Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. While most work has focused on cooperation and collaboration between agents, little work explores competition, another important mechanism that fosters the development of society and economy. In this paper, we seek to examine the competition behaviors in LLM-based agents. We first propose a general framework to study the competition between agents. Then, we implement a practical competitive environment using GPT-4 to simulate a virtual town with two types of agents, including restaurant agents and customer agents. Specifically, restaurant agents compete with each other to attract more customers, where the competition fosters them to transform, such as cultivating new operating strategies. The results of our experiments reveal several interesting findings ranging from social learning to Matthew Effect, which aligns well with existing sociological and economic theories. We believe that competition between agents deserves further investigation to help us understand society better. The code will be released soon.
Large language models (LLMs) have opened up new possibilities for intelligent agents, endowing them with human-like thinking and cognitive abilities. In this work, we delve into the potential of large language models (LLMs) in autonomous driving (AD). We introduce DriveMLM, an LLM-based AD framework that can perform close-loop autonomous driving in realistic simulators. To this end, (1) we bridge the gap between the language decisions and the vehicle control commands by standardizing the decision states according to the off-the-shelf motion planning module. (2) We employ a multi-modal LLM (MLLM) to model the behavior planning module of a module AD system, which uses driving rules, user commands, and inputs from various sensors (e.g., camera, lidar) as input and makes driving decisions and provide explanations; This model can plug-and-play in existing AD systems such as Apollo for close-loop driving. (3) We design an effective data engine to collect a dataset that includes decision state and corresponding explanation annotation for model training and evaluation. We conduct extensive experiments and show that our model achieves 76.1 driving score on the CARLA Town05 Long, and surpasses the Apollo baseline by 4.7 points under the same settings, demonstrating the effectiveness of our model. We hope this work can serve as a baseline for autonomous driving with LLMs. Code and models shall be released at //github.com/OpenGVLab/DriveMLM.
Large language models (LLMs) have shown impressive capabilities in various tasks, yet they still struggle with math reasoning. Despite efforts to optimize Chain-of-Thoughts (CoT) prompts and fine-tune LLMs, the potential of few-shot learning remains unexplored. In this work, we propose CoT-Max, a novel approach pushing the boundaries of few-shot CoT learning to improve LLM math reasoning capabilities. CoT-Max addresses the challenges of the selection of useful examples and limited number of examples due to restricted context window length. Inspired by our observation that natural language inputs contain many redundancy, we propose a coarse-to-fine pruner as a plug-and-play module for LLMs, which first identifies crucial CoT examples from a large batch and then further prunes unimportant tokens. To train the pruner, we collect a math reasoning dataset with diverse difficulty and steps, introduce a reward to measure both the input's effectiveness for math reasoning and token length constraints, and propose a novel training approach with reinforcement learning. As a result, CoT-Max significantly outperforms CoT and few-shot prompting baselines across various LLMs (LLaMA2-7B, 13B, 70B) and 5 mathematical datasets, achieving up to 4.55% absolute improvements. Remarkably, without any fine-tuning, LLaMA2-70B with CoT-Max surpasses GPT-3.5 and a wide range of larger LLMs (PaLM, Minerva, etc.) on the GSM8K.
Large language models (LLMs) can be used to serve as agents to simulate human behaviors, given the powerful ability to understand human instructions and provide high-quality generated texts. Such ability stimulates us to wonder whether LLMs can simulate a person in a higher form than simple human behaviors. Therefore, we aim to train an agent with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. In this work, we introduce Character-LLM that teach LLMs to act as specific people such as Beethoven, Queen Cleopatra, Julius Caesar, etc. Our method focuses on editing profiles as experiences of a certain character and training models to be personal simulacra with these experiences. To assess the effectiveness of our approach, we build a test playground that interviews trained agents and evaluates whether the agents \textit{memorize} their characters and experiences. Experimental results show interesting observations that help build future simulacra of humankind.
Large language models (LLMs) can be used as accessible and intelligent chatbots by constructing natural language queries and directly inputting the prompt into the large language model. However, different prompt' constructions often lead to uncertainty in the answers and thus make it hard to utilize the specific knowledge of LLMs (like ChatGPT). To alleviate this, we use an interpretable structure to explain the prompt learning principle in LLMs, which certificates that the effectiveness of language models is determined by position changes of the task's related tokens. Therefore, we propose MTPrompt, a multi-dimensional task prompt learning method consisting based on task-related object, summary, and task description information. By automatically building and searching for appropriate prompts, our proposed MTPrompt achieves the best results on few-shot samples setting and five different datasets. In addition, we demonstrate the effectiveness and stability of our method in different experimental settings and ablation experiments. In interaction with large language models, embedding more task-related information into prompts will make it easier to stimulate knowledge embedded in large language models.
Visual language models (VLMs) rapidly progressed with the recent success of large language models. There have been growing efforts on visual instruction tuning to extend the LLM with visual inputs, but lacks an in-depth study of the visual language pre-training process, where the model learns to perform joint modeling on both modalities. In this work, we examine the design options for VLM pre-training by augmenting LLM towards VLM through step-by-step controllable comparisons. We introduce three main findings: (1) freezing LLMs during pre-training can achieve decent zero-shot performance, but lack in-context learning capability, which requires unfreezing the LLM; (2) interleaved pre-training data is beneficial whereas image-text pairs alone are not optimal; (3) re-blending text-only instruction data to image-text data during instruction fine-tuning not only remedies the degradation of text-only tasks, but also boosts VLM task accuracy. With an enhanced pre-training recipe we build VILA, a Visual Language model family that consistently outperforms the state-of-the-art models, e.g., LLaVA-1.5, across main benchmarks without bells and whistles. Multi-modal pre-training also helps unveil appealing properties of VILA, including multi-image reasoning, enhanced in-context learning, and better world knowledge.
Large language models (LLMs) with billions of parameters and pretrained on massive amounts of data are now capable of near or better than state-of-the-art performance in a variety of downstream natural language processing tasks. Neural machine translation (NMT) is one such task that LLMs have been applied to with great success. However, little research has focused on applying LLMs to the more difficult subset of NMT called simultaneous translation (SimulMT), where translation begins before the entire source context is available to the model. In this paper, we address key challenges facing LLMs fine-tuned for SimulMT, validate classical SimulMT concepts and practices in the context of LLMs, explore adapting LLMs that are fine-tuned for NMT to the task of SimulMT, and introduce Simul-LLM, the first open-source fine-tuning and evaluation pipeline development framework for LLMs focused on SimulMT.
Large language models (LLMs) have significantly advanced the field of natural language processing (NLP), providing a highly useful, task-agnostic foundation for a wide range of applications. The great promise of LLMs as general task solvers motivated people to extend their functionality largely beyond just a ``chatbot'', and use it as an assistant or even replacement for domain experts and tools in specific domains such as healthcare, finance, and education. However, directly applying LLMs to solve sophisticated problems in specific domains meets many hurdles, caused by the heterogeneity of domain data, the sophistication of domain knowledge, the uniqueness of domain objectives, and the diversity of the constraints (e.g., various social norms, cultural conformity, religious beliefs, and ethical standards in the domain applications). To fill such a gap, explosively-increase research, and practices have been conducted in very recent years on the domain specialization of LLMs, which, however, calls for a comprehensive and systematic review to better summarizes and guide this promising domain. In this survey paper, first, we propose a systematic taxonomy that categorizes the LLM domain-specialization techniques based on the accessibility to LLMs and summarizes the framework for all the subcategories as well as their relations and differences to each other. We also present a comprehensive taxonomy of critical application domains that can benefit from specialized LLMs, discussing their practical significance and open challenges. Furthermore, we offer insights into the current research status and future trends in this area.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Transformer-based pretrained language models (T-PTLMs) have achieved great success in almost every NLP task. The evolution of these models started with GPT and BERT. These models are built on the top of transformers, self-supervised learning and transfer learning. Transformed-based PTLMs learn universal language representations from large volumes of text data using self-supervised learning and transfer this knowledge to downstream tasks. These models provide good background knowledge to downstream tasks which avoids training of downstream models from scratch. In this comprehensive survey paper, we initially give a brief overview of self-supervised learning. Next, we explain various core concepts like pretraining, pretraining methods, pretraining tasks, embeddings and downstream adaptation methods. Next, we present a new taxonomy of T-PTLMs and then give brief overview of various benchmarks including both intrinsic and extrinsic. We present a summary of various useful libraries to work with T-PTLMs. Finally, we highlight some of the future research directions which will further improve these models. We strongly believe that this comprehensive survey paper will serve as a good reference to learn the core concepts as well as to stay updated with the recent happenings in T-PTLMs.
Most existing knowledge graphs suffer from incompleteness, which can be alleviated by inferring missing links based on known facts. One popular way to accomplish this is to generate low-dimensional embeddings of entities and relations, and use these to make inferences. ConvE, a recently proposed approach, applies convolutional filters on 2D reshapings of entity and relation embeddings in order to capture rich interactions between their components. However, the number of interactions that ConvE can capture is limited. In this paper, we analyze how increasing the number of these interactions affects link prediction performance, and utilize our observations to propose InteractE. InteractE is based on three key ideas -- feature permutation, a novel feature reshaping, and circular convolution. Through extensive experiments, we find that InteractE outperforms state-of-the-art convolutional link prediction baselines on FB15k-237. Further, InteractE achieves an MRR score that is 9%, 7.5%, and 23% better than ConvE on the FB15k-237, WN18RR and YAGO3-10 datasets respectively. The results validate our central hypothesis -- that increasing feature interaction is beneficial to link prediction performance. We make the source code of InteractE available to encourage reproducible research.