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This paper addresses a new problem of understanding human gaze communication in social videos from both atomic-level and event-level, which is significant for studying human social interactions. To tackle this novel and challenging problem, we contribute a large-scale video dataset, VACATION, which covers diverse daily social scenes and gaze communication behaviors with complete annotations of objects and human faces, human attention, and communication structures and labels in both atomic-level and event-level. Together with VACATION, we propose a spatio-temporal graph neural network to explicitly represent the diverse gaze interactions in the social scenes and to infer atomic-level gaze communication by message passing. We further propose an event network with encoder-decoder structure to predict the event-level gaze communication. Our experiments demonstrate that the proposed model improves various baselines significantly in predicting the atomic-level and event-level gaze

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Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

Captioning is a crucial and challenging task for video understanding. In videos that involve active agents such as humans, the agent's actions can bring about myriad changes in the scene. These changes can be observable, such as movements, manipulations, and transformations of the objects in the scene -- these are reflected in conventional video captioning. However, unlike images, actions in videos are also inherently linked to social and commonsense aspects such as intentions (why the action is taking place), attributes (such as who is doing the action, on whom, where, using what etc.) and effects (how the world changes due to the action, the effect of the action on other agents). Thus for video understanding, such as when captioning videos or when answering question about videos, one must have an understanding of these commonsense aspects. We present the first work on generating \textit{commonsense} captions directly from videos, in order to describe latent aspects such as intentions, attributes, and effects. We present a new dataset "Video-to-Commonsense (V2C)" that contains 9k videos of human agents performing various actions, annotated with 3 types of commonsense descriptions. Additionally we explore the use of open-ended video-based commonsense question answering (V2C-QA) as a way to enrich our captions. We finetune our commonsense generation models on the V2C-QA task where we ask questions about the latent aspects in the video. Both the generation task and the QA task can be used to enrich video captions.

Human parsing is for pixel-wise human semantic understanding. As human bodies are underlying hierarchically structured, how to model human structures is the central theme in this task. Focusing on this, we seek to simultaneously exploit the representational capacity of deep graph networks and the hierarchical human structures. In particular, we provide following two contributions. First, three kinds of part relations, i.e., decomposition, composition, and dependency, are, for the first time, completely and precisely described by three distinct relation networks. This is in stark contrast to previous parsers, which only focus on a portion of the relations and adopt a type-agnostic relation modeling strategy. More expressive relation information can be captured by explicitly imposing the parameters in the relation networks to satisfy the specific characteristics of different relations. Second, previous parsers largely ignore the need for an approximation algorithm over the loopy human hierarchy, while we instead address an iterative reasoning process, by assimilating generic message-passing networks with their edge-typed, convolutional counterparts. With these efforts, our parser lays the foundation for more sophisticated and flexible human relation patterns of reasoning. Comprehensive experiments on five datasets demonstrate that our parser sets a new state-of-the-art on each.

Commonsense reasoning aims to empower machines with the human ability to make presumptions about ordinary situations in our daily life. In this paper, we propose a textual inference framework for answering commonsense questions, which effectively utilizes external, structured commonsense knowledge graphs to perform explainable inferences. The framework first grounds a question-answer pair from the semantic space to the knowledge-based symbolic space as a schema graph, a related sub-graph of external knowledge graphs. It represents schema graphs with a novel knowledge-aware graph network module named KagNet, and finally scores answers with graph representations. Our model is based on graph convolutional networks and LSTMs, with a hierarchical path-based attention mechanism. The intermediate attention scores make it transparent and interpretable, which thus produce trustworthy inferences. Using ConceptNet as the only external resource for Bert-based models, we achieved state-of-the-art performance on the CommonsenseQA, a large-scale dataset for commonsense reasoning.

We introduce the Neural State Machine, seeking to bridge the gap between the neural and symbolic views of AI and integrate their complementary strengths for the task of visual reasoning. Given an image, we first predict a probabilistic graph that represents its underlying semantics and serves as a structured world model. Then, we perform sequential reasoning over the graph, iteratively traversing its nodes to answer a given question or draw a new inference. In contrast to most neural architectures that are designed to closely interact with the raw sensory data, our model operates instead in an abstract latent space, by transforming both the visual and linguistic modalities into semantic concept-based representations, thereby achieving enhanced transparency and modularity. We evaluate our model on VQA-CP and GQA, two recent VQA datasets that involve compositionality, multi-step inference and diverse reasoning skills, achieving state-of-the-art results in both cases. We provide further experiments that illustrate the model's strong generalization capacity across multiple dimensions, including novel compositions of concepts, changes in the answer distribution, and unseen linguistic structures, demonstrating the qualities and efficacy of our approach.

Recently, there has been a surge of interest in learning representation of graph-structured data that are dynamically evolving. However, current dynamic graph learning methods lack a principled way in modeling temporal, multi-relational, and concurrent interactions between nodes---a limitation that is especially problematic for the task of temporal knowledge graph reasoning, where the goal is to predict unseen entity relationships (i.e., events) over time. Here we present Recurrent Event Network (RE-Net)---a novel neural architecture for modeling complex event sequences---which consists of a recurrent event encoder and a neighborhood aggregator. The event encoder employs an RNN to capture (subject, relation) or (object, relation)-specific patterns from historical, multi-relational interactions between entities. The neighborhood aggregator summarizes concurrent, multi-hop entity interactions within each time stamp. An output layer is designed for predicting forthcoming events. Extensive experiments on temporal link prediction over four public TKG datasets demonstrate the effectiveness and strength of RE-Net, especially on multi-step inference over future time stamps. Code and data are published at the //github.com/INK-USC/RE-Net {\text{GitHub repository}}.

To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously unbalanced, existing methods perform quite poorly for the less frequent relationships. In this work, we find that the statistical correlations between object pairs and their relationships can effectively regularize semantic space and make prediction less ambiguous, and thus well address the unbalanced distribution issue. To achieve this, we incorporate these statistical correlations into deep neural networks to facilitate scene graph generation by developing a Knowledge-Embedded Routing Network. More specifically, we show that the statistical correlations between objects appearing in images and their relationships, can be explicitly represented by a structured knowledge graph, and a routing mechanism is learned to propagate messages through the graph to explore their interactions. Extensive experiments on the large-scale Visual Genome dataset demonstrate the superiority of the proposed method over current state-of-the-art competitors.

Incorporating knowledge graph into recommender systems has attracted increasing attention in recent years. By exploring the interlinks within a knowledge graph, the connectivity between users and items can be discovered as paths, which provide rich and complementary information to user-item interactions. Such connectivity not only reveals the semantics of entities and relations, but also helps to comprehend a user's interest. However, existing efforts have not fully explored this connectivity to infer user preferences, especially in terms of modeling the sequential dependencies within and holistic semantics of a path. In this paper, we contribute a new model named Knowledge-aware Path Recurrent Network (KPRN) to exploit knowledge graph for recommendation. KPRN can generate path representations by composing the semantics of both entities and relations. By leveraging the sequential dependencies within a path, we allow effective reasoning on paths to infer the underlying rationale of a user-item interaction. Furthermore, we design a new weighted pooling operation to discriminate the strengths of different paths in connecting a user with an item, endowing our model with a certain level of explainability. We conduct extensive experiments on two datasets about movie and music, demonstrating significant improvements over state-of-the-art solutions Collaborative Knowledge Base Embedding and Neural Factorization Machine.

Inferring missing links in knowledge graphs (KG) has attracted a lot of attention from the research community. In this paper, we tackle a practical query answering task involving predicting the relation of a given entity pair. We frame this prediction problem as an inference problem in a probabilistic graphical model and aim at resolving it from a variational inference perspective. In order to model the relation between the query entity pair, we assume that there exists an underlying latent variable (paths connecting two nodes) in the KG, which carries the equivalent semantics of their relations. However, due to the intractability of connections in large KGs, we propose to use variation inference to maximize the evidence lower bound. More specifically, our framework (\textsc{Diva}) is composed of three modules, i.e. a posterior approximator, a prior (path finder), and a likelihood (path reasoner). By using variational inference, we are able to incorporate them closely into a unified architecture and jointly optimize them to perform KG reasoning. With active interactions among these sub-modules, \textsc{Diva} is better at handling noise and coping with more complex reasoning scenarios. In order to evaluate our method, we conduct the experiment of the link prediction task on multiple datasets and achieve state-of-the-art performances on both datasets.

Tracking humans that are interacting with the other subjects or environment remains unsolved in visual tracking, because the visibility of the human of interests in videos is unknown and might vary over time. In particular, it is still difficult for state-of-the-art human trackers to recover complete human trajectories in crowded scenes with frequent human interactions. In this work, we consider the visibility status of a subject as a fluent variable, whose change is mostly attributed to the subject's interaction with the surrounding, e.g., crossing behind another object, entering a building, or getting into a vehicle, etc. We introduce a Causal And-Or Graph (C-AOG) to represent the causal-effect relations between an object's visibility fluent and its activities, and develop a probabilistic graph model to jointly reason the visibility fluent change (e.g., from visible to invisible) and track humans in videos. We formulate this joint task as an iterative search of a feasible causal graph structure that enables fast search algorithm, e.g., dynamic programming method. We apply the proposed method on challenging video sequences to evaluate its capabilities of estimating visibility fluent changes of subjects and tracking subjects of interests over time. Results with comparisons demonstrate that our method outperforms the alternative trackers and can recover complete trajectories of humans in complicated scenarios with frequent human interactions.

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