This paper proposes a new AND-OR graph search framework for synthesis of Linear Temporal Logic on finite traces (\LTLf), that overcomes some limitations of previous approaches. Within such framework, we devise a procedure inspired by the Davis-Putnam-Logemann-Loveland (DPLL) algorithm to generate the next available agent-environment moves in a truly depth-first fashion, possibly avoiding exhaustive enumeration or costly compilations. We also propose a novel equivalence check for search nodes based on syntactic equivalence of state formulas. Since the resulting procedure is not guaranteed to terminate, we identify a stopping condition to abort execution and restart the search with state-equivalence checking based on Binary Decision Diagrams (BDD), which we show to be correct. The experimental results show that in many cases the proposed techniques outperform other state-of-the-art approaches. Our implementation Nike competed in the LTLf Realizability Track in the 2023 edition of SYNTCOMP, and won the competition.
This paper introduces FALL-E, a foley synthesis system and its training/inference strategies. The FALL-E model employs a cascaded approach comprising low-resolution spectrogram generation, spectrogram super-resolution, and a vocoder. We trained every sound-related model from scratch using our extensive datasets, and utilized a pre-trained language model. We conditioned the model with dataset-specific texts, enabling it to learn sound quality and recording environment based on text input. Moreover, we leveraged external language models to improve text descriptions of our datasets and performed prompt engineering for quality, coherence, and diversity. FALL-E was evaluated by an objective measure as well as listening tests in the DCASE 2023 challenge Task 7. The submission achieved the second place on average, while achieving the best score for diversity, second place for audio quality, and third place for class fitness.
With the continuous emergence of Chinese Large Language Models (LLMs), how to evaluate a model's capabilities has become an increasingly significant issue. The absence of a comprehensive Chinese benchmark that thoroughly assesses a model's performance, the unstandardized and incomparable prompting procedure, and the prevalent risk of contamination pose major challenges in the current evaluation of Chinese LLMs. We present CLEVA, a user-friendly platform crafted to holistically evaluate Chinese LLMs. Our platform employs a standardized workflow to assess LLMs' performance across various dimensions, regularly updating a competitive leaderboard. To alleviate contamination, CLEVA curates a significant proportion of new data and develops a sampling strategy that guarantees a unique subset for each leaderboard round. Empowered by an easy-to-use interface that requires just a few mouse clicks and a model API, users can conduct a thorough evaluation with minimal coding. Large-scale experiments featuring 23 influential Chinese LLMs have validated CLEVA's efficacy.
The Segment Anything Model (SAM) has revolutionized natural image segmentation, nevertheless, its performance on underwater images is still restricted. This work presents AquaSAM, the first attempt to extend the success of SAM on underwater images with the purpose of creating a versatile method for the segmentation of various underwater targets. To achieve this, we begin by classifying and extracting various labels automatically in SUIM dataset. Subsequently, we develop a straightforward fine-tuning method to adapt SAM to general foreground underwater image segmentation. Through extensive experiments involving eight segmentation tasks like human divers, we demonstrate that AquaSAM outperforms the default SAM model especially at hard tasks like coral reefs. AquaSAM achieves an average Dice Similarity Coefficient (DSC) of 7.13 (%) improvement and an average of 8.27 (%) on mIoU improvement in underwater segmentation tasks.
The recent rapid development of deep learning has laid a milestone in industrial Image Anomaly Detection (IAD). In this paper, we provide a comprehensive review of deep learning-based image anomaly detection techniques, from the perspectives of neural network architectures, levels of supervision, loss functions, metrics and datasets. In addition, we extract the new setting from industrial manufacturing and review the current IAD approaches under our proposed our new setting. Moreover, we highlight several opening challenges for image anomaly detection. The merits and downsides of representative network architectures under varying supervision are discussed. Finally, we summarize the research findings and point out future research directions. More resources are available at //github.com/M-3LAB/awesome-industrial-anomaly-detection.
This paper presents the design and implementation of FLIPS, a middleware system to manage data and participant heterogeneity in federated learning (FL) training workloads. In particular, we examine the benefits of label distribution clustering on participant selection in federated learning. FLIPS clusters parties involved in an FL training job based on the label distribution of their data apriori, and during FL training, ensures that each cluster is equitably represented in the participants selected. FLIPS can support the most common FL algorithms, including FedAvg, FedProx, FedDyn, FedOpt and FedYogi. To manage platform heterogeneity and dynamic resource availability, FLIPS incorporates a straggler management mechanism to handle changing capacities in distributed, smart community applications. Privacy of label distributions, clustering and participant selection is ensured through a trusted execution environment (TEE). Our comprehensive empirical evaluation compares FLIPS with random participant selection, as well as two other "smart" selection mechanisms - Oort and gradient clustering using two real-world datasets, two different non-IID distributions and three common FL algorithms (FedYogi, FedProx and FedAvg). We demonstrate that FLIPS significantly improves convergence, achieving higher accuracy by 17 - 20 % with 20 - 60 % lower communication costs, and these benefits endure in the presence of straggler participants.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.
In this paper we address issues with image retrieval benchmarking on standard and popular Oxford 5k and Paris 6k datasets. In particular, annotation errors, the size of the dataset, and the level of challenge are addressed: new annotation for both datasets is created with an extra attention to the reliability of the ground truth. Three new protocols of varying difficulty are introduced. The protocols allow fair comparison between different methods, including those using a dataset pre-processing stage. For each dataset, 15 new challenging queries are introduced. Finally, a new set of 1M hard, semi-automatically cleaned distractors is selected. An extensive comparison of the state-of-the-art methods is performed on the new benchmark. Different types of methods are evaluated, ranging from local-feature-based to modern CNN based methods. The best results are achieved by taking the best of the two worlds. Most importantly, image retrieval appears far from being solved.
This paper describes a general framework for learning Higher-Order Network Embeddings (HONE) from graph data based on network motifs. The HONE framework is highly expressive and flexible with many interchangeable components. The experimental results demonstrate the effectiveness of learning higher-order network representations. In all cases, HONE outperforms recent embedding methods that are unable to capture higher-order structures with a mean relative gain in AUC of $19\%$ (and up to $75\%$ gain) across a wide variety of networks and embedding methods.