亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Linear arrangements of graphs are a well-known type of graph labeling and are found at the heart of many important computational problems, such as the Minimum Linear Arrangement Problem (minLA). A linear arrangement is usually defined as a permutation of the $n$ vertices of a graph. An intuitive geometric setting is that of vertices lying on consecutive integer positions in the real line, starting at 1; edges are typically drawn as semicircles above the real line. In this paper we study the Maximum Linear Arrangement problem (MaxLA), the maximization variant of minLA and a less studied problem than minLA. We a devise new characterization of maximum arrangements of general graphs, and prove that MaxLA can be solved for cycle graphs in constant time, and for $k$-linear trees ($k\le2$) in time $O(n)$. We present a simple algorithm that solves a constrained variant of MaxLA, which we call bipartite MaxLA, in time $O(n)$. This algorithm has two promising characteristics. First, it solves MaxLA for most trees consisting of a few tenths of nodes. Second, it produces a high quality approximation to MaxLA for trees where the algorithm fails to solve MaxLA. Furthermore, we conjecture this algorithm solves MaxLA for at least $50\%$ of all free trees.

相關內容

Embedding methods transform the knowledge graph into a continuous, low-dimensional space, facilitating inference and completion tasks. Existing methods are mainly divided into two types: translational distance models and semantic matching models. A key challenge in translational distance models is their inability to effectively differentiate between 'head' and 'tail' entities in graphs. To address this problem, a novel location-sensitive embedding (LSE) method has been developed. LSE innovatively modifies the head entity using relation-specific mappings, conceptualizing relations as linear transformations rather than mere translations. The theoretical foundations of LSE, including its representational capabilities and its connections to existing models, have been thoroughly examined. A more streamlined variant, LSE-d, which employs a diagonal matrix for transformations to enhance practical efficiency, is also proposed. Experiments conducted on four large-scale KG datasets for link prediction show that LSEd either outperforms or is competitive with state-of-the-art related works.

Metaphors are considered to pose challenges for a wide spectrum of NLP tasks. This gives rise to the area of computational metaphor processing. However, it remains unclear what types of metaphors challenge current state-of-the-art models. In this paper, we test various NLP models on the VUA metaphor dataset and quantify to what extent metaphors affect models' performance on various downstream tasks. Analysis reveals that VUA includes a large number of metaphors that pose little difficulty to downstream tasks. We would like to shift the attention of researchers away from these metaphors to instead focus on challenging metaphors. To identify hard metaphors, we propose an automatic pipeline that identifies metaphors that challenge a particular model. Our analysis demonstrates that our detected hard metaphors contrast significantly with VUA and reduce the accuracy of machine translation by 16\%, QA performance by 4\%, NLI by 7\%, and metaphor identification recall by over 14\% for various popular NLP systems.

Refreshable tactile displays (RTDs) are predicted to soon become a viable option for the provision of accessible graphics for people who are blind or have low vision (BLV). This new technology for the tactile display of braille and graphics, usually using raised pins, makes it easier to generate and access a large number of graphics. However, it differs from existing tactile graphics in terms of scale, height and fidelity. Here, we share the perspectives of four key stakeholders -- blind touch readers, vision specialist teachers, accessible format producers and assistive technology providers -- to explore the potential uses, advantages and needs relating to the introduction of RTDs. We also provide advice on what role the data visualisation community can take to help ensure that people who are BLV are best able to benefit from the introduction of affordable RTDs.

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the complexity of solving $\omega$-regular games played on temporal graphs where the edge availability is ultimately periodic and fixed a priori. We show that solving parity games on temporal graphs is decidable in PSPACE, only assuming the edge predicate itself is in PSPACE. A matching lower bound already holds for what we call punctual reachability games on static graphs, where one player wants to reach the target at a given, binary encoded, point in time. We further study syntactic restrictions that imply more efficient procedures. In particular, if the edge predicate is in $P$ and is monotonically increasing for one player and decreasing for the other, then the complexity of solving games is only polynomially increased compared to static graphs.

Coded distributed computing (CDC), proposed by Li et al., offers significant potential for reducing the communication load in MapReduce computing systems. In the setting of the cascaded CDC that consisting of $K$ nodes, $N$ input files, and $Q$ output functions, the objective is to compute each output function through $s\geq 1$ nodes with a computation load $r\geq 1$, enabling the application of coding techniques during the Shuffle phase to achieve minimum communication load. However, a significant limitation in most existing cascaded CDC schemes is their demand for splitting the original data into an exponentially growing number of input files and requiring an exponentially large number of output functions, which imposes stringent requirements for implementation. In this paper, we focus on the cascaded case of $K/s\in\mathbb{N}$, deliberately designing the strategy of data placement and output functions assignment based on a grouping method, such that a low-complexity Shuffle strategy is achievable. The main advantages of the proposed scheme include: 1) the multicast gains equal to $(r+s-1)(1-1/s)$ and $r+s-1$ which is approximate to $r+s-1$ when $s$ is relatively large, and the communication load is quite approximate to or surprisingly better than the optimal state-of-the-art scheme proposed by Li et al.; 2) the proposed scheme requires significantly less number of input files and output functions; 3) all the operations are implemented over the minimum binary field $\mathbb{F}_2$ in the one-shot fashion. Finally, we derive a new converse bound for the cascaded CDC framework, under the given strategies of data placement and output functions assignment. We demonstrate that the communication load of the proposed scheme is order optimal within a factor of $2$; and is also approximately optimal when $K$ is sufficiently large for a given $r$.

We explore a novel methodology for constructing confidence regions for parameters of linear models, using predictions from any arbitrary predictor. Our framework requires minimal assumptions on the noise and can be extended to functions deviating from strict linearity up to some adjustable threshold, thereby accommodating a comprehensive and pragmatically relevant set of functions. The derived confidence regions can be cast as constraints within a Mixed Integer Linear Programming framework, enabling optimisation of linear objectives. This representation enables robust optimization and the extraction of confidence intervals for specific parameter coordinates. Unlike previous methods, the confidence region can be empty, which can be used for hypothesis testing. Finally, we validate the empirical applicability of our method on synthetic data.

Contrastive learning models have achieved great success in unsupervised visual representation learning, which maximize the similarities between feature representations of different views of the same image, while minimize the similarities between feature representations of views of different images. In text summarization, the output summary is a shorter form of the input document and they have similar meanings. In this paper, we propose a contrastive learning model for supervised abstractive text summarization, where we view a document, its gold summary and its model generated summaries as different views of the same mean representation and maximize the similarities between them during training. We improve over a strong sequence-to-sequence text generation model (i.e., BART) on three different summarization datasets. Human evaluation also shows that our model achieves better faithfulness ratings compared to its counterpart without contrastive objectives.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

北京阿比特科技有限公司