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The rapid growth of memory and computation requirements of large language models (LLMs) has outpaced the development of hardware, hindering people who lack large-scale high-end GPUs from training or deploying LLMs. However, consumer-level GPUs, which constitute a larger market share, are typically overlooked in LLM due to their weaker computing performance, smaller storage capacity, and lower communication bandwidth. Additionally, users may have privacy concerns when interacting with remote LLMs. In this paper, we envision a decentralized system unlocking the potential vast untapped consumer-level GPUs in pre-training, inference and fine-tuning of LLMs with privacy protection. However, this system faces critical challenges, including limited CPU and GPU memory, low network bandwidth, the variability of peer and device heterogeneity. To address these challenges, our system design incorporates: 1) a broker with backup pool to implement dynamic join and quit of computing providers; 2) task scheduling with hardware performance to improve system efficiency; 3) abstracting ML procedures into directed acyclic graphs (DAGs) to achieve model and task universality; 4) abstracting intermediate represention and execution planes to ensure compatibility of various devices and deep learning (DL) frameworks. Our performance analysis demonstrates that 50 RTX 3080 GPUs can achieve throughputs comparable to those of 4 H100 GPUs, which are significantly more expensive.

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Edge device participation in federating learning (FL) has been typically studied under the lens of device-server communication (e.g., device dropout) and assumes an undying desire from edge devices to participate in FL. As a result, current FL frameworks are flawed when implemented in real-world settings, with many encountering the free-rider problem. In a step to push FL towards realistic settings, we propose RealFM: the first truly federated mechanism which (1) realistically models device utility, (2) incentivizes data contribution and device participation, and (3) provably removes the free-rider phenomena. RealFM does not require data sharing and allows for a non-linear relationship between model accuracy and utility, which improves the utility gained by the server and participating devices compared to non-participating devices as well as devices participating in other FL mechanisms. On real-world data, RealFM improves device and server utility, as well as data contribution, by up to 3 magnitudes and 7x respectively compared to baseline mechanisms.

Trained with an unprecedented scale of data, large language models (LLMs) like ChatGPT and GPT-4 exhibit the emergence of significant reasoning abilities from model scaling. Such a trend underscored the potential of training LLMs with unlimited language data, advancing the development of a universal embodied agent. In this work, we introduce the NavGPT, a purely LLM-based instruction-following navigation agent, to reveal the reasoning capability of GPT models in complex embodied scenes by performing zero-shot sequential action prediction for vision-and-language navigation (VLN). At each step, NavGPT takes the textual descriptions of visual observations, navigation history, and future explorable directions as inputs to reason the agent's current status, and makes the decision to approach the target. Through comprehensive experiments, we demonstrate NavGPT can explicitly perform high-level planning for navigation, including decomposing instruction into sub-goal, integrating commonsense knowledge relevant to navigation task resolution, identifying landmarks from observed scenes, tracking navigation progress, and adapting to exceptions with plan adjustment. Furthermore, we show that LLMs is capable of generating high-quality navigational instructions from observations and actions along a path, as well as drawing accurate top-down metric trajectory given the agent's navigation history. Despite the performance of using NavGPT to zero-shot R2R tasks still falling short of trained models, we suggest adapting multi-modality inputs for LLMs to use as visual navigation agents and applying the explicit reasoning of LLMs to benefit learning-based models.

In the era of advanced artificial intelligence and human-computer interaction, identifying emotions in spoken language is paramount. This research explores the integration of deep learning techniques in speech emotion recognition, offering a comprehensive solution to the challenges associated with speaker diarization and emotion identification. It introduces a framework that combines a pre-existing speaker diarization pipeline and an emotion identification model built on a Convolutional Neural Network (CNN) to achieve higher precision. The proposed model was trained on data from five speech emotion datasets, namely, RAVDESS, CREMA-D, SAVEE, TESS, and Movie Clips, out of which the latter is a speech emotion dataset created specifically for this research. The features extracted from each sample include Mel Frequency Cepstral Coefficients (MFCC), Zero Crossing Rate (ZCR), Root Mean Square (RMS), and various data augmentation algorithms like pitch, noise, stretch, and shift. This feature extraction approach aims to enhance prediction accuracy while reducing computational complexity. The proposed model yields an unweighted accuracy of 63%, demonstrating remarkable efficiency in accurately identifying emotional states within speech signals.

Generative self-supervised learning (SSL) has exhibited significant potential and garnered increasing interest in graph learning. In this study, we aim to explore the problem of generative SSL in the context of heterogeneous graph learning (HGL). The previous SSL approaches for heterogeneous graphs have primarily relied on contrastive learning, necessitating the design of complex views to capture heterogeneity. However, existing generative SSL methods have not fully leveraged the capabilities of generative models to address the challenges of HGL. In this paper, we present HGCVAE, a novel contrastive variational graph auto-encoder that liberates HGL from the burden of intricate heterogeneity capturing. Instead of focusing on complicated heterogeneity, HGCVAE harnesses the full potential of generative SSL. HGCVAE innovatively consolidates contrastive learning with generative SSL, introducing several key innovations. Firstly, we employ a progressive mechanism to generate high-quality hard negative samples for contrastive learning, utilizing the power of variational inference. Additionally, we present a dynamic mask strategy to ensure effective and stable learning. Moreover, we propose an enhanced scaled cosine error as the criterion for better attribute reconstruction. As an initial step in combining generative and contrastive SSL, HGCVAE achieves remarkable results compared to various state-of-the-art baselines, confirming its superiority.

The convergence of embodied agents and large language models (LLMs) has brought significant advancements to embodied instruction following. Particularly, the strong reasoning capabilities of LLMs make it possible for robots to perform long-horizon tasks without expensive annotated demonstrations. However, public benchmarks for testing the long-horizon reasoning capabilities of language-conditioned robots in various scenarios are still missing. To fill this gap, this work focuses on the tabletop manipulation task and releases a simulation benchmark, \textit{LoHoRavens}, which covers various long-horizon reasoning aspects spanning color, size, space, arithmetics and reference. Furthermore, there is a key modality bridging problem for long-horizon manipulation tasks with LLMs: how to incorporate the observation feedback during robot execution for the LLM's closed-loop planning, which is however less studied by prior work. We investigate two methods of bridging the modality gap: caption generation and learnable interface for incorporating explicit and implicit observation feedback to the LLM, respectively. These methods serve as the two baselines for our proposed benchmark. Experiments show that both methods struggle to solve some tasks, indicating long-horizon manipulation tasks are still challenging for current popular models. We expect the proposed public benchmark and baselines can help the community develop better models for long-horizon tabletop manipulation tasks.

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

Data Augmentation through generating pseudo data has been proven effective in mitigating the challenge of data scarcity in the field of Grammatical Error Correction (GEC). Various augmentation strategies have been widely explored, most of which are motivated by two heuristics, i.e., increasing the distribution similarity and diversity of pseudo data. However, the underlying mechanism responsible for the effectiveness of these strategies remains poorly understood. In this paper, we aim to clarify how data augmentation improves GEC models. To this end, we introduce two interpretable and computationally efficient measures: Affinity and Diversity. Our findings indicate that an excellent GEC data augmentation strategy characterized by high Affinity and appropriate Diversity can better improve the performance of GEC models. Based on this observation, we propose MixEdit, a data augmentation approach that strategically and dynamically augments realistic data, without requiring extra monolingual corpora. To verify the correctness of our findings and the effectiveness of the proposed MixEdit, we conduct experiments on mainstream English and Chinese GEC datasets. The results show that MixEdit substantially improves GEC models and is complementary to traditional data augmentation methods.

The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Pre-trained language representation models, such as BERT, capture a general language representation from large-scale corpora, but lack domain-specific knowledge. When reading a domain text, experts make inferences with relevant knowledge. For machines to achieve this capability, we propose a knowledge-enabled language representation model (K-BERT) with knowledge graphs (KGs), in which triples are injected into the sentences as domain knowledge. However, too much knowledge incorporation may divert the sentence from its correct meaning, which is called knowledge noise (KN) issue. To overcome KN, K-BERT introduces soft-position and visible matrix to limit the impact of knowledge. K-BERT can easily inject domain knowledge into the models by equipped with a KG without pre-training by-self because it is capable of loading model parameters from the pre-trained BERT. Our investigation reveals promising results in twelve NLP tasks. Especially in domain-specific tasks (including finance, law, and medicine), K-BERT significantly outperforms BERT, which demonstrates that K-BERT is an excellent choice for solving the knowledge-driven problems that require experts.

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