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Despite remarkable research advances in diffusion-based video editing, existing methods are limited to short-length videos due to the contradiction between long-range consistency and frame-wise editing. Recent approaches attempt to tackle this challenge by introducing video-2D representations to degrade video editing to image editing. However, they encounter significant difficulties in handling large-scale motion- and view-change videos especially for human-centric videos. This motivates us to introduce the dynamic Neural Radiance Fields (NeRF) as the human-centric video representation to ease the video editing problem to a 3D space editing task. As such, editing can be performed in the 3D spaces and propagated to the entire video via the deformation field. To provide finer and direct controllable editing, we propose the image-based 3D space editing pipeline with a set of effective designs. These include multi-view multi-pose Score Distillation Sampling (SDS) from both 2D personalized diffusion priors and 3D diffusion priors, reconstruction losses on the reference image, text-guided local parts super-resolution, and style transfer for 3D background space. Extensive experiments demonstrate that our method, dubbed as DynVideo-E, significantly outperforms SOTA approaches on two challenging datasets by a large margin of 50% ~ 95% in terms of human preference. Compelling video comparisons are provided in the project page //showlab.github.io/DynVideo-E/. Our code and data will be released to the community.

相關內容

3D是(shi)英文(wen)“Three Dimensions”的(de)簡稱(cheng),中文(wen)是(shi)指三維(wei)、三個(ge)維(wei)度(du)、三個(ge)坐(zuo)標,即(ji)有(you)長、有(you)寬、有(you)高,換句話說(shuo),就是(shi)立體的(de),是(shi)相(xiang)對于只有(you)長和寬的(de)平面(2D)而言。

Music recommendation for videos attracts growing interest in multi-modal research. However, existing systems focus primarily on content compatibility, often ignoring the users' preferences. Their inability to interact with users for further refinements or to provide explanations leads to a less satisfying experience. We address these issues with MuseChat, a first-of-its-kind dialogue-based recommendation system that personalizes music suggestions for videos. Our system consists of two key functionalities with associated modules: recommendation and reasoning. The recommendation module takes a video along with optional information including previous suggested music and user's preference as inputs and retrieves an appropriate music matching the context. The reasoning module, equipped with the power of Large Language Model (Vicuna-7B) and extended to multi-modal inputs, is able to provide reasonable explanation for the recommended music. To evaluate the effectiveness of MuseChat, we build a large-scale dataset, conversational music recommendation for videos, that simulates a two-turn interaction between a user and a recommender based on accurate music track information. Experiment results show that MuseChat achieves significant improvements over existing video-based music retrieval methods as well as offers strong interpretability and interactability.

Video topic segmentation unveils the coarse-grained semantic structure underlying videos and is essential for other video understanding tasks. Given the recent surge in multi-modal, relying solely on a single modality is arguably insufficient. On the other hand, prior solutions for similar tasks like video scene/shot segmentation cater to short videos with clear visual shifts but falter for long videos with subtle changes, such as livestreams. In this paper, we introduce a multi-modal video topic segmenter that utilizes both video transcripts and frames, bolstered by a cross-modal attention mechanism. Furthermore, we propose a dual-contrastive learning framework adhering to the unsupervised domain adaptation paradigm, enhancing our model's adaptability to longer, more semantically complex videos. Experiments on short and long video corpora demonstrate that our proposed solution, significantly surpasses baseline methods in terms of both accuracy and transferability, in both intra- and cross-domain settings.

Multi-object tracking in traffic videos is a crucial research area, offering immense potential for enhancing traffic monitoring accuracy and promoting road safety measures through the utilisation of advanced machine learning algorithms. However, existing datasets for multi-object tracking in traffic videos often feature limited instances or focus on single classes, which cannot well simulate the challenges encountered in complex traffic scenarios. To address this gap, we introduce TrafficMOT, an extensive dataset designed to encompass diverse traffic situations with complex scenarios. To validate the complexity and challenges presented by TrafficMOT, we conducted comprehensive empirical studies using three different settings: fully-supervised, semi-supervised, and a recent powerful zero-shot foundation model Tracking Anything Model (TAM). The experimental results highlight the inherent complexity of this dataset, emphasising its value in driving advancements in the field of traffic monitoring and multi-object tracking.

Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this, we propose MotionEditor, a diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses, it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further, we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner, making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor, both qualitatively and quantitatively.

We present MicroCinema, a straightforward yet effective framework for high-quality and coherent text-to-video generation. Unlike existing approaches that align text prompts with video directly, MicroCinema introduces a Divide-and-Conquer strategy which divides the text-to-video into a two-stage process: text-to-image generation and image\&text-to-video generation. This strategy offers two significant advantages. a) It allows us to take full advantage of the recent advances in text-to-image models, such as Stable Diffusion, Midjourney, and DALLE, to generate photorealistic and highly detailed images. b) Leveraging the generated image, the model can allocate less focus to fine-grained appearance details, prioritizing the efficient learning of motion dynamics. To implement this strategy effectively, we introduce two core designs. First, we propose the Appearance Injection Network, enhancing the preservation of the appearance of the given image. Second, we introduce the Appearance Noise Prior, a novel mechanism aimed at maintaining the capabilities of pre-trained 2D diffusion models. These design elements empower MicroCinema to generate high-quality videos with precise motion, guided by the provided text prompts. Extensive experiments demonstrate the superiority of the proposed framework. Concretely, MicroCinema achieves SOTA zero-shot FVD of 342.86 on UCF-101 and 377.40 on MSR-VTT. See //wangyanhui666.github.io/MicroCinema.github.io/ for video samples.

Transformer-based models have greatly pushed the boundaries of time series forecasting recently. Existing methods typically encode time series data into $\textit{patches}$ using one or a fixed set of patch lengths. This, however, could result in a lack of ability to capture the variety of intricate temporal dependencies present in real-world multi-periodic time series. In this paper, we propose MultiResFormer, which dynamically models temporal variations by adaptively choosing optimal patch lengths. Concretely, at the beginning of each layer, time series data is encoded into several parallel branches, each using a detected periodicity, before going through the transformer encoder block. We conduct extensive evaluations on long- and short-term forecasting datasets comparing MultiResFormer with state-of-the-art baselines. MultiResFormer outperforms patch-based Transformer baselines on long-term forecasting tasks and also consistently outperforms CNN baselines by a large margin, while using much fewer parameters than these baselines.

Text-guided image editing is widely needed in daily life, ranging from personal use to professional applications such as Photoshop. However, existing methods are either zero-shot or trained on an automatically synthesized dataset, which contains a high volume of noise. Thus, they still require lots of manual tuning to produce desirable outcomes in practice. To address this issue, we introduce MagicBrush (//osu-nlp-group.github.io/MagicBrush/), the first large-scale, manually annotated dataset for instruction-guided real image editing that covers diverse scenarios: single-turn, multi-turn, mask-provided, and mask-free editing. MagicBrush comprises over 10K manually annotated triplets (source image, instruction, target image), which supports trainining large-scale text-guided image editing models. We fine-tune InstructPix2Pix on MagicBrush and show that the new model can produce much better images according to human evaluation. We further conduct extensive experiments to evaluate current image editing baselines from multiple dimensions including quantitative, qualitative, and human evaluations. The results reveal the challenging nature of our dataset and the gap between current baselines and real-world editing needs.

Recent studies have shown promising results on utilizing large pre-trained image-language models for video question answering. While these image-language models can efficiently bootstrap the representation learning of video-language models, they typically concatenate uniformly sampled video frames as visual inputs without explicit language-aware, temporal modeling. When only a portion of a video input is relevant to the language query, such uniform frame sampling can often lead to missing important visual cues. Although humans often find a video moment to focus on and rewind the moment to answer questions, training a query-aware video moment localizer often requires expensive annotations and high computational costs. To address this issue, we propose Self-Chained Video Localization-Answering (SeViLA), a novel framework that leverages a single image-language model (BLIP-2) to tackle both temporal keyframe localization and QA on videos. SeViLA framework consists of two modules: Localizer and Answerer, where both are parameter-efficiently fine-tuned from BLIP-2. We propose two ways of chaining these modules for cascaded inference and self-refinement. First, in the forward chain, the Localizer finds multiple language-aware keyframes in a video, which the Answerer uses to predict the answer. Second, in the reverse chain, the Answerer generates keyframe pseudo-labels to refine the Localizer, alleviating the need for expensive video moment localization annotations. Our SeViLA framework outperforms several strong baselines on 5 challenging video QA and event prediction benchmarks, and achieves the state-of-the-art in both fine-tuning (NExT-QA, STAR) and zero-shot (NExT-QA, STAR, How2QA, VLEP) settings. We also analyze the impact of Localizer, comparisons of Localizer with other temporal localization models, pre-training/self-refinement of Localizer, and varying the number of keyframes.

Envisioned as one of the most promising technologies, holographic multiple-input multiple-output (H-MIMO) recently attracts notable research interests for its great potential in expanding wireless possibilities and achieving fundamental wireless limits. Empowered by the nearly continuous, large and energy-efficient surfaces with powerful electromagnetic (EM) wave control capabilities, H-MIMO opens up the opportunity for signal processing in a more fundamental EM-domain, paving the way for realizing holographic imaging level communications in supporting the extremely high spectral efficiency and energy efficiency in future networks. In this article, we try to implement a generalized EM-domain near-field channel modeling and study its capacity limit of point-to-point H-MIMO systems that equips arbitrarily placed surfaces in a line-of-sight (LoS) environment. Two effective and computational-efficient channel models are established from their integral counterpart, where one is with a sophisticated formula but showcases more accurate, and another is concise with a slight precision sacrifice. Furthermore, we unveil the capacity limit using our channel model, and derive a tight upper bound based upon an elaborately built analytical framework. Our result reveals that the capacity limit grows logarithmically with the product of transmit element area, receive element area, and the combined effects of $1/{{d}_{mn}^2}$, $1/{{d}_{mn}^4}$, and $1/{{d}_{mn}^6}$ over all transmit and receive antenna elements, where $d_{mn}$ indicates the distance between each transmit and receive elements. Numerical evaluations validate the effectiveness of our channel models, and showcase the slight disparity between the upper bound and the exact capacity, which is beneficial for predicting practical system performance.

Nowadays, short videos (SVs) are essential to information acquisition and sharing in our life. The prevailing use of SVs to spread emotions leads to the necessity of emotion recognition in SVs. Considering the lack of SVs emotion data, we introduce a large-scale dataset named eMotions, comprising 27,996 videos. Meanwhile, we alleviate the impact of subjectivities on labeling quality by emphasizing better personnel allocations and multi-stage annotations. In addition, we provide the category-balanced and test-oriented variants through targeted data sampling. Some commonly used videos (e.g., facial expressions and postures) have been well studied. However, it is still challenging to understand the emotions in SVs. Since the enhanced content diversity brings more distinct semantic gaps and difficulties in learning emotion-related features, and there exists information gaps caused by the emotion incompleteness under the prevalently audio-visual co-expressions. To tackle these problems, we present an end-to-end baseline method AV-CPNet that employs the video transformer to better learn semantically relevant representations. We further design the two-stage cross-modal fusion module to complementarily model the correlations of audio-visual features. The EP-CE Loss, incorporating three emotion polarities, is then applied to guide model optimization. Extensive experimental results on nine datasets verify the effectiveness of AV-CPNet. Datasets and code will be open on //github.com/XuecWu/eMotions.

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