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Cross-chain interaction is among different blockchains. When the number of blockchains increases, it is difficult for blockchains to form a single star topology or a fully connected topology. Meanwhile, different from legacy networks, the propagation method is required to keep the data validity. Thus, the blockchain topology and associated propagation methods are two key issues, which should be ensured during the propagation. In this paper, we first propose the confirmation-based propagation method to keep the validity of the cross-chain data. The confirmation method is to seal the cross-chain transaction synchronized from other blockchains. Second, we point out that a valid topology requires blockchains to be strongly connected. With this requirement, we propose several topologies, which match different connection scenarios. The simulation results show that the proposed methods can securely propagate the cross-chain data and the connection way is flexible.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · INFORMS · Learning · 超參數 · Processing(編程語言) ·
2022 年 9 月 19 日

Vision guided navigation requires processing complex visual information to inform task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. A key element is the extraction and selection of relevant features in pixel space upon which to base action choices, for which Machine Learning techniques are well suited. However, Deep Reinforcement Learning agents trained in simulation often exhibit unsatisfactory results when deployed in the real-world due to perceptual differences known as the $\textit{reality gap}$. An approach that is yet to be explored to bridge this gap is self-attention. In this paper we (1) perform a systematic exploration of the hyperparameter space for self-attention based navigation of 3D environments and qualitatively appraise behaviour observed from different hyperparameter sets, including their ability to generalise; (2) present strategies to improve the agents' generalisation abilities and navigation behaviour; and (3) show how models trained in simulation are capable of processing real world images meaningfully in real time. To our knowledge, this is the first demonstration of a self-attention based agent successfully trained in navigating a 3D action space, using less than 4000 parameters.

We study the problem of safe and intention-aware robot navigation in dense and interactive crowds. Most previous reinforcement learning (RL) based methods fail to consider different types of interactions among all agents or ignore the intentions of people, which results in performance degradation. In this paper, we propose a novel recurrent graph neural network with attention mechanisms to capture heterogeneous interactions among agents through space and time. To encourage longsighted robot behaviors, we infer the intentions of dynamic agents by predicting their future trajectories for several timesteps. The predictions are incorporated into a model-free RL framework to prevent the robot from intruding into the intended paths of other agents. We demonstrate that our method enables the robot to achieve good navigation performance and non-invasiveness in challenging crowd navigation scenarios. We successfully transfer the policy learned in simulation to a real-world TurtleBot 2i.

The computational prediction of wave propagation in dam-break floods is a long-standing problem in hydrodynamics and hydrology. Until now, conventional numerical models based on Saint-Venant equations are the dominant approaches. Here we show that a machine learning model that is well-trained on a minimal amount of data, can help predict the long-term dynamic behavior of a one-dimensional dam-break flood with satisfactory accuracy. For this purpose, we solve the Saint-Venant equations for a one-dimensional dam-break flood scenario using the Lax-Wendroff numerical scheme and train the reservoir computing echo state network (RC-ESN) with the dataset by the simulation results consisting of time-sequence flow depths. We demonstrate a good prediction ability of the RC-ESN model, which ahead predicts wave propagation behavior 286 time-steps in the dam-break flood with a root mean square error (RMSE) smaller than 0.01, outperforming the conventional long short-term memory (LSTM) model which reaches a comparable RMSE of only 81 time-steps ahead. To show the performance of the RC-ESN model, we also provide a sensitivity analysis of the prediction accuracy concerning the key parameters including training set size, reservoir size, and spectral radius. Results indicate that the RC-ESN are less dependent on the training set size, a medium reservoir size K=1200~2600 is sufficient. We confirm that the spectral radius \r{ho} shows a complex influence on the prediction accuracy and suggest a smaller spectral radius \r{ho} currently. By changing the initial flow depth of the dam break, we also obtained the conclusion that the prediction horizon of RC-ESN is larger than that of LSTM.

Recently, Transformers have shown promising performance in various vision tasks. A challenging issue in Transformer design is that global self-attention is very expensive to compute, especially for the high-resolution vision tasks. Local self-attention performs attention computation within a local region to improve its efficiency, which leads to their receptive fields in a single attention layer are not large enough, resulting in insufficient context modeling. When observing a scene, humans usually focus on a local region while attending to non-attentional regions at coarse granularity. Based on this observation, we develop the axially expanded window self-attention mechanism that performs fine-grained self-attention within the local window and coarse-grained self-attention in the horizontal and vertical axes, and thus can effectively capturing both short- and long-range visual dependencies.

We consider the problem of estimating the topology of multiple networks from nodal observations, where these networks are assumed to be drawn from the same (unknown) random graph model. We adopt a graphon as our random graph model, which is a nonparametric model from which graphs of potentially different sizes can be drawn. The versatility of graphons allows us to tackle the joint inference problem even for the cases where the graphs to be recovered contain different number of nodes and lack precise alignment across the graphs. Our solution is based on combining a maximum likelihood penalty with graphon estimation schemes and can be used to augment existing network inference methods. The proposed joint network and graphon estimation is further enhanced with the introduction of a robust method for noisy graph sampling information. We validate our proposed approach by comparing its performance against competing methods in synthetic and real-world datasets.

Vision-based navigation requires processing complex information to make task-orientated decisions. Applications include autonomous robots, self-driving cars, and assistive vision for humans. One of the key elements in the process is the extraction and selection of relevant features in pixel space upon which to base action choices, for which Machine Learning techniques are well suited. However, Deep Reinforcement Learning agents trained in simulation often exhibit unsatisfactory results when deployed in the real-world due to perceptual differences known as the $\textit{reality gap}$. An approach that is yet to be explored to bridge this gap is self-attention. In this paper we (1) perform a systematic exploration of the hyperparameter space for self-attention based navigation of 3D environments and qualitatively appraise behaviour observed from different hyperparameter sets, including their ability to generalise; (2) present strategies to improve the agents' generalisation abilities and navigation behaviour; and (3) show how models trained in simulation are capable of processing real world images meaningfully in real time. To our knowledge, this is the first demonstration of a self-attention based agent successfully trained in navigating a 3D action space, using less than 4000 parameters.

Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.

Recommender system is one of the most important information services on today's Internet. Recently, graph neural networks have become the new state-of-the-art approach of recommender systems. In this survey, we conduct a comprehensive review of the literature in graph neural network-based recommender systems. We first introduce the background and the history of the development of both recommender systems and graph neural networks. For recommender systems, in general, there are four aspects for categorizing existing works: stage, scenario, objective, and application. For graph neural networks, the existing methods consist of two categories, spectral models and spatial ones. We then discuss the motivation of applying graph neural networks into recommender systems, mainly consisting of the high-order connectivity, the structural property of data, and the enhanced supervision signal. We then systematically analyze the challenges in graph construction, embedding propagation/aggregation, model optimization, and computation efficiency. Afterward and primarily, we provide a comprehensive overview of a multitude of existing works of graph neural network-based recommender systems, following the taxonomy above. Finally, we raise discussions on the open problems and promising future directions of this area. We summarize the representative papers along with their codes repositories in //github.com/tsinghua-fib-lab/GNN-Recommender-Systems.

This paper surveys and organizes research works in a new paradigm in natural language processing, which we dub "prompt-based learning". Unlike traditional supervised learning, which trains a model to take in an input x and predict an output y as P(y|x), prompt-based learning is based on language models that model the probability of text directly. To use these models to perform prediction tasks, the original input x is modified using a template into a textual string prompt x' that has some unfilled slots, and then the language model is used to probabilistically fill the unfilled information to obtain a final string x, from which the final output y can be derived. This framework is powerful and attractive for a number of reasons: it allows the language model to be pre-trained on massive amounts of raw text, and by defining a new prompting function the model is able to perform few-shot or even zero-shot learning, adapting to new scenarios with few or no labeled data. In this paper we introduce the basics of this promising paradigm, describe a unified set of mathematical notations that can cover a wide variety of existing work, and organize existing work along several dimensions, e.g.the choice of pre-trained models, prompts, and tuning strategies. To make the field more accessible to interested beginners, we not only make a systematic review of existing works and a highly structured typology of prompt-based concepts, but also release other resources, e.g., a website //pretrain.nlpedia.ai/ including constantly-updated survey, and paperlist.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

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