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Understanding the ambient scene is imperative for several applications such as autonomous driving and navigation. While obtaining real-world image data with per-pixel labels is challenging, existing accurate synthetic image datasets primarily focus on indoor spaces with fixed lighting and scene participants, thereby severely limiting their application to outdoor scenarios. In this work we introduce OmniHorizon, a synthetic dataset with 24,335 omnidirectional views comprising of a broad range of indoor and outdoor spaces consisting of buildings, streets, and diverse vegetation. Our dataset also accounts for dynamic scene components including lighting, different times of a day settings, pedestrians, and vehicles. Furthermore, we also demonstrate a learned synthetic-to-real cross-domain inference method for in-the-wild 3D scene depth and normal estimation method using our dataset. To this end, we propose UBotNet, an architecture based on a UNet and a Bottleneck Transformer, to estimate scene-consistent normals. We show that UBotNet achieves significantly improved depth accuracy (4.6%) and normal estimation (5.75%) compared to several existing networks such as U-Net with skip-connections. Finally, we demonstrate in-the-wild depth and normal estimation on real-world images with UBotNet trained purely on our OmniHorizon dataset, showing the promise of proposed dataset and network for scene understanding.

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Large pre-training language models (PLMs) have shown promising in-context learning abilities. However, due to the backbone transformer architecture, existing PLMs are bottlenecked by the memory and computational cost when scaling up to a large context size, leaving instruction tuning and in-context learning of many demonstration examples, as well as long-range language modeling under-explored. In this study, we propose a long-range language model EVALM based on an efficient transformer mechanism. EVALM is trained with 8k tokens per batch line and can test up to 256k-lengthed contexts with extrapolation, 128 times to the limit of existing PLMs (e.g. GPT3). Based on EVALM, we scale up the size of examples efficiently in both instruction tuning and in-context learning to explore the boundary of the benefits from more annotated data. Experimental results on a diverse set of tasks show that EVALM achieves 4.1% higher accuracy on average, and the average length of achieving the best accuracy score over tasks is around 12k. We find that in-context learning can achieve higher performance with more demonstrations under many-shot instruction tuning (8k), and further extending the length of instructions (16k) can further improve the upper bound of scaling in-context learning.

We consider the differentially private estimation of multiple quantiles (MQ) of a distribution from a dataset, a key building block in modern data analysis. We apply the recent non-smoothed Inverse Sensitivity (IS) mechanism to this specific problem. We establish that the resulting method is closely related to the recently published ad hoc algorithm JointExp. In particular, they share the same computational complexity and a similar efficiency. We prove the statistical consistency of these two algorithms for continuous distributions. Furthermore, we demonstrate both theoretically and empirically that this method suffers from an important lack of performance in the case of peaked distributions, which can degrade up to a potentially catastrophic impact in the presence of atoms. Its smoothed version (i.e. by applying a max kernel to its output density) would solve this problem, but remains an open challenge to implement. As a proxy, we propose a simple and numerically efficient method called Heuristically Smoothed JointExp (HSJointExp), which is endowed with performance guarantees for a broad class of distributions and achieves results that are orders of magnitude better on problematic datasets.

Accurate depth estimation under adverse night conditions has practical impact and applications, such as on autonomous driving and rescue robots. In this work, we studied monocular depth estimation at night time in which various adverse weather, light, and different road conditions exist, with data captured in both RGB and event modalities. Event camera can better capture intensity changes by virtue of its high dynamic range (HDR), which is particularly suitable to be applied at adverse night conditions in which the amount of light is limited in the scene. Although event data can retain visual perception that conventional RGB camera may fail to capture, the lack of texture and color information of event data hinders its applicability to accurately estimate depth alone. To tackle this problem, we propose an event-vision based framework that integrates low-light enhancement for the RGB source, and exploits the complementary merits of RGB and event data. A dataset that includes paired RGB and event streams, and ground truth depth maps has been constructed. Comprehensive experiments have been conducted, and the impact of different adverse weather combinations on the performance of framework has also been investigated. The results have shown that our proposed framework can better estimate monocular depth at adverse nights than six baselines.

Autonomous driving is regarded as one of the most promising remedies to shield human beings from severe crashes. To this end, 3D object detection serves as the core basis of such perception system especially for the sake of path planning, motion prediction, collision avoidance, etc. Generally, stereo or monocular images with corresponding 3D point clouds are already standard layout for 3D object detection, out of which point clouds are increasingly prevalent with accurate depth information being provided. Despite existing efforts, 3D object detection on point clouds is still in its infancy due to high sparseness and irregularity of point clouds by nature, misalignment view between camera view and LiDAR bird's eye of view for modality synergies, occlusions and scale variations at long distances, etc. Recently, profound progress has been made in 3D object detection, with a large body of literature being investigated to address this vision task. As such, we present a comprehensive review of the latest progress in this field covering all the main topics including sensors, fundamentals, and the recent state-of-the-art detection methods with their pros and cons. Furthermore, we introduce metrics and provide quantitative comparisons on popular public datasets. The avenues for future work are going to be judiciously identified after an in-deep analysis of the surveyed works. Finally, we conclude this paper.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: //github.com/Jyouhou/SceneTextPapers.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

This paper introduces an online model for object detection in videos designed to run in real-time on low-powered mobile and embedded devices. Our approach combines fast single-image object detection with convolutional long short term memory (LSTM) layers to create an interweaved recurrent-convolutional architecture. Additionally, we propose an efficient Bottleneck-LSTM layer that significantly reduces computational cost compared to regular LSTMs. Our network achieves temporal awareness by using Bottleneck-LSTMs to refine and propagate feature maps across frames. This approach is substantially faster than existing detection methods in video, outperforming the fastest single-frame models in model size and computational cost while attaining accuracy comparable to much more expensive single-frame models on the Imagenet VID 2015 dataset. Our model reaches a real-time inference speed of up to 15 FPS on a mobile CPU.

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