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This paper proposes a new one-sided matching market model in which every agent has a cost function that is allowed to take a negative value. Our model aims to capture the situation where some agents can profit by exchanging their obtained goods with other agents. We formulate such a model based on a graphical one-sided matching market, introduced by Massand and Simon [Massand and Simon, IJCAI 2019]. We investigate the existence of stable outcomes for such a market. We prove that there is an instance that has no core-stable allocation. On the other hand, we guarantee the existence of two-stable allocations even where exchange costs exist. However, it is PLS-hard to find a two-stable allocation for a market with exchange costs even if the maximum degree of the graph is five.

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Weighted model counting (WMC) is the task of computing the weighted sum of all satisfying assignments (i.e., models) of a propositional formula. Similarly, weighted model sampling (WMS) aims to randomly generate models with probability proportional to their respective weights. Both WMC and WMS are hard to solve exactly, falling under the $\#\mathsf{P}$-hard complexity class. However, it is known that the counting problem may sometimes be tractable, if the propositional formula can be compactly represented and expressed in first-order logic. In such cases, model counting problems can be solved in time polynomial in the domain size, and are known as domain-liftable. The following question then arises: Is it also the case for weighted model sampling? This paper addresses this question and answers it affirmatively. Specifically, we prove the domain-liftability under sampling for the two-variables fragment of first-order logic with counting quantifiers in this paper, by devising an efficient sampling algorithm for this fragment that runs in time polynomial in the domain size. We then further show that this result continues to hold even in the presence of cardinality constraints. To empirically verify our approach, we conduct experiments over various first-order formulas designed for the uniform generation of combinatorial structures and sampling in statistical-relational models. The results demonstrate that our algorithm outperforms a start-of-the-art WMS sampler by a substantial margin, confirming the theoretical results.

A plethora of outlier detectors have been explored in the time series domain, however, in a business sense, not all outliers are anomalies of interest. Existing anomaly detection solutions are confined to certain outlier detectors limiting their applicability to broader anomaly detection use cases. Network KPIs (Key Performance Indicators) tend to exhibit stochastic behaviour producing statistical outliers, most of which do not adversely affect business operations. Thus, a heuristic is required to capture the business definition of an anomaly for time series KPI. This article proposes an Adaptive Thresholding Heuristic (ATH) to dynamically adjust the detection threshold based on the local properties of the data distribution and adapt to changes in time series patterns. The heuristic derives the threshold based on the expected periodicity and the observed proportion of anomalies minimizing false positives and addressing concept drift. ATH can be used in conjunction with any underlying seasonality decomposition method and an outlier detector that yields an outlier score. This method has been tested on EON1-Cell-U, a labeled KPI anomaly dataset produced by Ericsson, to validate our hypothesis. Experimental results show that ATH is computationally efficient making it scalable for near real time anomaly detection and flexible with multiple forecasters and outlier detectors.

To model the periodicity of beats, state-of-the-art beat tracking systems use "post-processing trackers" (PPTs) that rely on several empirically determined global assumptions for tempo transition, which work well for music with a steady tempo. For expressive classical music, however, these assumptions can be too rigid. With two large datasets of Western classical piano music, namely the Aligned Scores and Performances (ASAP) dataset and a dataset of Chopin's Mazurkas (Maz-5), we report on experiments showing the failure of existing PPTs to cope with local tempo changes, thus calling for new methods. In this paper, we propose a new local periodicity-based PPT, called predominant local pulse-based dynamic programming (PLPDP) tracking, that allows for more flexible tempo transitions. Specifically, the new PPT incorporates a method called "predominant local pulses" (PLP) in combination with a dynamic programming (DP) component to jointly consider the locally detected periodicity and beat activation strength at each time instant. Accordingly, PLPDP accounts for the local periodicity, rather than relying on a global tempo assumption. Compared to existing PPTs, PLPDP particularly enhances the recall values at the cost of a lower precision, resulting in an overall improvement of F1-score for beat tracking in ASAP (from 0.473 to 0.493) and Maz-5 (from 0.595 to 0.838).

This paper addresses the optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The paper first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimiztion over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non-empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is NP-hard for MST games and derive a 2-approximation algorithm. Our work opens several directions for future research.

Composed Image Retrieval (CIR) aims to retrieve a target image based on a query composed of a reference image and a relative caption that describes the difference between the two images. The high effort and cost required for labeling datasets for CIR hamper the widespread usage of existing methods, as they rely on supervised learning. In this work, we propose a new task, Zero-Shot CIR (ZS-CIR), that aims to address CIR without requiring a labeled training dataset. Our approach, named zero-Shot composEd imAge Retrieval with textuaL invErsion (SEARLE), maps the visual features of the reference image into a pseudo-word token in CLIP token embedding space and integrates it with the relative caption. To support research on ZS-CIR, we introduce an open-domain benchmarking dataset named Composed Image Retrieval on Common Objects in context (CIRCO), which is the first dataset for CIR containing multiple ground truths for each query. The experiments show that SEARLE exhibits better performance than the baselines on the two main datasets for CIR tasks, FashionIQ and CIRR, and on the proposed CIRCO. The dataset, the code and the model are publicly available at //github.com/miccunifi/SEARLE.

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective on contingency planning, tailored to multi-agent scenarios in which a robot's actions impact the decisions of other agents and vice versa. The resulting contingency game allows the robot to efficiently interact with other agents by generating strategic motion plans conditioned on multiple possible intents for other actors in the scene. Contingency games are parameterized via a scalar variable which represents a future time when intent uncertainty will be resolved. By estimating this parameter online, we construct a game-theoretic motion planner that adapts to changing beliefs while anticipating future certainty. We show that existing variants of game-theoretic planning under uncertainty are readily obtained as special cases of contingency games, and we offer an efficient method for solving N-player contingency games with nonlinear dynamics and non-convex costs and constraints. Through a series of simulated autonomous driving scenarios, we demonstrate that plans generated via contingency games provide quantitative performance gains over game-theoretic motion plans that do not account for future uncertainty reduction.

Robotic agents performing domestic chores by natural language directives are required to master the complex job of navigating environment and interacting with objects in the environments. The tasks given to the agents are often composite thus are challenging as completing them require to reason about multiple subtasks, e.g., bring a cup of coffee. To address the challenge, we propose to divide and conquer it by breaking the task into multiple subgoals and attend to them individually for better navigation and interaction. We call it Multi-level Compositional Reasoning Agent (MCR-Agent). Specifically, we learn a three-level action policy. At the highest level, we infer a sequence of human-interpretable subgoals to be executed based on language instructions by a high-level policy composition controller. At the middle level, we discriminatively control the agent's navigation by a master policy by alternating between a navigation policy and various independent interaction policies. Finally, at the lowest level, we infer manipulation actions with the corresponding object masks using the appropriate interaction policy. Our approach not only generates human interpretable subgoals but also achieves 2.03% absolute gain to comparable state of the arts in the efficiency metric (PLWSR in unseen set) without using rule-based planning or a semantic spatial memory.

Sequential recommendation aims to leverage users' historical behaviors to predict their next interaction. Existing works have not yet addressed two main challenges in sequential recommendation. First, user behaviors in their rich historical sequences are often implicit and noisy preference signals, they cannot sufficiently reflect users' actual preferences. In addition, users' dynamic preferences often change rapidly over time, and hence it is difficult to capture user patterns in their historical sequences. In this work, we propose a graph neural network model called SURGE (short for SeqUential Recommendation with Graph neural nEtworks) to address these two issues. Specifically, SURGE integrates different types of preferences in long-term user behaviors into clusters in the graph by re-constructing loose item sequences into tight item-item interest graphs based on metric learning. This helps explicitly distinguish users' core interests, by forming dense clusters in the interest graph. Then, we perform cluster-aware and query-aware graph convolutional propagation and graph pooling on the constructed graph. It dynamically fuses and extracts users' current activated core interests from noisy user behavior sequences. We conduct extensive experiments on both public and proprietary industrial datasets. Experimental results demonstrate significant performance gains of our proposed method compared to state-of-the-art methods. Further studies on sequence length confirm that our method can model long behavioral sequences effectively and efficiently.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

Sentiment analysis is a widely studied NLP task where the goal is to determine opinions, emotions, and evaluations of users towards a product, an entity or a service that they are reviewing. One of the biggest challenges for sentiment analysis is that it is highly language dependent. Word embeddings, sentiment lexicons, and even annotated data are language specific. Further, optimizing models for each language is very time consuming and labor intensive especially for recurrent neural network models. From a resource perspective, it is very challenging to collect data for different languages. In this paper, we look for an answer to the following research question: can a sentiment analysis model trained on a language be reused for sentiment analysis in other languages, Russian, Spanish, Turkish, and Dutch, where the data is more limited? Our goal is to build a single model in the language with the largest dataset available for the task, and reuse it for languages that have limited resources. For this purpose, we train a sentiment analysis model using recurrent neural networks with reviews in English. We then translate reviews in other languages and reuse this model to evaluate the sentiments. Experimental results show that our robust approach of single model trained on English reviews statistically significantly outperforms the baselines in several different languages.

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