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Pipelines, vital for fluid transport, pose an important yet challenging inspection task, particularly in small, flexible biological systems, that robots have yet to master. In this study, we explored the development of an innovative robot inspired by the ovipositor of parasitic wasps to navigate and inspect pipelines. The robot features a flexible locomotion system that adapts to different tube sizes and shapes through a mechanical inflation technique. The flexible locomotion system employs a reciprocating motion, in which groups of three sliders extend and retract in a cyclic fashion. In a proof-of-principle experiment, the robot locomotion efficiency demonstrated positive linear correlation (r=0.6434) with the diameter ratio (ratio of robot diameter to tube diameter). The robot showcased a remarkable ability to traverse tubes of different sizes, shapes and payloads with an average of (70%) locomotion efficiency across all testing conditions, at varying diameter ratios (0.7-1.5). Furthermore, the mechanical inflation mechanism displayed substantial load-carrying capacity, producing considerable holding force of (13 N), equivalent to carrying a payload of approximately (5.8 Kg) inclusive the robot weight. This novel soft robotic system shows promise for inspection and navigation within tubular confined spaces, particularly in scenarios requiring adaptability to different tube shapes, sizes, and load-carrying capacities. This novel design serves as a foundation for a new class of pipeline inspection robots that exhibit versatility across various pipeline environments, potentially including biological systems.

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We introduce a novel neural network-based computational pipeline as a representation-agnostic slicer for multi-axis 3D printing. This advanced slicer can work on models with diverse representations and intricate topology. The approach involves employing neural networks to establish a deformation mapping, defining a scalar field in the space surrounding an input model. Isosurfaces are subsequently extracted from this field to generate curved layers for 3D printing. Creating a differentiable pipeline enables us to optimize the mapping through loss functions directly defined on the field gradients as the local printing directions. New loss functions have been introduced to meet the manufacturing objectives of support-free and strength reinforcement. Our new computation pipeline relies less on the initial values of the field and can generate slicing results with significantly improved performance.

Citation text plays a pivotal role in elucidating the connection between scientific documents, demanding an in-depth comprehension of the cited paper. Constructing citations is often time-consuming, requiring researchers to delve into extensive literature and grapple with articulating relevant content. To address this challenge, the field of citation text generation (CTG) has emerged. However, while earlier methods have primarily centered on creating single-sentence citations, practical scenarios frequently necessitate citing multiple papers within a single paragraph. To bridge this gap, we propose a method that leverages Large Language Models (LLMs) to generate multi-citation sentences. Our approach involves a single source paper and a collection of target papers, culminating in a coherent paragraph containing multi-sentence citation text. Furthermore, we introduce a curated dataset named MCG-S2ORC, composed of English-language academic research papers in Computer Science, showcasing multiple citation instances. In our experiments, we evaluate three LLMs LLaMA, Alpaca, and Vicuna to ascertain the most effective model for this endeavor. Additionally, we exhibit enhanced performance by integrating knowledge graphs from target papers into the prompts for generating citation text. This research underscores the potential of harnessing LLMs for citation generation, opening a compelling avenue for exploring the intricate connections between scientific documents.

Graph Neural Networks (GNNs) offer a compact and computationally efficient way to learn embeddings and classifications on graph data. GNN models are frequently large, making distributed minibatch training necessary. The primary contribution of this paper is new methods for reducing communication in the sampling step for distributed GNN training. Here, we propose a matrix-based bulk sampling approach that expresses sampling as a sparse matrix multiplication (SpGEMM) and samples multiple minibatches at once. When the input graph topology does not fit on a single device, our method distributes the graph and use communication-avoiding SpGEMM algorithms to scale GNN minibatch sampling, enabling GNN training on much larger graphs than those that can fit into a single device memory. When the input graph topology (but not the embeddings) fits in the memory of one GPU, our approach (1) performs sampling without communication, (2) amortizes the overheads of sampling a minibatch, and (3) can represent multiple sampling algorithms by simply using different matrix constructions. In addition to new methods for sampling, we introduce a pipeline that uses our matrix-based bulk sampling approach to provide end-to-end training results. We provide experimental results on the largest Open Graph Benchmark (OGB) datasets on $128$ GPUs, and show that our pipeline is $2.5\times$ faster than Quiver (a distributed extension to PyTorch-Geometric) on a $3$-layer GraphSAGE network. On datasets outside of OGB, we show a $8.46\times$ speedup on $128$ GPUs in per-epoch time. Finally, we show scaling when the graph is distributed across GPUs and scaling for both node-wise and layer-wise sampling algorithms.

As assembly tasks grow in complexity, collaboration among multiple robots becomes essential for task completion. However, centralized task planning has become inadequate for adapting to the increasing intelligence and versatility of robots, along with rising customized orders. There is a need for efficient and automated planning mechanisms capable of coordinating diverse robots for collaborative assembly. To this end, we propose a Stackelberg game-theoretic learning approach. By leveraging Stackelberg games, we characterize robot collaboration through leader-follower interaction to enhance strategy seeking and ensure task completion. To enhance applicability across tasks, we introduce a novel multi-agent learning algorithm: Stackelberg double deep Q-learning, which facilitates automated assembly strategy seeking and multi-robot coordination. Our approach is validated through simulated assembly tasks. Comparison with three alternative multi-agent learning methods shows that our approach achieves the shortest task completion time for tasks. Furthermore, our approach exhibits robustness against both accidental and deliberate environmental perturbations.

Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages. Existing networks often struggle to generalize across different datasets, even on the same task. By design, these networks ultimately reason about high-dimensional scene features, which are challenging to analyze. This is true especially when attempting to predict 3D information based on 2D images. We propose to recast 3D multi-object tracking from RGB cameras as an \emph{Inverse Rendering (IR)} problem, by optimizing via a differentiable rendering pipeline over the latent space of pre-trained 3D object representations and retrieve the latents that best represent object instances in a given input image. To this end, we optimize an image loss over generative latent spaces that inherently disentangle shape and appearance properties. We investigate not only an alternate take on tracking but our method also enables examining the generated objects, reasoning about failure situations, and resolving ambiguous cases. We validate the generalization and scaling capabilities of our method by learning the generative prior exclusively from synthetic data and assessing camera-based 3D tracking on the nuScenes and Waymo datasets. Both these datasets are completely unseen to our method and do not require fine-tuning. Videos and code are available at //light.princeton.edu/inverse-rendering-tracking/.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

Approaches based on deep neural networks have achieved striking performance when testing data and training data share similar distribution, but can significantly fail otherwise. Therefore, eliminating the impact of distribution shifts between training and testing data is crucial for building performance-promising deep models. Conventional methods assume either the known heterogeneity of training data (e.g. domain labels) or the approximately equal capacities of different domains. In this paper, we consider a more challenging case where neither of the above assumptions holds. We propose to address this problem by removing the dependencies between features via learning weights for training samples, which helps deep models get rid of spurious correlations and, in turn, concentrate more on the true connection between discriminative features and labels. Extensive experiments clearly demonstrate the effectiveness of our method on multiple distribution generalization benchmarks compared with state-of-the-art counterparts. Through extensive experiments on distribution generalization benchmarks including PACS, VLCS, MNIST-M, and NICO, we show the effectiveness of our method compared with state-of-the-art counterparts.

Recently, various auxiliary tasks have been proposed to accelerate representation learning and improve sample efficiency in deep reinforcement learning (RL). However, existing auxiliary tasks do not take the characteristics of RL problems into consideration and are unsupervised. By leveraging returns, the most important feedback signals in RL, we propose a novel auxiliary task that forces the learnt representations to discriminate state-action pairs with different returns. Our auxiliary loss is theoretically justified to learn representations that capture the structure of a new form of state-action abstraction, under which state-action pairs with similar return distributions are aggregated together. In low data regime, our algorithm outperforms strong baselines on complex tasks in Atari games and DeepMind Control suite, and achieves even better performance when combined with existing auxiliary tasks.

Recently, neural networks have been widely used in e-commerce recommender systems, owing to the rapid development of deep learning. We formalize the recommender system as a sequential recommendation problem, intending to predict the next items that the user might be interacted with. Recent works usually give an overall embedding from a user's behavior sequence. However, a unified user embedding cannot reflect the user's multiple interests during a period. In this paper, we propose a novel controllable multi-interest framework for the sequential recommendation, called ComiRec. Our multi-interest module captures multiple interests from user behavior sequences, which can be exploited for retrieving candidate items from the large-scale item pool. These items are then fed into an aggregation module to obtain the overall recommendation. The aggregation module leverages a controllable factor to balance the recommendation accuracy and diversity. We conduct experiments for the sequential recommendation on two real-world datasets, Amazon and Taobao. Experimental results demonstrate that our framework achieves significant improvements over state-of-the-art models. Our framework has also been successfully deployed on the offline Alibaba distributed cloud platform.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

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