Current advances in human head modeling allow to generate plausible-looking 3D head models via neural representations. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g. coming from a depth sensor, while preserving details is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM which allows explicit animation and high-detail preservation at the same time. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model in order to generalize over the UV maps of displacements. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify it semantically. We demonstrate the results of unconditional generation and fitting to the full or partial observation. The project page is available at //seva100.github.io/headcraft.
Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This paper introduces a novel approach to the editing of music generated by such models, enabling the modification of specific attributes, such as genre, mood and instrument, while maintaining other aspects unchanged. Our method transforms text editing to \textit{latent space manipulation} while adding an extra constraint to enforce consistency. It seamlessly integrates with existing pretrained text-to-music diffusion models without requiring additional training. Experimental results demonstrate superior performance over both zero-shot and certain supervised baselines in style and timbre transfer evaluations. Additionally, we showcase the practical applicability of our approach in real-world music editing scenarios.
Pretrained large Vision-Language models have drawn considerable interest in recent years due to their remarkable performance. Despite considerable efforts to assess these models from diverse perspectives, the extent of visual cultural awareness in the state-of-the-art GPT-4V model remains unexplored. To tackle this gap, we extensively probed GPT-4V using the MaRVL benchmark dataset, aiming to investigate its capabilities and limitations in visual understanding with a focus on cultural aspects. Specifically, we introduced three visual related tasks, i.e. caption classification, pairwise captioning, and culture tag selection, to systematically delve into fine-grained visual cultural evaluation. Experimental results indicate that GPT-4V excels at identifying cultural concepts but still exhibits weaker performance in low-resource languages, such as Tamil and Swahili. Notably, through human evaluation, GPT-4V proves to be more culturally relevant in image captioning tasks than the original MaRVL human annotations, suggesting a promising solution for future visual cultural benchmark construction.
We propose a new object-centric video prediction algorithm based on the deep latent particle (DLP) representation. In comparison to existing slot- or patch-based representations, DLPs model the scene using a set of keypoints with learned parameters for properties such as position and size, and are both efficient and interpretable. Our method, deep dynamic latent particles (DDLP), yields state-of-the-art object-centric video prediction results on several challenging datasets. The interpretable nature of DDLP allows us to perform ``what-if'' generation -- predict the consequence of changing properties of objects in the initial frames, and DLP's compact structure enables efficient diffusion-based unconditional video generation. Videos, code and pre-trained models are available: //taldatech.github.io/ddlp-web
General-purpose foundation models have led to recent breakthroughs in artificial intelligence. In remote sensing, self-supervised learning (SSL) and Masked Image Modeling (MIM) have been adopted to build foundation models. However, these models primarily learn low-level features and require annotated data for fine-tuning. Moreover, they are inapplicable for retrieval and zero-shot applications due to the lack of language understanding. To address these limitations, we propose RemoteCLIP, the first vision-language foundation model for remote sensing that aims to learn robust visual features with rich semantics and aligned text embeddings for seamless downstream application. To address the scarcity of pre-training data, we leverage data scaling which converts heterogeneous annotations into a unified image-caption data format based on Box-to-Caption (B2C) and Mask-to-Box (M2B) conversion. By further incorporating UAV imagery, we produce a 12 $\times$ larger pretraining dataset than the combination of all available datasets. RemoteCLIP can be applied to a variety of downstream tasks, including zero-shot image classification, linear probing, $\textit{k}$-NN classification, few-shot classification, image-text retrieval, and object counting in remote sensing images. Evaluation on 16 datasets, including a newly introduced RemoteCount benchmark to test the object counting ability, shows that RemoteCLIP consistently outperforms baseline foundation models across different model scales. Impressively, RemoteCLIP beats the state-of-the-art method by 9.14% mean recall on the RSITMD dataset and 8.92% on the RSICD dataset. For zero-shot classification, our RemoteCLIP outperforms the CLIP baseline by up to 6.39% average accuracy on 12 downstream datasets. Project website: //github.com/ChenDelong1999/RemoteCLIP
We present EfficientViT-SAM, a new family of accelerated segment anything models. We retain SAM's lightweight prompt encoder and mask decoder while replacing the heavy image encoder with EfficientViT. For the training, we begin with the knowledge distillation from the SAM-ViT-H image encoder to EfficientViT. Subsequently, we conduct end-to-end training on the SA-1B dataset. Benefiting from EfficientViT's efficiency and capacity, EfficientViT-SAM delivers 48.9x measured TensorRT speedup on A100 GPU over SAM-ViT-H without sacrificing performance. Our code and pre-trained models are released at //github.com/mit-han-lab/efficientvit.
We present DFormer, a novel RGB-D pretraining framework to learn transferable representations for RGB-D segmentation tasks. DFormer has two new key innovations: 1) Unlike previous works that encode RGB-D information with RGB pretrained backbone, we pretrain the backbone using image-depth pairs from ImageNet-1K, and hence the DFormer is endowed with the capacity to encode RGB-D representations; 2) DFormer comprises a sequence of RGB-D blocks, which are tailored for encoding both RGB and depth information through a novel building block design. DFormer avoids the mismatched encoding of the 3D geometry relationships in depth maps by RGB pretrained backbones, which widely lies in existing methods but has not been resolved. We finetune the pretrained DFormer on two popular RGB-D tasks, i.e., RGB-D semantic segmentation and RGB-D salient object detection, with a lightweight decoder head. Experimental results show that our DFormer achieves new state-of-the-art performance on these two tasks with less than half of the computational cost of the current best methods on two RGB-D semantic segmentation datasets and five RGB-D salient object detection datasets. Our code is available at: //github.com/VCIP-RGBD/DFormer.
Modeling large scenes from unconstrained images has proven to be a major challenge in computer vision. Existing methods tackling in-the-wild scene modeling operate in closed-world settings, where no conditioning on priors acquired from real-world images is present. We propose RefinedFields, which is, to the best of our knowledge, the first method leveraging pre-trained models to improve in-the-wild scene modeling. We employ pre-trained networks to refine K-Planes representations via optimization guidance using an alternating training procedure. We carry out extensive experiments and verify the merit of our method on synthetic data and real tourism photo collections. RefinedFields enhances rendered scenes with richer details and outperforms previous work on the task of novel view synthesis in the wild. Our project page can be found at //refinedfields.github.io .
We present a novel task for cross-dataset visual grounding in 3D scenes (Cross3DVG), which overcomes limitations of existing 3D visual grounding models, specifically their restricted 3D resources and consequent tendencies of overfitting a specific 3D dataset. We created RIORefer, a large-scale 3D visual grounding dataset, to facilitate Cross3DVG. It includes more than 63k diverse descriptions of 3D objects within 1,380 indoor RGB-D scans from 3RScan, with human annotations. After training the Cross3DVG model using the source 3D visual grounding dataset, we evaluate it without target labels using the target dataset with, e.g., different sensors, 3D reconstruction methods, and language annotators. Comprehensive experiments are conducted using established visual grounding models and with CLIP-based multi-view 2D and 3D integration designed to bridge gaps among 3D datasets. For Cross3DVG tasks, (i) cross-dataset 3D visual grounding exhibits significantly worse performance than learning and evaluation with a single dataset because of the 3D data and language variants across datasets. Moreover, (ii) better object detector and localization modules and fusing 3D data and multi-view CLIP-based image features can alleviate this lower performance. Our Cross3DVG task can provide a benchmark for developing robust 3D visual grounding models to handle diverse 3D scenes while leveraging deep language understanding.
Production Machine Learning involves continuous training: hosting multiple versions of models over time, often with many model versions running at once. When model performance does not meet expectations, Machine Learning Engineers (MLEs) debug issues by exploring and analyzing numerous prior versions of code and training data to identify root causes and mitigate problems. Traditional debugging and logging tools often fall short in managing this experimental, multi-version context. FlorDB introduces Multiversion Hindsight Logging, which allows engineers to use the most recent version's logging statements to query past versions, even when older versions logged different data. Log statement propagation enables consistent injection of logging statements into past code versions, regardless of changes to the codebase. Once log statements are propagated across code versions, the remaining challenge in Multiversion Hindsight Logging is to efficiently replay the new log statements based on checkpoints from previous runs. Finally, a coherent user experience is required to help MLEs debug across all versions of code and data. To this end, FlorDB presents a unified relational model for efficient handling of historical queries, offering a comprehensive view of the log history to simplify the exploration of past code iterations. We present a performance evaluation on diverse benchmarks confirming its scalability and the ability to deliver real-time query responses, leveraging query-based filtering and checkpoint-based parallelism for efficient replay.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.