A fundamental variant of the classical traveling salesman problem (TSP) is the so-called multiple TSP (mTSP), where a set of $m$ salesmen jointly visit all cities from a set of $n$ cities. The mTSP models many important real-life applications, in particular for vehicle routing problems. An extensive survey by Bektas (Omega 34(3), 2006) lists a variety of heuristic and exact solution procedures for the mTSP, which quickly solve particular problem instances. In this work we consider a further generalization of mTSP, the many-visits mTSP, where each city $v$ has a request $r(v)$ of how many times it should be visited by the salesmen. This problem opens up new real-life applications such as aircraft sequencing, while at the same time it poses several computational challenges. We provide multiple efficient approximation algorithms for important variants of the many-visits mTSP, which are guaranteed to quickly compute high-quality solutions for all problem instances.
Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.
Machine learning and computational intelligence technologies gain more and more popularity as possible solution for issues related to the power grid. One of these issues, the power flow calculation, is an iterative method to compute the voltage magnitudes of the power grid's buses from power values. Machine learning and, especially, artificial neural networks were successfully used as surrogates for the power flow calculation. Artificial neural networks highly rely on the quality and size of the training data, but this aspect of the process is apparently often neglected in the works we found. However, since the availability of high quality historical data for power grids is limited, we propose the Correlation Sampling algorithm. We show that this approach is able to cover a larger area of the sampling space compared to different random sampling algorithms from the literature and a copula-based approach, while at the same time inter-dependencies of the inputs are taken into account, which, from the other algorithms, only the copula-based approach does.
Given a set $P$ of $n$ points in the plane, the $k$-center problem is to find $k$ congruent disks of minimum possible radius such that their union covers all the points in $P$. The $2$-center problem is a special case of the $k$-center problem that has been extensively studied in the recent past \cite{CAHN,HT,SH}. In this paper, we consider a generalized version of the $2$-center problem called \textit{proximity connected} $2$-center (PCTC) problem. In this problem, we are also given a parameter $\delta\geq 0$ and we have the additional constraint that the distance between the centers of the disks should be at most $\delta$. Note that when $\delta=0$, the PCTC problem is reduced to the $1$-center(minimum enclosing disk) problem and when $\delta$ tends to infinity, it is reduced to the $2$-center problem. The PCTC problem first appeared in the context of wireless networks in 1992 \cite{ACN0}, but obtaining a nontrivial deterministic algorithm for the problem remained open. In this paper, we resolve this open problem by providing a deterministic $O(n^2\log n)$ time algorithm for the problem.
In this work, we consider the problem of finding a set of tours to a traveling salesperson problem (TSP) instance maximizing diversity, while satisfying a given cost constraint. This study aims to investigate the effectiveness of applying niching to maximize diversity rather than simply maintaining it. To this end, we introduce a 2-stage approach where a simple niching memetic algorithm (NMA), derived from a state-of-the-art for multi-solution TSP, is combined with a baseline diversifying algorithm. The most notable feature of the proposed NMA is the use of randomized improvement-first local search instead of 2-opt. Our experiment on TSPLIB instances shows that while the populations evolved by our NMA tend to contain clusters at tight quality constraints, they frequently occupy distant basins of attraction rather than close-by regions, improving on the baseline diversification in terms of sum-sum diversity. Compared to the original NMA, ours, despite its simplicity, finds more distant solutions of higher quality within less running time, by a large margin.
We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.
The naive importance sampling (IS) estimator generally does not work well in examples involving simultaneous inference on several targets, as the importance weights can take arbitrarily large values, making the estimator highly unstable. In such situations, alternative multiple IS estimators involving samples from multiple proposal distributions are preferred. Just like the naive IS, the success of these multiple IS estimators crucially depends on the choice of the proposal distributions. The selection of these proposal distributions is the focus of this article. We propose three methods: (i) a geometric space filling approach, (ii) a minimax variance approach, and (iii) a maximum entropy approach. The first two methods are applicable to any IS estimator, whereas the third approach is described in the context of Doss's (2010) two-stage IS estimator. For the first method, we propose a suitable measure of 'closeness' based on the symmetric Kullback-Leibler divergence, while the second and third approaches use estimates of asymptotic variances of Doss's (2010) IS estimator and Geyer's (1994) reverse logistic regression estimator, respectively. Thus, when samples from the proposal distributions are obtained by running Markov chains, we provide consistent spectral variance estimators for these asymptotic variances. The proposed methods for selecting proposal densities are illustrated using various detailed examples.
Given two strings $T$ and $S$ and a set of strings $P$, for each string $p \in P$, consider the unique substrings of $T$ that have $p$ as their prefix and $S$ as their suffix. Two problems then come to mind; the first problem being the counting of such substrings, and the second problem being the problem of listing all such substrings. In this paper, we describe linear-time, linear-space suffix tree-based algorithms for both problems. More specifically, we describe an $O(|T| + |P|)$ time algorithm for the counting problem, and an $O(|T| + |P| + \#(ans))$ time algorithm for the listing problem, where $\#(ans)$ refers to the number of strings being listed in total, and $|P|$ refers to the total length of the strings in $P$. We also consider the reversed version of the problems, where one prefix condition string and multiple suffix condition strings are given instead, and similarly describe linear-time, linear-space algorithms to solve them.
Computing a maximum independent set (MaxIS) is a fundamental NP-hard problem in graph theory, which has important applications in a wide spectrum of fields. Since graphs in many applications are changing frequently over time, the problem of maintaining a MaxIS over dynamic graphs has attracted increasing attention over the past few years. Due to the intractability of maintaining an exact MaxIS, this paper aims to develop efficient algorithms that can maintain an approximate MaxIS with an accuracy guarantee theoretically. In particular, we propose a framework that maintains a $(\frac{\Delta}{2} + 1)$-approximate MaxIS over dynamic graphs and prove that it achieves a constant approximation ratio in many real-world networks. To the best of our knowledge, this is the first non-trivial approximability result for the dynamic MaxIS problem. Following the framework, we implement an efficient linear-time dynamic algorithm and a more effective dynamic algorithm with near-linear expected time complexity. Our thorough experiments over real and synthetic graphs demonstrate the effectiveness and efficiency of the proposed algorithms, especially when the graph is highly dynamic.
Controlled text generation tasks such as unsupervised text style transfer have increasingly adopted the use of Reinforcement Learning (RL). A major challenge in applying RL to such tasks is the sparse reward, which is available only after the full text is generated. Sparse rewards, combined with a large action space make RL training sample-inefficient and difficult to converge. Recently proposed reward-shaping strategies to address this issue have shown only negligible gains. In contrast, this work proposes a novel approach that provides dense rewards to each generated token. We evaluate our approach by its usage in unsupervised text style transfer. Averaged across datasets, our style transfer system improves upon current state-of-art systems by 21\% on human evaluation and 12\% on automatic evaluation. Upon ablated comparison with the current reward shaping approach (the `roll-out strategy'), using dense rewards improves the overall style transfer quality by 22\% based on human evaluation. Further the RL training is 2.5 times as sample efficient, and 7 times faster.
The numerical solution of singular eigenvalue problems is complicated by the fact that small perturbations of the coefficients may have an arbitrarily bad effect on eigenvalue accuracy. However, it has been known for a long time that such perturbations are exceptional and standard eigenvalue solvers, such as the QZ algorithm, tend to yield good accuracy despite the inevitable presence of roundoff error. Recently, Lotz and Noferini quantified this phenomenon by introducing the concept of $\delta$-weak eigenvalue condition numbers. In this work, we consider singular quadratic eigenvalue problems and two popular linearizations. Our results show that a correctly chosen linearization increases $\delta$-weak eigenvalue condition numbers only marginally, justifying the use of these linearizations in numerical solvers also in the singular case. We propose a very simple but often effective algorithm for computing well-conditioned eigenvalues of a singular quadratic eigenvalue problems by adding small random perturbations to the coefficients. We prove that the eigenvalue condition number is, with high probability, a reliable criterion for detecting and excluding spurious eigenvalues created from the singular part.