR-Net) and introduces a novel multi-modal speaker diarization system, AFL-Net. The proposed AFL-Net incorporates dynamic lip movement as an additional modality to enhance the identity distinction. Besides, unlike AVR-Net which extracts high-level representations from each modality independently, AFL-Net employs a two-step cross-attention mechanism to sufficiently fuse different modalities, resulting in more comprehensive information to enhance the performance. Moreover, we also incorporated a masking strategy during training, where the face and lip modalities are randomly obscured. This strategy enhances the impact of the audio modality on the system outputs. Experimental results demonstrate that AFL-Net outperforms state-of-the-art baselines, such as the AVR-Net and DyViSE.

We present ActionDiffusion -- a novel diffusion model for procedure planning in instructional videos that is the first to take temporal inter-dependencies between actions into account in a diffusion model for procedure planning. This approach is in stark contrast to existing methods that fail to exploit the rich information content available in the particular order in which actions are performed. Our method unifies the learning of temporal dependencies between actions and denoising of the action plan in the diffusion process by projecting the action information into the noise space. This is achieved 1) by adding action embeddings in the noise masks in the noise-adding phase and 2) by introducing an attention mechanism in the noise prediction network to learn the correlations between different action steps. We report extensive experiments on three instructional video benchmark datasets (CrossTask, Coin, and NIV) and show that our method outperforms previous state-of-the-art methods on all metrics on CrossTask and NIV and all metrics except accuracy on Coin dataset. We show that by adding action embeddings into the noise mask the diffusion model can better learn action temporal dependencies and increase the performances on procedure planning.

Convolutional Neural Networks (CNNs) are nowadays the model of choice in Computer Vision, thanks to their ability to automatize the feature extraction process in visual tasks. However, the knowledge acquired during training is fully subsymbolic, and hence difficult to understand and explain to end users. In this paper, we propose a new technique called HOLMES (HOLonym-MEronym based Semantic inspection) that decomposes a label into a set of related concepts, and provides component-level explanations for an image classification model. Specifically, HOLMES leverages ontologies, web scraping and transfer learning to automatically construct meronym (parts)-based detectors for a given holonym (class). Then, it produces heatmaps at the meronym level and finally, by probing the holonym CNN with occluded images, it highlights the importance of each part on the classification output. Compared to state-of-the-art saliency methods, HOLMES takes a step further and provides information about both where and what the holonym CNN is looking at, without relying on densely annotated datasets and without forcing concepts to be associated to single computational units. Extensive experimental evaluation on different categories of objects (animals, tools and vehicles) shows the feasibility of our approach. On average, HOLMES explanations include at least two meronyms, and the ablation of a single meronym roughly halves the holonym model confidence. The resulting heatmaps were quantitatively evaluated using the deletion/insertion/preservation curves. All metrics were comparable to those achieved by GradCAM, while offering the advantage of further decomposing the heatmap in human-understandable concepts, thus highlighting both the relevance of meronyms to object classification, as well as HOLMES ability to capture it. The code is available at //github.com/FrancesC0de/HOLMES.

Mixed-media tutorials, which integrate videos, images, text, and diagrams to teach procedural skills, offer more browsable alternatives than timeline-based videos. However, manually creating such tutorials is tedious, and existing automated solutions are often restricted to a particular domain. While AI models hold promise, it is unclear how to effectively harness their powers, given the multi-modal data involved and the vast landscape of models. We present TutoAI, a cross-domain framework for AI-assisted mixed-media tutorial creation on physical tasks. First, we distill common tutorial components by surveying existing work; then, we present an approach to identify, assemble, and evaluate AI models for component extraction; finally, we propose guidelines for designing user interfaces (UI) that support tutorial creation based on AI-generated components. We show that TutoAI has achieved higher or similar quality compared to a baseline model in preliminary user studies.

Recent work pre-training Transformers with self-supervised objectives on large text corpora has shown great success when fine-tuned on downstream NLP tasks including text summarization. However, pre-training objectives tailored for abstractive text summarization have not been explored. Furthermore there is a lack of systematic evaluation across diverse domains. In this work, we propose pre-training large Transformer-based encoder-decoder models on massive text corpora with a new self-supervised objective. In PEGASUS, important sentences are removed/masked from an input document and are generated together as one output sequence from the remaining sentences, similar to an extractive summary. We evaluated our best PEGASUS model on 12 downstream summarization tasks spanning news, science, stories, instructions, emails, patents, and legislative bills. Experiments demonstrate it achieves state-of-the-art performance on all 12 downstream datasets measured by ROUGE scores. Our model also shows surprising performance on low-resource summarization, surpassing previous state-of-the-art results on 6 datasets with only 1000 examples. Finally we validated our results using human evaluation and show that our model summaries achieve human performance on multiple datasets.

In the last years, Artificial Intelligence (AI) has achieved a notable momentum that may deliver the best of expectations over many application sectors across the field. For this to occur, the entire community stands in front of the barrier of explainability, an inherent problem of AI techniques brought by sub-symbolism (e.g. ensembles or Deep Neural Networks) that were not present in the last hype of AI. Paradigms underlying this problem fall within the so-called eXplainable AI (XAI) field, which is acknowledged as a crucial feature for the practical deployment of AI models. This overview examines the existing literature in the field of XAI, including a prospect toward what is yet to be reached. We summarize previous efforts to define explainability in Machine Learning, establishing a novel definition that covers prior conceptual propositions with a major focus on the audience for which explainability is sought. We then propose and discuss about a taxonomy of recent contributions related to the explainability of different Machine Learning models, including those aimed at Deep Learning methods for which a second taxonomy is built. This literature analysis serves as the background for a series of challenges faced by XAI, such as the crossroads between data fusion and explainability. Our prospects lead toward the concept of Responsible Artificial Intelligence, namely, a methodology for the large-scale implementation of AI methods in real organizations with fairness, model explainability and accountability at its core. Our ultimate goal is to provide newcomers to XAI with a reference material in order to stimulate future research advances, but also to encourage experts and professionals from other disciplines to embrace the benefits of AI in their activity sectors, without any prior bias for its lack of interpretability.

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