The widespread availability of search API's (both free and commercial) brings the promise of increased coverage and quality of search results for metasearch engines, while decreasing the maintenance costs of the crawling and indexing infrastructures. However, merging strategies frequently comprise complex pipelines that require careful tuning, which is often overlooked in the literature. In this work, we describe NeuralSearchX, a metasearch engine based on a multi-purpose large reranking model to merge results and highlight sentences. Due to the homogeneity of our architecture, we could focus our optimization efforts on a single component. We compare our system with Microsoft's Biomedical Search and show that our design choices led to a much cost-effective system with competitive QPS while having close to state-of-the-art results on a wide range of public benchmarks. Human evaluation on two domain-specific tasks shows that our retrieval system outperformed Google API by a large margin in terms of nDCG@10 scores. By describing our architecture and implementation in detail, we hope that the community will build on our design choices. The system is available at //neuralsearchx.nsx.ai.
In this manuscript, we consider a finite multivariate nonparametric mixture model where the dependence between the marginal densities is modeled using the copula device. Pseudo EM stochastic algorithms were recently proposed to estimate all of the components of this model under a location-scale constraint on the marginals. Here, we introduce a deterministic algorithm that seeks to maximize a smoothed semiparametric likelihood. No location-scale assumption is made about the marginals. The algorithm is monotonic in one special case, and, in another, leads to ``approximate monotonicity'' -- whereby the difference between successive values of the objective function becomes non-negative up to an additive term that becomes negligible after a sufficiently large number of iterations. The behavior of this algorithm is illustrated on several simulated datasets. The results suggest that, under suitable conditions, the proposed algorithm may indeed be monotonic in general. A discussion of the results and some possible future research directions round out our presentation.
Audio watermarking is widely used for leaking source tracing. The robustness of the watermark determines the traceability of the algorithm. With the development of digital technology, audio re-recording (AR) has become an efficient and covert means to steal secrets. AR process could drastically destroy the watermark signal while preserving the original information. This puts forward a new requirement for audio watermarking at this stage, that is, to be robust to AR distortions. Unfortunately, none of the existing algorithms can effectively resist AR attacks due to the complexity of the AR process. To address this limitation, this paper proposes DeAR, a deep-learning-based audio re-recording resistant watermarking. Inspired by DNN-based image watermarking, we pioneer a deep learning framework for audio carriers, based on which the watermark signal can be effectively embedded and extracted. Meanwhile, in order to resist the AR attack, we delicately analyze the distortions that occurred in the AR process and design the corresponding distortion layer to cooperate with the proposed watermarking framework. Extensive experiments show that the proposed algorithm can resist not only common electronic channel distortions but also AR distortions. Under the premise of high-quality embedding (SNR=25.86dB), in the case of a common re-recording distance (20cm), the algorithm can effectively achieve an average bit recovery accuracy of 98.55%.
Currently, mobile robots are developing rapidly and are finding numerous applications in the industry. However, several problems remain related to their practical use, such as the need for expensive hardware and high power consumption levels. In this study, we build a low-cost indoor mobile robot platform that does not include a LiDAR or a GPU. Then, we design an autonomous navigation architecture that guarantees real-time performance on our platform with an RGB-D camera and a low-end off-the-shelf single board computer. The overall system includes SLAM, global path planning, ground segmentation, and motion planning. The proposed ground segmentation approach extracts a traversability map from raw depth images for the safe driving of low-body mobile robots. We apply both rule-based and learning-based navigation policies using the traversability map. Running sensor data processing and other autonomous driving components simultaneously, our navigation policies perform rapidly at a refresh rate of 18 Hz for control command, whereas other systems have slower refresh rates. Our methods show better performances than current state-of-the-art navigation approaches within limited computation resources as shown in 3D simulation tests. In addition, we demonstrate the applicability of our mobile robot system through successful autonomous driving in an indoor environment.
Bi-encoders and cross-encoders are widely used in many state-of-the-art retrieval pipelines. In this work we study the generalization ability of these two types of architectures on a wide range of parameter count on both in-domain and out-of-domain scenarios. We find that the number of parameters and early query-document interactions of cross-encoders play a significant role in the generalization ability of retrieval models. Our experiments show that increasing model size results in marginal gains on in-domain test sets, but much larger gains in new domains never seen during fine-tuning. Furthermore, we show that cross-encoders largely outperform bi-encoders of similar size in several tasks. In the BEIR benchmark, our largest cross-encoder surpasses a state-of-the-art bi-encoder by more than 4 average points. Finally, we show that using bi-encoders as first-stage retrievers provides no gains in comparison to a simpler retriever such as BM25 on out-of-domain tasks. The code is available at //github.com/guilhermemr04/scaling-zero-shot-retrieval.git
Recent work has shown that small distilled language models are strong competitors to models that are orders of magnitude larger and slower in a wide range of information retrieval tasks. This has made distilled and dense models, due to latency constraints, the go-to choice for deployment in real-world retrieval applications. In this work, we question this practice by showing that the number of parameters and early query-document interaction play a significant role in the generalization ability of retrieval models. Our experiments show that increasing model size results in marginal gains on in-domain test sets, but much larger gains in new domains never seen during fine-tuning. Furthermore, we show that rerankers largely outperform dense ones of similar size in several tasks. Our largest reranker reaches the state of the art in 12 of the 18 datasets of the Benchmark-IR (BEIR) and surpasses the previous state of the art by 3 average points. Finally, we confirm that in-domain effectiveness is not a good indicator of zero-shot effectiveness. Code is available at //github.com/guilhermemr04/scaling-zero-shot-retrieval.git
Fuzzing is a key method to discover vulnerabilities in programs. Despite considerable progress in this area in the past years, measuring and comparing the effectiveness of fuzzers is still an open research question. In software testing, the gold standard for evaluating test quality is mutation analysis, assessing the ability of a test to detect synthetic bugs; if a set of tests fails to detect such mutations, it will also fail to detect real bugs. Mutation analysis subsumes various coverage measures and provides a large and diverse set of faults that can be arbitrarily hard to trigger and detect, thus preventing the problems of saturation and overfitting. Unfortunately, the cost of traditional mutation analysis is exorbitant for fuzzing, as mutations need independent evaluation. In this paper, we apply modern mutation analysis techniques that pool multiple mutations; allowing us, for the first time, to evaluate and compare fuzzers with mutation analysis. We introduce an evaluation bench for fuzzers and apply it to a number of popular fuzzers and subjects. In a comprehensive evaluation, we show how it allows us to assess fuzzer performance and measure the impact of improved techniques. While we find that today's fuzzers can detect only a small percentage of mutations, this should be seen as a challenge for future research -- notably in improving (1) detecting failures beyond generic crashes (2) triggering mutations (and thus faults).
A well-designed interactive human-like dialogue system is expected to take actions (e.g. smiling) and respond in a pattern similar to humans. However, due to the limitation of single-modality (only speech) or small volume of currently public datasets, most dialogue systems can only respond in speech and cannot take human-like actions. In this work, we build a large-scale multi-modal dataset of human-to-human conversation in a face-to-face fashion, with fine-grained annotations. The raw data in video format contains 635 dialogue sessions, being collected from 200 participants on designed topics and lasting 52 hours in total. Moreover, we manually annotated the verbal and non-verbal behaviors in each dialogue session on their start/end timestamp. Furthermore, we developed a corresponding evaluation tool for human-like dialogue systems to automatically evaluates the accuracy of two basic tasks, turn-taking prediction, and backchannel prediction, on both time and content. We have opened the data, the tools will be released at the conference.
The selection of smoothing parameter is central to the estimation of penalized splines. The best value of the smoothing parameter is often the one that optimizes a smoothness selection criterion, such as generalized cross-validation error (GCV) and restricted likelihood (REML). To correctly identify the global optimum rather than being trapped in an undesired local optimum, grid search is recommended for optimization. Unfortunately, the grid search method requires a pre-specified search interval that contains the unknown global optimum, yet no guideline is available for providing this interval. As a result, practitioners have to find it by trial and error. To overcome such difficulty, we develop novel algorithms to automatically find this interval. Our automatic search interval has four advantages. (i) It specifies a smoothing parameter range where the associated penalized least squares problem is numerically solvable. (ii) It is criterion-independent so that different criteria, such as GCV and REML, can be explored on the same parameter range. (iii) It is sufficiently wide to contain the global optimum of any criterion, so that for example, the global minimum of GCV and the global maximum of REML can both be identified. (iv) It is computationally cheap compared with the grid search itself, carrying no extra computational burden in practice. Our method is ready to use through our recently developed R package gps (>= version 1.1). It may be embedded in more advanced statistical modeling methods that rely on penalized splines.
An effective and efficient architecture performance evaluation scheme is essential for the success of Neural Architecture Search (NAS). To save computational cost, most of existing NAS algorithms often train and evaluate intermediate neural architectures on a small proxy dataset with limited training epochs. But it is difficult to expect an accurate performance estimation of an architecture in such a coarse evaluation way. This paper advocates a new neural architecture evaluation scheme, which aims to determine which architecture would perform better instead of accurately predict the absolute architecture performance. Therefore, we propose a \textbf{relativistic} architecture performance predictor in NAS (ReNAS). We encode neural architectures into feature tensors, and further refining the representations with the predictor. The proposed relativistic performance predictor can be deployed in discrete searching methods to search for the desired architectures without additional evaluation. Experimental results on NAS-Bench-101 dataset suggests that, sampling 424 ($0.1\%$ of the entire search space) neural architectures and their corresponding validation performance is already enough for learning an accurate architecture performance predictor. The accuracies of our searched neural architectures on NAS-Bench-101 and NAS-Bench-201 datasets are higher than that of the state-of-the-art methods and show the priority of the proposed method.