The rapid growth of 3D Gaussian Splatting (3DGS) has revolutionized neural rendering, enabling real-time production of high-quality renderings. However, the previous 3DGS-based methods have limitations in urban scenes due to reliance on initial Structure-from-Motion(SfM) points and difficulties in rendering distant, sky and low-texture areas. To overcome these challenges, we propose a hybrid optimization method named HO-Gaussian, which combines a grid-based volume with the 3DGS pipeline. HO-Gaussian eliminates the dependency on SfM point initialization, allowing for rendering of urban scenes, and incorporates the Point Densitification to enhance rendering quality in problematic regions during training. Furthermore, we introduce Gaussian Direction Encoding as an alternative for spherical harmonics in the rendering pipeline, which enables view-dependent color representation. To account for multi-camera systems, we introduce neural warping to enhance object consistency across different cameras. Experimental results on widely used autonomous driving datasets demonstrate that HO-Gaussian achieves photo-realistic rendering in real-time on multi-camera urban datasets.
The newly proposed Generalized Referring Expression Segmentation (GRES) amplifies the formulation of classic RES by involving multiple/non-target scenarios. Recent approaches focus on optimizing the last modality-fused feature which is directly utilized for segmentation and object-existence identification. However, the attempt to integrate all-grained information into a single joint representation is impractical in GRES due to the increased complexity of the spatial relationships among instances and deceptive text descriptions. Furthermore, the subsequent binary target justification across all referent scenarios fails to specify their inherent differences, leading to ambiguity in object understanding. To address the weakness, we propose a $\textbf{H}$ierarchical Semantic $\textbf{D}$ecoding with $\textbf{C}$ounting Assistance framework (HDC). It hierarchically transfers complementary modality information across granularities, and then aggregates each well-aligned semantic correspondence for multi-level decoding. Moreover, with complete semantic context modeling, we endow HDC with explicit counting capability to facilitate comprehensive object perception in multiple/single/non-target settings. Experimental results on gRefCOCO, Ref-ZOM, R-RefCOCO, and RefCOCO benchmarks demonstrate the effectiveness and rationality of HDC which outperforms the state-of-the-art GRES methods by a remarkable margin. Code will be available $\href{//github.com/RobertLuo1/HDC}{here}$.
The rapid advancements in Large Language Models (LLMs) have revolutionized natural language processing, with GPTs, customized versions of ChatGPT available on the GPT Store, emerging as a prominent technology for specific domains and tasks. To support academic research on GPTs, we introduce GPTZoo, a large-scale dataset comprising 730,420 GPT instances. Each instance includes rich metadata with 21 attributes describing its characteristics, as well as instructions, knowledge files, and third-party services utilized during its development. GPTZoo aims to provide researchers with a comprehensive and readily available resource to study the real-world applications, performance, and potential of GPTs. To facilitate efficient retrieval and analysis of GPTs, we also developed an automated command-line interface (CLI) that supports keyword-based searching of the dataset. To promote open research and innovation, the GPTZoo dataset will undergo continuous updates, and we are granting researchers public access to GPTZoo and its associated tools.
LLMs are computationally expensive to pre-train due to their large scale. Model growth emerges as a promising approach by leveraging smaller models to accelerate the training of larger ones. However, the viability of these model growth methods in efficient LLM pre-training remains underexplored. This work identifies three critical $\underline{\textit{O}}$bstacles: ($\textit{O}$1) lack of comprehensive evaluation, ($\textit{O}$2) untested viability for scaling, and ($\textit{O}$3) lack of empirical guidelines. To tackle $\textit{O}$1, we summarize existing approaches into four atomic growth operators and systematically evaluate them in a standardized LLM pre-training setting. Our findings reveal that a depthwise stacking operator, called $G_{\text{stack}}$, exhibits remarkable acceleration in training, leading to decreased loss and improved overall performance on eight standard NLP benchmarks compared to strong baselines. Motivated by these promising results, we conduct extensive experiments to delve deeper into $G_{\text{stack}}$ to address $\textit{O}$2 and $\textit{O}$3. For $\textit{O}$2 (untested scalability), our study shows that $G_{\text{stack}}$ is scalable and consistently performs well, with experiments up to 7B LLMs after growth and pre-training LLMs with 750B tokens. For example, compared to a conventionally trained 7B model using 300B tokens, our $G_{\text{stack}}$ model converges to the same loss with 194B tokens, resulting in a 54.6\% speedup. We further address $\textit{O}$3 (lack of empirical guidelines) by formalizing guidelines to determine growth timing and growth factor for $G_{\text{stack}}$, making it practical in general LLM pre-training. We also provide in-depth discussions and comprehensive ablation studies of $G_{\text{stack}}$. Our code and pre-trained model are available at $\href{//llm-stacking.github.io/}{//llm-stacking.github.io/}$.
Language models (LMs) have long been used to improve results of automatic speech recognition (ASR) systems, but they are unaware of the errors that ASR systems make. Error correction models are designed to fix ASR errors, however, they showed little improvement over traditional LMs mainly due to the lack of supervised training data. In this paper, we present Denoising LM (DLM), which is a $\textit{scaled}$ error correction model trained with vast amounts of synthetic data, significantly exceeding prior attempts meanwhile achieving new state-of-the-art ASR performance. We use text-to-speech (TTS) systems to synthesize audio, which is fed into an ASR system to produce noisy hypotheses, which are then paired with the original texts to train the DLM. DLM has several $\textit{key ingredients}$: (i) up-scaled model and data; (ii) usage of multi-speaker TTS systems; (iii) combination of multiple noise augmentation strategies; and (iv) new decoding techniques. With a Transformer-CTC ASR, DLM achieves 1.5% word error rate (WER) on $\textit{test-clean}$ and 3.3% WER on $\textit{test-other}$ on Librispeech, which to our knowledge are the best reported numbers in the setting where no external audio data are used and even match self-supervised methods which use external audio data. Furthermore, a single DLM is applicable to different ASRs, and greatly surpassing the performance of conventional LM based beam-search rescoring. These results indicate that properly investigated error correction models have the potential to replace conventional LMs, holding the key to a new level of accuracy in ASR systems.
The field of causal Machine Learning (ML) has made significant strides in recent years. Notable breakthroughs include methods such as meta learners (arXiv:1706.03461v6) and heterogeneous doubly robust estimators (arXiv:2004.14497) introduced in the last five years. Despite these advancements, the field still faces challenges, particularly in managing tightly coupled systems where both the causal treatment variable and a confounding covariate must serve as key decision-making indicators. This scenario is common in applications of causal ML for marketing, such as marketing segmentation and incremental marketing uplift. In this work, we present our formally proven algorithm, iterative causal segmentation, to address this issue.
SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure detection. To address these issues, we introduce NGM-SLAM, the first 3DGS based SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We utilize neural radiance field submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate hole filling and high-quality scene expression, supporting monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.
The rapid progress in Multimodal Large Language Models (MLLMs) has significantly advanced their ability to process and understand complex visual and textual information. However, the integration of multiple images and extensive textual contexts remains a challenge due to the inherent limitation of the models' capacity to handle long input sequences efficiently. In this paper, we introduce SEEKER, a multimodal large language model designed to tackle this issue. SEEKER aims to optimize the compact encoding of long text by compressing the text sequence into the visual pixel space via images, enabling the model to handle long text within a fixed token-length budget efficiently. Our empirical experiments on six long-context multimodal tasks demonstrate that SEEKER can leverage fewer image tokens to convey the same amount of textual information compared with the OCR-based approach, and is more efficient in understanding long-form multimodal input and generating long-form textual output, outperforming all existing proprietary and open-source MLLMs by large margins.
Training large Deep Neural Network (DNN) models requires thousands of GPUs for days or weeks at a time. At these scales, failures are frequent and can have a big impact on training throughput. Restoring performance using spare GPU servers becomes increasingly expensive as models grow. SlipStream is a system for efficient DNN training in the presence of failures, without using spare servers. It exploits the functional redundancy inherent in distributed training systems -- servers hold the same model parameters across data-parallel groups -- as well as the bubbles in the pipeline schedule within each data-parallel group. SlipStream dynamically re-routes the work of a failed server to its data-parallel peers, ensuring continuous training despite multiple failures. However, re-routing work leads to imbalances across pipeline stages that degrades training throughput. SlipStream introduces two optimizations that allow re-routed work to execute within bubbles of the original pipeline schedule. First, it decouples the backward pass computation into two phases. Second, it staggers the execution of the optimizer step across pipeline stages. Combined, these optimizations enable schedules that minimize or even eliminate training throughput degradation during failures. We describe a prototype for SlipStream and show that it achieves high training throughput under multiple failures, outperforming recent proposals for fault-tolerant training such as Oobleck and Bamboo by up to 1.46x and 1.64x, respectively.
The rapid expansion of Location-Based Social Networks (LBSNs) has highlighted the importance of effective next Point-of-Interest (POI) recommendations, which leverage historical check-in data to predict users' next POIs to visit. Traditional centralized deep neural networks (DNNs) offer impressive POI recommendation performance but face challenges due to privacy concerns and limited timeliness. In response, on-device POI recommendations have been introduced, utilizing federated learning (FL) and decentralized approaches to ensure privacy and recommendation timeliness. However, these methods often suffer from computational strain on devices and struggle to adapt to new users and regions. This paper introduces a novel collaborative learning framework, Diffusion-Based Cloud-Edge-Device Collaborative Learning for Next POI Recommendations (DCPR), leveraging the diffusion model known for its success across various domains. DCPR operates with a cloud-edge-device architecture to offer region-specific and highly personalized POI recommendations while reducing on-device computational burdens. DCPR minimizes on-device computational demands through a unique blend of global and local learning processes. Our evaluation with two real-world datasets demonstrates DCPR's superior performance in recommendation accuracy, efficiency, and adaptability to new users and regions, marking a significant step forward in on-device POI recommendation technology.
With the advent of Large Language Models (LLMs), the potential of Retrieval Augmented Generation (RAG) techniques have garnered considerable research attention. Numerous novel algorithms and models have been introduced to enhance various aspects of RAG systems. However, the absence of a standardized framework for implementation, coupled with the inherently intricate RAG process, makes it challenging and time-consuming for researchers to compare and evaluate these approaches in a consistent environment. Existing RAG toolkits like LangChain and LlamaIndex, while available, are often heavy and unwieldy, failing to meet the personalized needs of researchers. In response to this challenge, we propose FlashRAG, an efficient and modular open-source toolkit designed to assist researchers in reproducing existing RAG methods and in developing their own RAG algorithms within a unified framework. Our toolkit implements 12 advanced RAG methods and has gathered and organized 32 benchmark datasets. Our toolkit has various features, including customizable modular framework, rich collection of pre-implemented RAG works, comprehensive datasets, efficient auxiliary pre-processing scripts, and extensive and standard evaluation metrics. Our toolkit and resources are available at //github.com/RUC-NLPIR/FlashRAG.