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The application of reinforcement learning in traffic signal control (TSC) has been extensively researched and yielded notable achievements. However, most existing works for TSC assume that traffic data from all surrounding intersections is fully and continuously available through sensors. In real-world applications, this assumption often fails due to sensor malfunctions or data loss, making TSC with missing data a critical challenge. To meet the needs of practical applications, we introduce DiffLight, a novel conditional diffusion model for TSC under data-missing scenarios in the offline setting. Specifically, we integrate two essential sub-tasks, i.e., traffic data imputation and decision-making, by leveraging a Partial Rewards Conditioned Diffusion (PRCD) model to prevent missing rewards from interfering with the learning process. Meanwhile, to effectively capture the spatial-temporal dependencies among intersections, we design a Spatial-Temporal transFormer (STFormer) architecture. In addition, we propose a Diffusion Communication Mechanism (DCM) to promote better communication and control performance under data-missing scenarios. Extensive experiments on five datasets with various data-missing scenarios demonstrate that DiffLight is an effective controller to address TSC with missing data. The code of DiffLight is released at //github.com/lokol5579/DiffLight-release.

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Quantization of Deep Neural Network (DNN) activations is a commonly used technique to reduce compute and memory demands during DNN inference, which can be particularly beneficial on resource-constrained devices. To achieve high accuracy, existing methods for quantizing activations rely on complex mathematical computations or perform extensive searches for the best hyper-parameters. However, these expensive operations are impractical on devices with limited computation capabilities, memory capacities, and energy budgets. Furthermore, many existing methods do not focus on sub-6-bit (or deep) quantization. To fill these gaps, in this paper we propose DQA (Deep Quantization of DNN Activations), a new method that focuses on sub-6-bit quantization of activations and leverages simple shifting-based operations and Huffman coding to be efficient and achieve high accuracy. We evaluate DQA with 3, 4, and 5-bit quantization levels and three different DNN models for two different tasks, image classification and image segmentation, on two different datasets. DQA shows significantly better accuracy (up to 29.28%) compared to the direct quantization method and the state-of-the-art NoisyQuant for sub-6-bit quantization.

Deep reinforcement learning (DRL) has emerged as an innovative solution for controlling legged robots in challenging environments using minimalist architectures. Traditional control methods for legged robots, such as inverse dynamics, either directly manage joint torques or use proportional-derivative (PD) controllers to regulate joint positions at a higher level. In case of DRL, direct torque control presents significant challenges, leading to a preference for joint position control. However, this approach necessitates careful adjustment of joint PD gains, which can limit both adaptability and efficiency. In this paper, we propose GainAdaptor, an adaptive gain control framework that autonomously tunes joint PD gains to enhance terrain adaptability and energy efficiency. The framework employs a dual-actor algorithm to dynamically adjust the PD gains based on varying ground conditions. By utilizing a divided action space, GainAdaptor efficiently learns stable and energy-efficient locomotion. We validate the effectiveness of the proposed method through experiments conducted on a Unitree Go1 robot, demonstrating improved locomotion performance across diverse terrains.

Deep reinforcement learning (DRL) has revolutionised quadruped robot locomotion, but existing control frameworks struggle to generalise beyond their training-induced observational scope, resulting in limited adaptability. In contrast, animals achieve exceptional adaptability through gait transition strategies, diverse gait utilisation, and seamless adjustment to immediate environmental demands. Inspired by these capabilities, we present a novel DRL framework that incorporates key attributes of animal locomotion: gait transition strategies, pseudo gait procedural memory, and adaptive motion adjustments. This approach enables our framework to achieve unparalleled adaptability, demonstrated through blind zero-shot deployment on complex terrains and recovery from critically unstable states. Our findings offer valuable insights into the biomechanics of animal locomotion, paving the way for robust, adaptable robotic systems.

We introduce the Coarse Payoff-Assessment Learning (CPAL) model, which captures reinforcement learning by boundedly rational decision-makers who focus on the aggregate outcomes of choosing among exogenously defined clusters of alternatives (similarity classes), rather than evaluating each alternative individually. Analyzing a smooth approximation of the model, we show that the learning dynamics exhibit steady-states corresponding to smooth Valuation Equilibria (Jehiel and Samet, 2007). We demonstrate the existence of multiple equilibria in decision trees with generic payoffs and establish the local asymptotic stability of pure equilibria when they occur. Conversely, when trivial choices featuring alternatives within the same similarity class yield sufficiently high payoffs, a unique mixed equilibrium emerges, characterized by indifferences between similarity classes, even under acute sensitivity to payoff differences. Finally, we prove that this unique mixed equilibrium is globally asymptotically stable under the CPAL dynamics.

Despite the efficiency of prompt learning in transferring vision-language models (VLMs) to downstream tasks, existing methods mainly learn the prompts in a coarse-grained manner where the learned prompt vectors are shared across all categories. Consequently, the tailored prompts often fail to discern class-specific visual concepts, thereby hindering the transferred performance for classes that share similar or complex visual attributes. Recent advances mitigate this challenge by leveraging external knowledge from Large Language Models (LLMs) to furnish class descriptions, yet incurring notable inference costs. In this paper, we introduce TextRefiner, a plug-and-play method to refine the text prompts of existing methods by leveraging the internal knowledge of VLMs. Particularly, TextRefiner builds a novel local cache module to encapsulate fine-grained visual concepts derivedfrom local tokens within the image branch. By aggregating and aligning the cached visual descriptions with the original output of the text branch, TextRefiner can efficiently refine and enrich the learned prompts from existing methods without relying on any external expertise. For example, it improves the performance of CoOp from 71.66 % to 76.94 % on 11 benchmarks, surpassing CoCoOp which introduces instance-wise features for text prompts. Equipped with TextRefiner, PromptKD achieves state-of-the-art performance and is efficient in inference. Our code is relesed at //github.com/xjjxmu/TextRefiner

Variational inequalities (VIs) are a broad class of optimization problems encompassing machine learning problems ranging from standard convex minimization to more complex scenarios like min-max optimization and computing the equilibria of multi-player games. In convex optimization, strong convexity allows for fast statistical learning rates requiring only $\Theta(1/\epsilon)$ stochastic first-order oracle calls to find an $\epsilon$-optimal solution, rather than the standard $\Theta(1/\epsilon^2)$ calls. In this paper, we explain how one can similarly obtain fast $\Theta(1/\epsilon)$ rates for learning VIs that satisfy strong monotonicity, a generalization of strong convexity. Specifically, we demonstrate that standard stability-based generalization arguments for convex minimization extend directly to VIs when the domain admits a small covering, or when the operator is integrable and suboptimality is measured by potential functions; such as when finding equilibria in multi-player games.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

There recently has been a surge of interest in developing a new class of deep learning (DL) architectures that integrate an explicit time dimension as a fundamental building block of learning and representation mechanisms. In turn, many recent results show that topological descriptors of the observed data, encoding information on the shape of the dataset in a topological space at different scales, that is, persistent homology of the data, may contain important complementary information, improving both performance and robustness of DL. As convergence of these two emerging ideas, we propose to enhance DL architectures with the most salient time-conditioned topological information of the data and introduce the concept of zigzag persistence into time-aware graph convolutional networks (GCNs). Zigzag persistence provides a systematic and mathematically rigorous framework to track the most important topological features of the observed data that tend to manifest themselves over time. To integrate the extracted time-conditioned topological descriptors into DL, we develop a new topological summary, zigzag persistence image, and derive its theoretical stability guarantees. We validate the new GCNs with a time-aware zigzag topological layer (Z-GCNETs), in application to traffic forecasting and Ethereum blockchain price prediction. Our results indicate that Z-GCNET outperforms 13 state-of-the-art methods on 4 time series datasets.

Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.

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