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We investigate parameter-efficient fine-tuning (PEFT) methods that can provide good accuracy under limited computational and memory budgets in the context of large language models (LLMs). We present a new PEFT method called Robust Adaptation (RoSA) inspired by robust principal component analysis that jointly trains $\textit{low-rank}$ and $\textit{highly-sparse}$ components on top of a set of fixed pretrained weights to efficiently approximate the performance of a full-fine-tuning (FFT) solution. Across a series of challenging generative tasks such as grade-school math and SQL query generation, which require fine-tuning for good performance, we show that RoSA outperforms LoRA, pure sparse fine-tuning, and alternative hybrid methods at the same parameter budget, and can even recover the performance of FFT on some tasks. We provide system support for RoSA to complement the training algorithm, specifically in the form of sparse GPU kernels which enable memory- and computationally-efficient training, and show that it is also compatible with low-precision base weights, resulting in the first joint representation combining quantization, low-rank and sparse approximations. Our code is accessible at //github.com/IST-DASLab/RoSA.

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Audio-visual speech separation methods aim to integrate different modalities to generate high-quality separated speech, thereby enhancing the performance of downstream tasks such as speech recognition. Most existing state-of-the-art (SOTA) models operate in the time domain. However, their overly simplistic approach to modeling acoustic features often necessitates larger and more computationally intensive models in order to achieve SOTA performance. In this paper, we present a novel time-frequency domain audio-visual speech separation method: Recurrent Time-Frequency Separation Network (RTFS-Net), which applies its algorithms on the complex time-frequency bins yielded by the Short-Time Fourier Transform. We model and capture the time and frequency dimensions of the audio independently using a multi-layered RNN along each dimension. Furthermore, we introduce a unique attention-based fusion technique for the efficient integration of audio and visual information, and a new mask separation approach that takes advantage of the intrinsic spectral nature of the acoustic features for a clearer separation. RTFS-Net outperforms the prior SOTA method in both inference speed and separation quality while reducing the number of parameters by 90% and MACs by 83%. This is the first time-frequency domain audio-visual speech separation method to outperform all contemporary time-domain counterparts.

Face presentation attacks (FPA), also known as face spoofing, have brought increasing concerns to the public through various malicious applications, such as financial fraud and privacy leakage. Therefore, safeguarding face recognition systems against FPA is of utmost importance. Although existing learning-based face anti-spoofing (FAS) models can achieve outstanding detection performance, they lack generalization capability and suffer significant performance drops in unforeseen environments. Many methodologies seek to use auxiliary modality data (e.g., depth and infrared maps) during the presentation attack detection (PAD) to address this limitation. However, these methods can be limited since (1) they require specific sensors such as depth and infrared cameras for data capture, which are rarely available on commodity mobile devices, and (2) they cannot work properly in practical scenarios when either modality is missing or of poor quality. In this paper, we devise an accurate and robust MultiModal Mobile Face Anti-Spoofing system named M3FAS to overcome the issues above. The primary innovation of this work lies in the following aspects: (1) To achieve robust PAD, our system combines visual and auditory modalities using three commonly available sensors: camera, speaker, and microphone; (2) We design a novel two-branch neural network with three hierarchical feature aggregation modules to perform cross-modal feature fusion; (3). We propose a multi-head training strategy, allowing the model to output predictions from the vision, acoustic, and fusion heads, resulting in a more flexible PAD. Extensive experiments have demonstrated the accuracy, robustness, and flexibility of M3FAS under various challenging experimental settings. The source code and dataset are available at: //github.com/ChenqiKONG/M3FAS/

Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by the necessity to manage appearance and disappearance, drastic scale changes, and ensure consistency for instances across frames. These challenges hinder the development of video generation that can faithfully mimic real-world complexity, limiting utility for applications requiring high-level realism and controllability, including advanced scene simulation and training of perception systems. To address that, we propose TrackDiffusion, a novel video generation framework affording fine-grained trajectory-conditioned motion control via diffusion models, which facilitates the precise manipulation of the object trajectories and interactions, overcoming the prevalent limitation of scale and continuity disruptions. A pivotal component of TrackDiffusion is the instance enhancer, which explicitly ensures inter-frame consistency of multiple objects, a critical factor overlooked in the current literature. Moreover, we demonstrate that generated video sequences by our TrackDiffusion can be used as training data for visual perception models. To the best of our knowledge, this is the first work to apply video diffusion models with tracklet conditions and demonstrate that generated frames can be beneficial for improving the performance of object trackers.

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian representation and handles severe motion-blurred images with inaccurate camera poses to achieve high-quality scene reconstruction. Our method models the physical image formation process of motion-blurred images and jointly learns the parameters of Gaussians while recovering camera motion trajectories during exposure time. In our experiments, we demonstrate that BAD-Gaussians not only achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods on both synthetic and real datasets but also enables real-time rendering capabilities. Our project page and source code is available at //lingzhezhao.github.io/BAD-Gaussians/

Emotion is vital to information and message processing, playing a key role in attitude formation. Consequently, creating a mood that evokes an emotional response is essential to any compelling piece of outreach communication. Many nonprofits and charities, despite having established messages, face challenges in creating advocacy campaign videos for social media. It requires significant creative and cognitive efforts to ensure that videos achieve the desired mood across multiple dimensions: script, visuals, and audio. We introduce MoodSmith, an AI-powered system that helps users explore mood possibilities for their message and create advocacy campaigns that are mood-consistent across dimensions. To achieve this, MoodSmith uses emotive language and plotlines for scripts, artistic style and color palette for visuals, and positivity and energy for audio. Our studies show that MoodSmith can effectively achieve a variety of moods, and the produced videos are consistent across media dimensions.

We introduce AO-Grasp, a grasp proposal method that generates 6 DoF grasps that enable robots to interact with articulated objects, such as opening and closing cabinets and appliances. AO-Grasp consists of two main contributions: the AO-Grasp Model and the AO-Grasp Dataset. Given a segmented partial point cloud of a single articulated object, the AO-Grasp Model predicts the best grasp points on the object with an Actionable Grasp Point Predictor. Then, it finds corresponding grasp orientations for each of these points, resulting in stable and actionable grasp proposals. We train the AO-Grasp Model on our new AO-Grasp Dataset, which contains 78K actionable parallel-jaw grasps on synthetic articulated objects. In simulation, AO-Grasp achieves a 45.0 % grasp success rate, whereas the highest performing baseline achieves a 35.0% success rate. Additionally, we evaluate AO-Grasp on 120 real-world scenes of objects with varied geometries, articulation axes, and joint states, where AO-Grasp produces successful grasps on 67.5% of scenes, while the baseline only produces successful grasps on 33.3% of scenes. To the best of our knowledge, AO-Grasp is the first method for generating 6 DoF grasps on articulated objects directly from partial point clouds without requiring part detection or hand-designed grasp heuristics. Project website: //stanford-iprl-lab.github.io/ao-grasp

Recent singing-voice-synthesis (SVS) methods have achieved remarkable audio quality and naturalness, yet they lack the capability to control the style attributes of the synthesized singing explicitly. We propose Prompt-Singer, the first SVS method that enables attribute controlling on singer gender, vocal range and volume with natural language. We adopt a model architecture based on a decoder-only transformer with a multi-scale hierarchy, and design a range-melody decoupled pitch representation that enables text-conditioned vocal range control while keeping melodic accuracy. Furthermore, we explore various experiment settings, including different types of text representations, text encoder fine-tuning, and introducing speech data to alleviate data scarcity, aiming to facilitate further research. Experiments show that our model achieves favorable controlling ability and audio quality. Audio samples are available at //prompt-singer.github.io .

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

Recurrent neural nets (RNN) and convolutional neural nets (CNN) are widely used on NLP tasks to capture the long-term and local dependencies, respectively. Attention mechanisms have recently attracted enormous interest due to their highly parallelizable computation, significantly less training time, and flexibility in modeling dependencies. We propose a novel attention mechanism in which the attention between elements from input sequence(s) is directional and multi-dimensional (i.e., feature-wise). A light-weight neural net, "Directional Self-Attention Network (DiSAN)", is then proposed to learn sentence embedding, based solely on the proposed attention without any RNN/CNN structure. DiSAN is only composed of a directional self-attention with temporal order encoded, followed by a multi-dimensional attention that compresses the sequence into a vector representation. Despite its simple form, DiSAN outperforms complicated RNN models on both prediction quality and time efficiency. It achieves the best test accuracy among all sentence encoding methods and improves the most recent best result by 1.02% on the Stanford Natural Language Inference (SNLI) dataset, and shows state-of-the-art test accuracy on the Stanford Sentiment Treebank (SST), Multi-Genre natural language inference (MultiNLI), Sentences Involving Compositional Knowledge (SICK), Customer Review, MPQA, TREC question-type classification and Subjectivity (SUBJ) datasets.

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