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Reinforcement learning (RL) shows promise in control problems, but its practical application is often hindered by the complexity arising from intricate reward functions with constraints. While the reward hypothesis suggests these competing demands can be encapsulated in a single scalar reward function, designing such functions remains challenging. Building on existing work, we start by formulating preferences over trajectories to derive a realistic reward function that balances goal achievement with constraint satisfaction in the application of mobile robotics with dynamic obstacles. To mitigate reward exploitation in such complex settings, we propose a novel two-stage reward curriculum combined with a flexible replay buffer that adaptively samples experiences. Our approach first learns on a subset of rewards before transitioning to the full reward, allowing the agent to learn trade-offs between objectives and constraints. After transitioning to a new stage, our method continues to make use of past experiences by updating their rewards for sample-efficient learning. We investigate the efficacy of our approach in robot navigation tasks and demonstrate superior performance compared to baselines in terms of true reward achievement and task completion, underlining its effectiveness.

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Multivariate normal (MVN) probabilities arise in myriad applications, but they are analytically intractable and need to be evaluated via Monte-Carlo-based numerical integration. For the state-of-the-art minimax exponential tilting (MET) method, we show that the complexity of each of its components can be greatly reduced through an integrand parameterization that utilizes the sparse inverse Cholesky factor produced by the Vecchia approximation, whose approximation error is often negligible relative to the Monte-Carlo error. Based on this idea, we derive algorithms that can estimate MVN probabilities and sample from truncated MVN distributions in linear time (and that are easily parallelizable) at the same convergence or acceptance rate as MET, whose complexity is cubic in the dimension of the MVN probability. We showcase the advantages of our methods relative to existing approaches using several simulated examples. We also analyze a groundwater-contamination dataset with over twenty thousand censored measurements to demonstrate the scalability of our method for partially censored Gaussian-process models.

In recent times machine learning methods have made significant advances in becoming a useful tool for analyzing physical systems. A particularly active area in this theme has been "physics-informed machine learning" which focuses on using neural nets for numerically solving differential equations. In this work, we aim to advance the theory of measuring out-of-sample error while training DeepONets - which is among the most versatile ways to solve P.D.E systems in one-shot. Firstly, for a class of DeepONets, we prove a bound on their Rademacher complexity which does not explicitly scale with the width of the nets involved. Secondly, we use this to show how the Huber loss can be chosen so that for these DeepONet classes generalization error bounds can be obtained that have no explicit dependence on the size of the nets. The effective capacity measure for DeepONets that we thus derive is also shown to correlate with the behavior of generalization error in experiments.

Distance-based supervised method, the minimal learning machine, constructs a predictive model from data by learning a mapping between input and output distance matrices. In this paper, we propose new methods and evaluate how their core component, the distance mapping, can be adapted to multi-label learning. The proposed approach is based on combining the distance mapping with an inverse distance weighting. Although the proposal is one of the simplest methods in the multi-label learning literature, it achieves state-of-the-art performance for small to moderate-sized multi-label learning problems. In addition to its simplicity, the proposed method is fully deterministic: Its hyper-parameter can be selected via ranking loss-based statistic which has a closed form, thus avoiding conventional cross-validation-based hyper-parameter tuning. In addition, due to its simple linear distance mapping-based construction, we demonstrate that the proposed method can assess the uncertainty of the predictions for multi-label classification, which is a valuable capability for data-centric machine learning pipelines.

Relational learning is an essential task in the domain of knowledge representation, particularly in knowledge graph completion (KGC). While relational learning in traditional single-modal settings has been extensively studied, exploring it within a multimodal KGC context presents distinct challenges and opportunities. One of the major challenges is inference on newly discovered relations without any associated training data. This zero-shot relational learning scenario poses unique requirements for multimodal KGC, i.e., utilizing multimodality to facilitate relational learning.However, existing works fail to support the leverage of multimodal information and leave the problem unexplored. In this paper, we propose a novel end-to-end framework, consisting of three components, i.e., multimodal learner, structure consolidator, and relation embedding generator, to integrate diverse multimodal information and knowledge graph structures to facilitate the zero-shot relational learning. Evaluation results on three multimodal knowledge graphs demonstrate the superior performance of our proposed method.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

Contrastive learning models have achieved great success in unsupervised visual representation learning, which maximize the similarities between feature representations of different views of the same image, while minimize the similarities between feature representations of views of different images. In text summarization, the output summary is a shorter form of the input document and they have similar meanings. In this paper, we propose a contrastive learning model for supervised abstractive text summarization, where we view a document, its gold summary and its model generated summaries as different views of the same mean representation and maximize the similarities between them during training. We improve over a strong sequence-to-sequence text generation model (i.e., BART) on three different summarization datasets. Human evaluation also shows that our model achieves better faithfulness ratings compared to its counterpart without contrastive objectives.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Representation learning on a knowledge graph (KG) is to embed entities and relations of a KG into low-dimensional continuous vector spaces. Early KG embedding methods only pay attention to structured information encoded in triples, which would cause limited performance due to the structure sparseness of KGs. Some recent attempts consider paths information to expand the structure of KGs but lack explainability in the process of obtaining the path representations. In this paper, we propose a novel Rule and Path-based Joint Embedding (RPJE) scheme, which takes full advantage of the explainability and accuracy of logic rules, the generalization of KG embedding as well as the supplementary semantic structure of paths. Specifically, logic rules of different lengths (the number of relations in rule body) in the form of Horn clauses are first mined from the KG and elaborately encoded for representation learning. Then, the rules of length 2 are applied to compose paths accurately while the rules of length 1 are explicitly employed to create semantic associations among relations and constrain relation embeddings. Besides, the confidence level of each rule is also considered in optimization to guarantee the availability of applying the rule to representation learning. Extensive experimental results illustrate that RPJE outperforms other state-of-the-art baselines on KG completion task, which also demonstrate the superiority of utilizing logic rules as well as paths for improving the accuracy and explainability of representation learning.

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