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Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting data from a wide range of participants is difficult. It is an important challenge to design opportunities that allow a diverse range of people to participate while ensuring the quality of the training data. To tackle this challenge, we introduce a novel gamified approach for collecting training data. In this game, two players communicate words via eye gaze through a transparent letter board. Images captured during gameplay serve as valuable training data for gaze estimation models. The game is designed as a physical installation that involves communication between players, and it is expected to attract the interest of diverse participants. We assess the game's significance on data quality and user experience through a comparative user study.

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We propose an autonomous exploration algorithm designed for decentralized multi-robot teams, which takes into account map and localization uncertainties of range-sensing mobile robots. Virtual landmarks are used to quantify the combined impact of process noise and sensor noise on map uncertainty. Additionally, we employ an iterative expectation-maximization inspired algorithm to assess the potential outcomes of both a local robot's and its neighbors' next-step actions. To evaluate the effectiveness of our framework, we conduct a comparative analysis with state-of-the-art algorithms. The results of our experiments show the proposed algorithm's capacity to strike a balance between curbing map uncertainty and achieving efficient task allocation among robots.

Object slip perception is essential for mobile manipulation robots to perform manipulation tasks reliably in the dynamic real-world. Traditional approaches to robot arms' slip perception use tactile or vision sensors. However, mobile robots still have to deal with noise in their sensor signals caused by the robot's movement in a changing environment. To solve this problem, we present an anomaly detection method that utilizes multisensory data based on a deep autoencoder model. The proposed framework integrates heterogeneous data streams collected from various robot sensors, including RGB and depth cameras, a microphone, and a force-torque sensor. The integrated data is used to train a deep autoencoder to construct latent representations of the multisensory data that indicate the normal status. Anomalies can then be identified by error scores measured by the difference between the trained encoder's latent values and the latent values of reconstructed input data. In order to evaluate the proposed framework, we conducted an experiment that mimics an object slip by a mobile service robot operating in a real-world environment with diverse household objects and different moving patterns. The experimental results verified that the proposed framework reliably detects anomalies in object slip situations despite various object types and robot behaviors, and visual and auditory noise in the environment.

For robots to perform assistive tasks in unstructured home environments, they must learn and reason on the semantic knowledge of the environments. Despite a resurgence in the development of semantic reasoning architectures, these methods assume that all the training data is available a priori. However, each user's environment is unique and can continue to change over time, which makes these methods unsuitable for personalized home service robots. Although research in continual learning develops methods that can learn and adapt over time, most of these methods are tested in the narrow context of object classification on static image datasets. In this paper, we combine ideas from continual learning, semantic reasoning, and interactive machine learning literature and develop a novel interactive continual learning architecture for continual learning of semantic knowledge in a home environment through human-robot interaction. The architecture builds on core cognitive principles of learning and memory for efficient and real-time learning of new knowledge from humans. We integrate our architecture with a physical mobile manipulator robot and perform extensive system evaluations in a laboratory environment over two months. Our results demonstrate the effectiveness of our architecture to allow a physical robot to continually adapt to the changes in the environment from limited data provided by the users (experimenters), and use the learned knowledge to perform object fetching tasks.

In general, robotic dexterous hands are equipped with various sensors for acquiring multimodal contact information such as position, force, and pose of the grasped object. This multi-sensor-based design adds complexity to the robotic system. In contrast, vision-based tactile sensors employ specialized optical designs to enable the extraction of tactile information across different modalities within a single system. Nonetheless, the decoupling design for different modalities in common systems is often independent. Therefore, as the dimensionality of tactile modalities increases, it poses more complex challenges in data processing and decoupling, thereby limiting its application to some extent. Here, we developed a multimodal sensing system based on a vision-based tactile sensor, which utilizes visual representations of tactile information to perceive the multimodal contact information of the grasped object. The visual representations contain extensive content that can be decoupled by a deep neural network to obtain multimodal contact information such as classification, position, posture, and force of the grasped object. The results show that the tactile sensing system can perceive multimodal tactile information using only one single sensor and without different data decoupling designs for different modal tactile information, which reduces the complexity of the tactile system and demonstrates the potential for multimodal tactile integration in various fields such as biomedicine, biology, and robotics.

To enable large-scale and efficient deployment of artificial intelligence (AI), the combination of AI and edge computing has spawned Edge Intelligence, which leverages the computing and communication capabilities of end devices and edge servers to process data closer to where it is generated. A key technology for edge intelligence is the privacy-protecting machine learning paradigm known as Federated Learning (FL), which enables data owners to train models without having to transfer raw data to third-party servers. However, FL networks are expected to involve thousands of heterogeneous distributed devices. As a result, communication efficiency remains a key bottleneck. To reduce node failures and device exits, a Hierarchical Federated Learning (HFL) framework is proposed, where a designated cluster leader supports the data owner through intermediate model aggregation. Therefore, based on the improvement of edge server resource utilization, this paper can effectively make up for the limitation of cache capacity. In order to mitigate the impact of soft clicks on the quality of user experience (QoE), the authors model the user QoE as a comprehensive system cost. To solve the formulaic problem, the authors propose a decentralized caching algorithm with federated deep reinforcement learning (DRL) and federated learning (FL), where multiple agents learn and make decisions independently

Aerial robots have garnered significant attention due to their potential applications in various industries, such as inspection, search and rescue, and drone delivery. Successful missions often depend on the ability of these robots to grasp and land effectively. This paper presents a novel modular soft gripper design tailored explicitly for aerial grasping and landing operations. The proposed modular pneumatic soft gripper incorporates a feed-forward proportional controller to regulate pressure, enabling compliant gripping capabilities. The modular connectors of the soft fingers offer two configurations for the 4-tip soft gripper, H-base (cylindrical) and X-base (spherical), allowing adaptability to different target objects. Additionally, the gripper can serve as a soft landing gear when deflated, eliminating the need for an extra landing gear. This design reduces weight, simplifies aerial manipulation control, and enhances flight efficiency. We demonstrate the efficacy of indoor aerial grasping and achieve a maximum payload of 217 g using the proposed soft aerial vehicle and its H-base pneumatic soft gripper (808 g).

Recommender systems are vulnerable to injective attacks, which inject limited fake users into the platforms to manipulate the exposure of target items to all users. In this work, we identify that conventional injective attackers overlook the fact that each item has its unique potential audience, and meanwhile, the attack difficulty across different users varies. Blindly attacking all users will result in a waste of fake user budgets and inferior attack performance. To address these issues, we focus on an under-explored attack task called target user attacks, aiming at promoting target items to a particular user group. In addition, we formulate the varying attack difficulty as heterogeneous treatment effects through a causal lens and propose an Uplift-guided Budget Allocation (UBA) framework. UBA estimates the treatment effect on each target user and optimizes the allocation of fake user budgets to maximize the attack performance. Theoretical and empirical analysis demonstrates the rationality of treatment effect estimation methods of UBA. By instantiating UBA on multiple attackers, we conduct extensive experiments on three datasets under various settings with different target items, target users, fake user budgets, victim models, and defense models, validating the effectiveness and robustness of UBA.

Jailbreaking is an emerging adversarial attack that bypasses the safety alignment deployed in off-the-shelf large language models (LLMs). A considerable amount of research exists proposing more effective jailbreak attacks, including the recent Greedy Coordinate Gradient (GCG) attack, jailbreak template-based attacks such as using "Do-Anything-Now" (DAN), and multilingual jailbreak. In contrast, the defensive side has been relatively less explored. This paper proposes a lightweight yet practical defense called SELFDEFEND, which can defend against all existing jailbreak attacks with minimal delay for jailbreak prompts and negligible delay for normal user prompts. Our key insight is that regardless of the kind of jailbreak strategies employed, they eventually need to include a harmful prompt (e.g., "how to make a bomb") in the prompt sent to LLMs, and we found that existing LLMs can effectively recognize such harmful prompts that violate their safety policies. Based on this insight, we design a shadow stack that concurrently checks whether a harmful prompt exists in the user prompt and triggers a checkpoint in the normal stack once a token of "No" or a harmful prompt is output. The latter could also generate an explainable LLM response to adversarial prompts. We demonstrate our idea of SELFDEFEND works in various jailbreak scenarios through manual analysis in GPT-3.5/4. We also list three future directions to further enhance SELFDEFEND.

Likelihood-based deep generative models such as score-based diffusion models and variational autoencoders are state-of-the-art machine learning models approximating high-dimensional distributions of data such as images, text, or audio. One of many downstream tasks they can be naturally applied to is out-of-distribution (OOD) detection. However, seminal work by Nalisnick et al. which we reproduce showed that deep generative models consistently infer higher log-likelihoods for OOD data than data they were trained on, marking an open problem. In this work, we analyse using the gradient of a data point with respect to the parameters of the deep generative model for OOD detection, based on the simple intuition that OOD data should have larger gradient norms than training data. We formalise measuring the size of the gradient as approximating the Fisher information metric. We show that the Fisher information matrix (FIM) has large absolute diagonal values, motivating the use of chi-square distributed, layer-wise gradient norms as features. We combine these features to make a simple, model-agnostic and hyperparameter-free method for OOD detection which estimates the joint density of the layer-wise gradient norms for a given data point. We find that these layer-wise gradient norms are weakly correlated, rendering their combined usage informative, and prove that the layer-wise gradient norms satisfy the principle of (data representation) invariance. Our empirical results indicate that this method outperforms the Typicality test for most deep generative models and image dataset pairings.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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