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In consumer theory, ranking available objects by means of preference relations yields the most common description of individual choices. However, preference-based models assume that individuals: (1) give their preferences only between pairs of objects; (2) are always able to pick the best preferred object. In many situations, they may be instead choosing out of a set with more than two elements and, because of lack of information and/or incomparability (objects with contradictory characteristics), they may not able to select a single most preferred object. To address these situations, we need a choice-model which allows an individual to express a set-valued choice. Choice functions provide such a mathematical framework. We propose a Gaussian Process model to learn choice functions from choice-data. The proposed model assumes a multiple utility representation of a choice function based on the concept of Pareto rationalization, and derives a strategy to learn both the number and the values of these latent multiple utilities. Simulation experiments demonstrate that the proposed model outperforms the state-of-the-art methods.

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In the last few years, many works have tried to explain the predictions of deep learning models. Few methods, however, have been proposed to verify the accuracy or faithfulness of these explanations. Recently, influence functions, which is a method that approximates the effect that leave-one-out training has on the loss function, has been shown to be fragile. The proposed reason for their fragility remains unclear. Although previous work suggests the use of regularization to increase robustness, this does not hold in all cases. In this work, we seek to investigate the experiments performed in the prior work in an effort to understand the underlying mechanisms of influence function fragility. First, we verify influence functions using procedures from the literature under conditions where the convexity assumptions of influence functions are met. Then, we relax these assumptions and study the effects of non-convexity by using deeper models and more complex datasets. Here, we analyze the key metrics and procedures that are used to validate influence functions. Our results indicate that the validation procedures may cause the observed fragility.

We study the complexity of high-dimensional approximation in the $L_2$-norm when different classes of information are available; we compare the power of function evaluations with the power of arbitrary continuous linear measurements. Here, we discuss the situation when the number of linear measurements required to achieve an error $\varepsilon \in (0,1)$ in dimension $d\in\mathbb{N}$ depends only poly-logarithmically on $\varepsilon^{-1}$. This corresponds to an exponential order of convergence of the approximation error, which often happens in applications. However, it does not mean that the high-dimensional approximation problem is easy, the main difficulty usually lies within the dependence on the dimension $d$. We determine to which extent the required amount of information changes, if we allow only function evaluation instead of arbitrary linear information. It turns out that in this case we only lose very little, and we can even restrict to linear algorithms. In particular, several notions of tractability hold simultaneously for both types of available information.

Offline RL methods have been shown to reduce the need for environment interaction by training agents using offline collected episodes. However, these methods typically require action information to be logged during data collection, which can be difficult or even impossible in some practical cases. In this paper, we investigate the potential of using action-free offline datasets to improve online reinforcement learning, name this problem Reinforcement Learning with Action-Free Offline Pretraining (AFP-RL). We introduce Action-Free Guide (AF-Guide), a method that guides online training by extracting knowledge from action-free offline datasets. AF-Guide consists of an Action-Free Decision Transformer (AFDT) implementing a variant of Upside-Down Reinforcement Learning. It learns to plan the next states from the offline dataset, and a Guided Soft Actor-Critic (Guided SAC) that learns online with guidance from AFDT. Experimental results show that AF-Guide can improve sample efficiency and performance in online training thanks to the knowledge from the action-free offline dataset. Code is available at //github.com/Vision-CAIR/AF-Guide.

When dealing with deep neural network (DNN) applications on edge devices, continuously updating the model is important. Although updating a model with real incoming data is ideal, using all of them is not always feasible due to limits, such as labeling and communication costs. Thus, it is necessary to filter and select the data to use for training (i.e., active learning) on the device. In this paper, we formalize a practical active learning problem for DNNs on edge devices and propose a general task-agnostic framework to tackle this problem, which reduces it to a stream submodular maximization. This framework is light enough to be run with low computational resources, yet provides solutions whose quality is theoretically guaranteed thanks to the submodular property. Through this framework, we can configure data selection criteria flexibly, including using methods proposed in previous active learning studies. We evaluate our approach on both classification and object detection tasks in a practical setting to simulate a real-life scenario. The results of our study show that the proposed framework outperforms all other methods in both tasks, while running at a practical speed on real devices.

The success of a football team depends on various individual skills and performances of the selected players as well as how cohesively they perform. This work proposes a two-stage process for selecting optimal playing eleven of a football team from its pool of available players. In the first stage, for the reference team, a LASSO-induced modified trinomial logistic regression model is derived to analyze the probabilities of the three possible outcomes. The model takes into account strengths of the players in the team as well as those of the opponent, home advantage, and also the effects of individual players and player combinations beyond the recorded performances of these players. Careful use of the LASSO technique acts as an appropriate enabler of the player selection exercise while keeping the number of variables at a reasonable level. Then, in the second stage, a GRASP-type meta-heuristic is implemented for the team selection which maximizes the probability of win for the team. The work is illustrated with English Premier League data from 2008/09 to 2015/16. The application demonstrates that the model in the first stage furnishes valuable insights about the deciding factors for different teams whereas the optimization steps can be effectively used to determine the best possible starting lineup under various circumstances. Based on the adopted model and methodology, we propose a measure of efficiency in team selection by the team management and analyze the performance of EPL teams on this front.

Although federated learning has made awe-inspiring advances, most studies have assumed that the client's data are fully labeled. However, in a real-world scenario, every client may have a significant amount of unlabeled instances. Among the various approaches to utilizing unlabeled data, a federated active learning framework has emerged as a promising solution. In the decentralized setting, there are two types of available query selector models, namely 'global' and 'local-only' models, but little literature discusses their performance dominance and its causes. In this work, we first demonstrate that the superiority of two selector models depends on the global and local inter-class diversity. Furthermore, we observe that the global and local-only models are the keys to resolving the imbalance of each side. Based on our findings, we propose LoGo, a FAL sampling strategy robust to varying local heterogeneity levels and global imbalance ratio, that integrates both models by two steps of active selection scheme. LoGo consistently outperforms six active learning strategies in the total number of 38 experimental settings.

Learning on big data brings success for artificial intelligence (AI), but the annotation and training costs are expensive. In future, learning on small data is one of the ultimate purposes of AI, which requires machines to recognize objectives and scenarios relying on small data as humans. A series of machine learning models is going on this way such as active learning, few-shot learning, deep clustering. However, there are few theoretical guarantees for their generalization performance. Moreover, most of their settings are passive, that is, the label distribution is explicitly controlled by one specified sampling scenario. This survey follows the agnostic active sampling under a PAC (Probably Approximately Correct) framework to analyze the generalization error and label complexity of learning on small data using a supervised and unsupervised fashion. With these theoretical analyses, we categorize the small data learning models from two geometric perspectives: the Euclidean and non-Euclidean (hyperbolic) mean representation, where their optimization solutions are also presented and discussed. Later, some potential learning scenarios that may benefit from small data learning are then summarized, and their potential learning scenarios are also analyzed. Finally, some challenging applications such as computer vision, natural language processing that may benefit from learning on small data are also surveyed.

Neural networks have shown tremendous growth in recent years to solve numerous problems. Various types of neural networks have been introduced to deal with different types of problems. However, the main goal of any neural network is to transform the non-linearly separable input data into more linearly separable abstract features using a hierarchy of layers. These layers are combinations of linear and nonlinear functions. The most popular and common non-linearity layers are activation functions (AFs), such as Logistic Sigmoid, Tanh, ReLU, ELU, Swish and Mish. In this paper, a comprehensive overview and survey is presented for AFs in neural networks for deep learning. Different classes of AFs such as Logistic Sigmoid and Tanh based, ReLU based, ELU based, and Learning based are covered. Several characteristics of AFs such as output range, monotonicity, and smoothness are also pointed out. A performance comparison is also performed among 18 state-of-the-art AFs with different networks on different types of data. The insights of AFs are presented to benefit the researchers for doing further research and practitioners to select among different choices. The code used for experimental comparison is released at: \url{//github.com/shivram1987/ActivationFunctions}.

This book develops an effective theory approach to understanding deep neural networks of practical relevance. Beginning from a first-principles component-level picture of networks, we explain how to determine an accurate description of the output of trained networks by solving layer-to-layer iteration equations and nonlinear learning dynamics. A main result is that the predictions of networks are described by nearly-Gaussian distributions, with the depth-to-width aspect ratio of the network controlling the deviations from the infinite-width Gaussian description. We explain how these effectively-deep networks learn nontrivial representations from training and more broadly analyze the mechanism of representation learning for nonlinear models. From a nearly-kernel-methods perspective, we find that the dependence of such models' predictions on the underlying learning algorithm can be expressed in a simple and universal way. To obtain these results, we develop the notion of representation group flow (RG flow) to characterize the propagation of signals through the network. By tuning networks to criticality, we give a practical solution to the exploding and vanishing gradient problem. We further explain how RG flow leads to near-universal behavior and lets us categorize networks built from different activation functions into universality classes. Altogether, we show that the depth-to-width ratio governs the effective model complexity of the ensemble of trained networks. By using information-theoretic techniques, we estimate the optimal aspect ratio at which we expect the network to be practically most useful and show how residual connections can be used to push this scale to arbitrary depths. With these tools, we can learn in detail about the inductive bias of architectures, hyperparameters, and optimizers.

Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having previous knowledge about the environment model or not. In this paper, we present a comprehensive study on Reinforcement Learning focusing on various dimensions including challenges, the recent development of different state-of-the-art techniques, and future directions. The fundamental objective of this paper is to provide a framework for the presentation of available methods of reinforcement learning that is informative enough and simple to follow for the new researchers and academics in this domain considering the latest concerns. First, we illustrated the core techniques of reinforcement learning in an easily understandable and comparable way. Finally, we analyzed and depicted the recent developments in reinforcement learning approaches. My analysis pointed out that most of the models focused on tuning policy values rather than tuning other things in a particular state of reasoning.

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