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We present an AI-assisted search tool, the "Design Concept Exploration Graph" ("D-Graph"). It assists automotive designers in creating an original design-concept phrase, that is, a combination of two adjectives that conveys product aesthetics. D-Graph retrieves adjectives from a ConceptNet knowledge graph as nodes and visualizes them in a dynamically scalable 3D graph as users explore words. The retrieval algorithm helps in finding unique words by ruling out overused words on the basis of word frequency from a large text corpus and words that are too similar between the two in a combination using the cosine similarity from ConceptNet Numberbatch word embeddings. Our experiment with participants in the automotive design field that used both the proposed D-Graph and a baseline tool for design-concept-phrase creation tasks suggested a positive difference in participants' self-evaluation on the phrases they created, though not significant. Experts' evaluations on the phrases did not show significant differences. Negative correlations between the cosine similarity of the two words in a design-concept phrase and the experts' evaluation were significant. Our qualitative analysis suggested the directions for further development of the tool that should help users in adhering to the strategy of creating compound phrases supported by computational linguistic principles.

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ConceptNet是免費提供的(de)語(yu)義網絡,旨(zhi)在幫助(zhu)計算機理解人們使用(yong)的(de)單詞的(de)含義。

Graph Convolutional Networks (GCNs) are one of the most popular architectures that are used to solve classification problems accompanied by graphical information. We present a rigorous theoretical understanding of the effects of graph convolutions in multi-layer networks. We study these effects through the node classification problem of a non-linearly separable Gaussian mixture model coupled with a stochastic block model. First, we show that a single graph convolution expands the regime of the distance between the means where multi-layer networks can classify the data by a factor of at least $1/\sqrt[4]{\mathbb{E}{\rm deg}}$, where $\mathbb{E}{\rm deg}$ denotes the expected degree of a node. Second, we show that with a slightly stronger graph density, two graph convolutions improve this factor to at least $1/\sqrt[4]{n}$, where $n$ is the number of nodes in the graph. Finally, we provide both theoretical and empirical insights into the performance of graph convolutions placed in different combinations among the layers of a network, concluding that the performance is mutually similar for all combinations of the placement. We present extensive experiments on both synthetic and real-world data that illustrate our results.

Prior studies in privacy policies frame the question answering (QA) tasks as identifying the most relevant text segment or a list of sentences from the policy document for a user query. However, annotating such a dataset is challenging as it requires specific domain expertise (e.g., law academics). Even if we manage a small-scale one, a bottleneck that remains is that the labeled data are heavily imbalanced (only a few segments are relevant) --limiting the gain in this domain. Therefore, in this paper, we develop a novel data augmentation framework based on ensembling retriever models that captures the relevant text segments from unlabeled policy documents and expand the positive examples in the training set. In addition, to improve the diversity and quality of the augmented data, we leverage multiple pre-trained language models (LMs) and cascaded them with noise reduction oracles. Using our augmented data on the PrivacyQA benchmark, we elevate the existing baseline by a large margin (10\% F1) and achieve a new state-of-the-art F1 score of 50\%. Our ablation studies provide further insights into the effectiveness of our approach.

Randomized field experiments are the gold standard for evaluating the impact of software changes on customers. In the online domain, randomization has been the main tool to ensure exchangeability. However, due to the different deployment conditions and the high dependence on the surrounding environment, designing experiments for automotive software needs to consider a higher number of restricted variables to ensure conditional exchangeability. In this paper, we show how at Volvo Cars we utilize causal graphical models to design experiments and explicitly communicate the assumptions of experiments. These graphical models are used to further assess the experiment validity, compute direct and indirect causal effects, and reason on the transportability of the causal conclusions.

Approximately 50% of development resources are devoted to UI development tasks [9]. Occupying a large proportion of development resources, developing icons can be a time-consuming task, because developers need to consider not only effective implementation methods but also easy-to-understand descriptions. In this paper, we present Auto-Icon+, an approach for automatically generating readable and efficient code for icons from design artifacts. According to our interviews to understand the gap between designers (icons are assembled from multiple components) and developers (icons as single images), we apply a heuristic clustering algorithm to compose the components into an icon image. We then propose an approach based on a deep learning model and computer vision methods to convert the composed icon image to fonts with descriptive labels, thereby reducing the laborious manual effort for developers and facilitating UI development. We quantitatively evaluate the quality of our method in the real world UI development environment and demonstrate that our method offers developers accurate, efficient, readable, and usable code for icon designs, in terms of saving 65.2% implementing time.

Data augmentations are effective in improving the invariance of learning machines. We argue that the corechallenge of data augmentations lies in designing data transformations that preserve labels. This is relativelystraightforward for images, but much more challenging for graphs. In this work, we propose GraphAug, a novelautomated data augmentation method aiming at computing label-invariant augmentations for graph classification.Instead of using uniform transformations as in existing studies, GraphAug uses an automated augmentationmodel to avoid compromising critical label-related information of the graph, thereby producing label-invariantaugmentations at most times. To ensure label-invariance, we develop a training method based on reinforcementlearning to maximize an estimated label-invariance probability. Comprehensive experiments show that GraphAugoutperforms previous graph augmentation methods on various graph classification tasks.

Video search has become the main routine for users to discover videos relevant to a text query on large short-video sharing platforms. During training a query-video bi-encoder model using online search logs, we identify a modality bias phenomenon that the video encoder almost entirely relies on text matching, neglecting other modalities of the videos such as vision, audio. This modality imbalanceresults from a) modality gap: the relevance between a query and a video text is much easier to learn as the query is also a piece of text, with the same modality as the video text; b) data bias: most training samples can be solved solely by text matching. Here we share our practices to improve the first retrieval stage including our solution for the modality imbalance issue. We propose MBVR (short for Modality Balanced Video Retrieval) with two key components: manually generated modality-shuffled (MS) samples and a dynamic margin (DM) based on visual relevance. They can encourage the video encoder to pay balanced attentions to each modality. Through extensive experiments on a real world dataset, we show empirically that our method is both effective and efficient in solving modality bias problem. We have also deployed our MBVR in a large video platform and observed statistically significant boost over a highly optimized baseline in an A/B test and manual GSB evaluations.

We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards that are based on the distance of nearest neighbors in the low dimensional representational space to gauge novelty. We then leverage these intrinsic rewards for sample-efficient exploration with planning routines in representational space for hard exploration tasks with sparse rewards. One key element of our approach is the use of information theoretic principles to shape our representations in a way so that our novelty reward goes beyond pixel similarity. We test our approach on a number of maze tasks, as well as a control problem and show that our exploration approach is more sample-efficient compared to strong baselines.

Knowledge graph (KG) representation learning aims to encode entities and relations into dense continuous vector spaces such that knowledge contained in a dataset could be consistently represented. Dense embeddings trained from KG datasets benefit a variety of downstream tasks such as KG completion and link prediction. However, existing KG embedding methods fell short to provide a systematic solution for the global consistency of knowledge representation. We developed a mathematical language for KG based on an observation of their inherent algebraic structure, which we termed as Knowledgebra. By analyzing five distinct algebraic properties, we proved that the semigroup is the most reasonable algebraic structure for the relation embedding of a general knowledge graph. We implemented an instantiation model, SemE, using simple matrix semigroups, which exhibits state-of-the-art performance on standard datasets. Moreover, we proposed a regularization-based method to integrate chain-like logic rules derived from human knowledge into embedding training, which further demonstrates the power of the developed language. As far as we know, by applying abstract algebra in statistical learning, this work develops the first formal language for general knowledge graphs, and also sheds light on the problem of neural-symbolic integration from an algebraic perspective.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

In this paper, we propose a deep reinforcement learning framework called GCOMB to learn algorithms that can solve combinatorial problems over large graphs. GCOMB mimics the greedy algorithm in the original problem and incrementally constructs a solution. The proposed framework utilizes Graph Convolutional Network (GCN) to generate node embeddings that predicts the potential nodes in the solution set from the entire node set. These embeddings enable an efficient training process to learn the greedy policy via Q-learning. Through extensive evaluation on several real and synthetic datasets containing up to a million nodes, we establish that GCOMB is up to 41% better than the state of the art, up to seven times faster than the greedy algorithm, robust and scalable to large dynamic networks.

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