A common limitation of autonomous tissue manipulation in robotic minimally invasive surgery (MIS) is the absence of force sensing and control at the tool level. Recently, our team has developed haptics-enabled forceps that can simultaneously measure the grasping and pulling forces during tissue manipulation. Based on this design, here we further present a method to automate tissue traction with controlled grasping and pulling forces. Specifically, the grasping stage relies on a controlled grasping force, while the pulling stage is under the guidance of a controlled pulling force. Notably, during the pulling process, the simultaneous control of both grasping and pulling forces is also enabled for more precise tissue traction, achieved through force decoupling. The force controller is built upon a static model of tissue manipulation, considering the interaction between the haptics-enabled forceps and soft tissue. The efficacy of this force control approach is validated through a series of experiments comparing targeted, estimated, and actual reference forces. To verify the feasibility of the proposed method in surgical applications, various tissue resections are conducted on ex vivo tissues employing a dual-arm robotic setup. Finally, we discuss the benefits of multi-force control in tissue traction, evidenced through comparative analyses of various ex vivo tissue resections. The results affirm the feasibility of implementing automatic tissue traction using micro-sized forceps with multi-force control, suggesting its potential to promote autonomous MIS. A video demonstrating the experiments can be found at //youtu.be/8fe8o8IFrjE.
Few-shot knowledge graph completion (FKGC) aims to query the unseen facts of a relation given its few-shot reference entity pairs. The side effect of noises due to the uncertainty of entities and triples may limit the few-shot learning, but existing FKGC works neglect such uncertainty, which leads them more susceptible to limited reference samples with noises. In this paper, we propose a novel uncertainty-aware few-shot KG completion framework (UFKGC) to model uncertainty for a better understanding of the limited data by learning representations under Gaussian distribution. Uncertainty representation is first designed for estimating the uncertainty scope of the entity pairs after transferring feature representations into a Gaussian distribution. Further, to better integrate the neighbors with uncertainty characteristics for entity features, we design an uncertainty-aware relational graph neural network (UR-GNN) to conduct convolution operations between the Gaussian distributions. Then, multiple random samplings are conducted for reference triples within the Gaussian distribution to generate smooth reference representations during the optimization. The final completion score for each query instance is measured by the designed uncertainty optimization to make our approach more robust to the noises in few-shot scenarios. Experimental results show that our approach achieves excellent performance on two benchmark datasets compared to its competitors.
Text generation with Large Language Models (LLMs) is known to be memory bound due to the combination of their auto-regressive nature, huge parameter counts, and limited memory bandwidths, often resulting in low token rates. Speculative decoding has been proposed as a solution for LLM inference acceleration. However, since draft models are often unavailable in the modern open-source LLM families, e.g., for Llama 2 7B, training a high-quality draft model is required to enable inference acceleration via speculative decoding. In this paper, we propose a simple draft model training framework for direct alignment to chat-capable target models. With the proposed framework, we train Llama 2 Chat Drafter 115M, a draft model for Llama 2 Chat 7B or larger, with only 1.64\% of the original size. Our training framework only consists of pretraining, distillation dataset generation, and finetuning with knowledge distillation, with no additional alignment procedure. For the finetuning step, we use instruction-response pairs generated by target model for distillation in plausible data distribution, and propose a new Total Variation Distance++ (TVD++) loss that incorporates variance reduction techniques inspired from the policy gradient method in reinforcement learning. Our empirical results show that Llama 2 Chat Drafter 115M with speculative decoding achieves up to 2.3 block efficiency and 2.4$\times$ speed-up relative to autoregressive decoding on various tasks with no further task-specific fine-tuning.
Virtual reality (VR) is a promising data engine for autonomous driving (AD). However, data fidelity in this paradigm is often degraded by VR inconsistency, for which the existing VR approaches become ineffective, as they ignore the inter-dependency between low-level VR synchronizer designs (i.e., data collector) and high-level VR synthesizer designs (i.e., data processor). This paper presents a seamless virtual reality SVR platform for AD, which mitigates such inconsistency, enabling VR agents to interact with each other in a shared symbiotic world. The crux to SVR is an integrated synchronizer and synthesizer IS2 design, which consists of a drift-aware lidar-inertial synchronizer for VR colocation and a motion-aware deep visual synthesis network for augmented reality image generation. We implement SVR on car-like robots in two sandbox platforms, achieving a cm-level VR colocalization accuracy and 3.2% VR image deviation, thereby avoiding missed collisions or model clippings. Experiments show that the proposed SVR reduces the intervention times, missed turns, and failure rates compared to other benchmarks. The SVR-trained neural network can handle unseen situations in real-world environments, by leveraging its knowledge learnt from the VR space.
In general, robotic dexterous hands are equipped with various sensors for acquiring multimodal contact information such as position, force, and pose of the grasped object. This multi-sensor-based design adds complexity to the robotic system. In contrast, vision-based tactile sensors employ specialized optical designs to enable the extraction of tactile information across different modalities within a single system. Nonetheless, the decoupling design for different modalities in common systems is often independent. Therefore, as the dimensionality of tactile modalities increases, it poses more complex challenges in data processing and decoupling, thereby limiting its application to some extent. Here, we developed a multimodal sensing system based on a vision-based tactile sensor, which utilizes visual representations of tactile information to perceive the multimodal contact information of the grasped object. The visual representations contain extensive content that can be decoupled by a deep neural network to obtain multimodal contact information such as classification, position, posture, and force of the grasped object. The results show that the tactile sensing system can perceive multimodal tactile information using only one single sensor and without different data decoupling designs for different modal tactile information, which reduces the complexity of the tactile system and demonstrates the potential for multimodal tactile integration in various fields such as biomedicine, biology, and robotics.
To support extremely high data rates, reconfigurable intelligent surface (RIS)-assisted terahertz (THz) communication is considered to be a promising technology for future sixth-generation networks. However, due to the typical employment of hybrid beamforming architecture in THz systems, as well as the passive nature of RIS which lacks the capability to process pilot signals, obtaining channel state information (CSI) is facing significant challenges. To accurately estimate the cascaded channel, we propose a novel low-complexity channel estimation scheme, which includes three steps. Specifically, we first estimate full CSI within a small subset of subcarriers (SCs). Then, we acquire angular information at base station and RIS based on the full CSI. Finally, we derive spatial directions and recover full-CSI for the remaining SCs. Theoretical analysis and simulation results demonstrate that the proposed scheme can achieve superior performance in terms of normalized mean-square-error and exhibit a lower computational complexity compared with the existing algorithms.
Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.
Image-level weakly supervised semantic segmentation (WSSS) is a fundamental yet challenging computer vision task facilitating scene understanding and automatic driving. Most existing methods resort to classification-based Class Activation Maps (CAMs) to play as the initial pseudo labels, which tend to focus on the discriminative image regions and lack customized characteristics for the segmentation task. To alleviate this issue, we propose a novel activation modulation and recalibration (AMR) scheme, which leverages a spotlight branch and a compensation branch to obtain weighted CAMs that can provide recalibration supervision and task-specific concepts. Specifically, an attention modulation module (AMM) is employed to rearrange the distribution of feature importance from the channel-spatial sequential perspective, which helps to explicitly model channel-wise interdependencies and spatial encodings to adaptively modulate segmentation-oriented activation responses. Furthermore, we introduce a cross pseudo supervision for dual branches, which can be regarded as a semantic similar regularization to mutually refine two branches. Extensive experiments show that AMR establishes a new state-of-the-art performance on the PASCAL VOC 2012 dataset, surpassing not only current methods trained with the image-level of supervision but also some methods relying on stronger supervision, such as saliency label. Experiments also reveal that our scheme is plug-and-play and can be incorporated with other approaches to boost their performance.
Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.
Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.