Developing computational models of neural response is crucial for understanding sensory processing and neural computations. Current state-of-the-art neural network methods use temporal filters to handle temporal dependencies, resulting in an unrealistic and inflexible processing flow. Meanwhile, these methods target trial-averaged firing rates and fail to capture important features in spike trains. This work presents the temporal conditioning spiking latent variable models (TeCoS-LVM) to simulate the neural response to natural visual stimuli. We use spiking neurons to produce spike outputs that directly match the recorded trains. This approach helps to avoid losing information embedded in the original spike trains. We exclude the temporal dimension from the model parameter space and introduce a temporal conditioning operation to allow the model to adaptively explore and exploit temporal dependencies in stimuli sequences in a natural paradigm. We show that TeCoS-LVM models can produce more realistic spike activities and accurately fit spike statistics than powerful alternatives. Additionally, learned TeCoS-LVM models can generalize well to longer time scales. Overall, while remaining computationally tractable, our model effectively captures key features of neural coding systems. It thus provides a useful tool for building accurate predictive computational accounts for various sensory perception circuits.
We introduce a novel monotone discretization method for addressing obstacle problems involving the integral fractional Laplacian with homogeneous Dirichlet boundary conditions over bounded Lipschitz domains. This problem is prevalent in mathematical finance, particle systems, and elastic theory. By leveraging insights from the successful monotone discretization of the fractional Laplacian, we establish uniform boundedness, solution existence, and uniqueness for the numerical solutions of the fractional obstacle problem. We employ a policy iteration approach for efficient solution of discrete nonlinear problems and prove its finite convergence. Our improved policy iteration, adapted to solution regularity, demonstrates superior performance by modifying discretization across different regions. Numerical examples underscore the method's efficacy.
The field of explainable artificial intelligence (XAI) aims to uncover the inner workings of complex deep neural models. While being crucial for safety-critical domains, XAI inherently lacks ground-truth explanations, making its automatic evaluation an unsolved problem. We address this challenge by proposing a novel synthetic vision dataset, named FunnyBirds, and accompanying automatic evaluation protocols. Our dataset allows performing semantically meaningful image interventions, e.g., removing individual object parts, which has three important implications. First, it enables analyzing explanations on a part level, which is closer to human comprehension than existing methods that evaluate on a pixel level. Second, by comparing the model output for inputs with removed parts, we can estimate ground-truth part importances that should be reflected in the explanations. Third, by mapping individual explanations into a common space of part importances, we can analyze a variety of different explanation types in a single common framework. Using our tools, we report results for 24 different combinations of neural models and XAI methods, demonstrating the strengths and weaknesses of the assessed methods in a fully automatic and systematic manner.
Stochastic gradient methods have been a popular and powerful choice of optimization methods, aimed at minimizing functions. Their advantage lies in the fact that that one approximates the gradient as opposed to using the full Jacobian matrix. One research direction, related to this, has been on the application to infinite-dimensional problems, where one may naturally have a Hilbert space framework. However, there has been limited work done on considering this in a more general setup, such as where the natural framework is that of a Banach space. This article aims to address this by the introduction of a novel stochastic method, the stochastic steepest descent method (SSD). The SSD will follow the spirit of stochastic gradient descent, which utilizes Riesz representation to identify gradients and derivatives. Our choice for using such a method is that it naturally allows one to adopt a Banach space setting, for which recent applications have exploited the benefit of this, such as in PDE-constrained shape optimization. We provide a convergence theory related to this under mild assumptions. Furthermore, we demonstrate the performance of this method on a couple of numerical applications, namely a $p$-Laplacian and an optimal control problem. Our assumptions are verified in these applications.
Virtual try-on is a critical image synthesis task that aims to transfer clothes from one image to another while preserving the details of both humans and clothes. While many existing methods rely on Generative Adversarial Networks (GANs) to achieve this, flaws can still occur, particularly at high resolutions. Recently, the diffusion model has emerged as a promising alternative for generating high-quality images in various applications. However, simply using clothes as a condition for guiding the diffusion model to inpaint is insufficient to maintain the details of the clothes. To overcome this challenge, we propose an exemplar-based inpainting approach that leverages a warping module to guide the diffusion model's generation effectively. The warping module performs initial processing on the clothes, which helps to preserve the local details of the clothes. We then combine the warped clothes with clothes-agnostic person image and add noise as the input of diffusion model. Additionally, the warped clothes is used as local conditions for each denoising process to ensure that the resulting output retains as much detail as possible. Our approach, namely Diffusion-based Conditional Inpainting for Virtual Try-ON (DCI-VTON), effectively utilizes the power of the diffusion model, and the incorporation of the warping module helps to produce high-quality and realistic virtual try-on results. Experimental results on VITON-HD demonstrate the effectiveness and superiority of our method.
Collaborative filtering (CF) is a pivotal technique in modern recommender systems. The learning process of CF models typically consists of three components: interaction encoder, loss function, and negative sampling. Although many existing studies have proposed various CF models to design sophisticated interaction encoders, recent work shows that simply reformulating the loss functions can achieve significant performance gains. This paper delves into analyzing the relationship among existing loss functions. Our mathematical analysis reveals that the previous loss functions can be interpreted as alignment and uniformity functions: (i) the alignment matches user and item representations, and (ii) the uniformity disperses user and item distributions. Inspired by this analysis, we propose a novel loss function that improves the design of alignment and uniformity considering the unique patterns of datasets called Margin-aware Alignment and Weighted Uniformity (MAWU). The key novelty of MAWU is two-fold: (i) margin-aware alignment (MA) mitigates user/item-specific popularity biases, and (ii) weighted uniformity (WU) adjusts the significance between user and item uniformities to reflect the inherent characteristics of datasets. Extensive experimental results show that MF and LightGCN equipped with MAWU are comparable or superior to state-of-the-art CF models with various loss functions on three public datasets.
Recently, methods for skeleton-based human activity recognition have been shown to be vulnerable to adversarial attacks. However, these attack methods require either the full knowledge of the victim (i.e. white-box attacks), access to training data (i.e. transfer-based attacks) or frequent model queries (i.e. black-box attacks). All their requirements are highly restrictive, raising the question of how detrimental the vulnerability is. In this paper, we show that the vulnerability indeed exists. To this end, we consider a new attack task: the attacker has no access to the victim model or the training data or labels, where we coin the term hard no-box attack. Specifically, we first learn a motion manifold where we define an adversarial loss to compute a new gradient for the attack, named skeleton-motion-informed (SMI) gradient. Our gradient contains information of the motion dynamics, which is different from existing gradient-based attack methods that compute the loss gradient assuming each dimension in the data is independent. The SMI gradient can augment many gradient-based attack methods, leading to a new family of no-box attack methods. Extensive evaluation and comparison show that our method imposes a real threat to existing classifiers. They also show that the SMI gradient improves the transferability and imperceptibility of adversarial samples in both no-box and transfer-based black-box settings.
Graph neural network (GNN) models are increasingly being used for the classification of electroencephalography (EEG) data. However, GNN-based diagnosis of neurological disorders, such as Alzheimer's disease (AD), remains a relatively unexplored area of research. Previous studies have relied on functional connectivity methods to infer brain graph structures and used simple GNN architectures for the diagnosis of AD. In this work, we propose a novel adaptive gated graph convolutional network (AGGCN) that can provide explainable predictions. AGGCN adaptively learns graph structures by combining convolution-based node feature enhancement with a well-known correlation-based measure of functional connectivity. Furthermore, the gated graph convolution can dynamically weigh the contribution of various spatial scales. The proposed model achieves high accuracy in both eyes-closed and eyes-open conditions, indicating the stability of learned representations. Finally, we demonstrate that the proposed AGGCN model generates consistent explanations of its predictions that might be relevant for further study of AD-related alterations of brain networks.
Object detection is a fundamental task in computer vision and image processing. Current deep learning based object detectors have been highly successful with abundant labeled data. But in real life, it is not guaranteed that each object category has enough labeled samples for training. These large object detectors are easy to overfit when the training data is limited. Therefore, it is necessary to introduce few-shot learning and zero-shot learning into object detection, which can be named low-shot object detection together. Low-Shot Object Detection (LSOD) aims to detect objects from a few or even zero labeled data, which can be categorized into few-shot object detection (FSOD) and zero-shot object detection (ZSD), respectively. This paper conducts a comprehensive survey for deep learning based FSOD and ZSD. First, this survey classifies methods for FSOD and ZSD into different categories and discusses the pros and cons of them. Second, this survey reviews dataset settings and evaluation metrics for FSOD and ZSD, then analyzes the performance of different methods on these benchmarks. Finally, this survey discusses future challenges and promising directions for FSOD and ZSD.
Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.
While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.