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Separating environmental effects from those of interspecific interactions on species distributions has always been a central objective of community ecology. Despite years of effort in analysing patterns of species co-occurrences and the developments of sophisticated tools, we are still unable to address this major objective. A key reason is that the wealth of ecological knowledge is not sufficiently harnessed in current statistical models, notably the knowledge on interspecific interactions. Here, we develop ELGRIN, a statistical model that simultaneously combines knowledge on interspecific interactions (i.e., the metanetwork), environmental data and species occurrences to tease apart their relative effects on species distributions. Instead of focusing on single effects of pairwise species interactions, which have little sense in complex communities, ELGRIN contrasts the overall effect of species interactions to that of the environment. Using various simulated and empirical data, we demonstrate the suitability of ELGRIN to address the objectives for various types of interspecific interactions like mutualism, competition and trophic interactions. We then apply the model on vertebrate trophic networks in the European Alps to map the effect of biotic interactions on species distributions.Data on ecological networks are everyday increasing and we believe the time is ripe to mobilize these data to better understand biodiversity patterns. ELGRIN provides this opportunity to unravel how interspecific interactions actually influence species distributions.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 示例 · motivation · state-of-the-art · 極小點 ·
2023 年 6 月 16 日

The problem Power Dominating Set (PDS) is motivated by the placement of phasor measurement units to monitor electrical networks. It asks for a minimum set of vertices in a graph that observes all remaining vertices by exhaustively applying two observation rules. Our contribution is twofold. First, we determine the parameterized complexity of PDS by proving it is $W[P]$-complete when parameterized with respect to the solution size. We note that it was only known to be $W[2]$-hard before. Our second and main contribution is a new algorithm for PDS that efficiently solves practical instances. Our algorithm consists of two complementary parts. The first is a set of reduction rules for PDS that can also be used in conjunction with previously existing algorithms. The second is an algorithm for solving the remaining kernel based on the implicit hitting set approach. Our evaluation on a set of power grid instances from the literature shows that our solver outperforms previous state-of-the-art solvers for PDS by more than one order of magnitude on average. Furthermore, our algorithm can solve previously unsolved instances of continental scale within a few minutes.

Social metaverse is a shared digital space combining a series of interconnected virtual worlds for users to play, shop, work, and socialize. In parallel with the advances of artificial intelligence (AI) and growing awareness of data privacy concerns, federated learning (FL) is promoted as a paradigm shift towards privacy-preserving AI-empowered social metaverse. However, challenges including privacy-utility tradeoff, learning reliability, and AI model thefts hinder the deployment of FL in real metaverse applications. In this paper, we exploit the pervasive social ties among users/avatars to advance a social-aware hierarchical FL framework, i.e., SocialFL for a better privacy-utility tradeoff in the social metaverse. Then, an aggregator-free robust FL mechanism based on blockchain is devised with a new block structure and an improved consensus protocol featured with on/off-chain collaboration. Furthermore, based on smart contracts and digital watermarks, an automatic federated AI (FedAI) model ownership provenance mechanism is designed to prevent AI model thefts and collusive avatars in social metaverse. Experimental findings validate the feasibility and effectiveness of proposed framework. Finally, we envision promising future research directions in this emerging area.

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

Information access systems, such as search engines, recommender systems, and conversational assistants, have become integral to our daily lives as they help us satisfy our information needs. However, evaluating the effectiveness of these systems presents a long-standing and complex scientific challenge. This challenge is rooted in the difficulty of assessing a system's overall effectiveness in assisting users to complete tasks through interactive support, and further exacerbated by the substantial variation in user behaviour and preferences. To address this challenge, user simulation emerges as a promising solution. This book focuses on providing a thorough understanding of user simulation techniques designed specifically for evaluation purposes. We begin with a background of information access system evaluation and explore the diverse applications of user simulation. Subsequently, we systematically review the major research progress in user simulation, covering both general frameworks for designing user simulators, utilizing user simulation for evaluation, and specific models and algorithms for simulating user interactions with search engines, recommender systems, and conversational assistants. Realizing that user simulation is an interdisciplinary research topic, whenever possible, we attempt to establish connections with related fields, including machine learning, dialogue systems, user modeling, and economics. We end the book with a detailed discussion of important future research directions, many of which extend beyond the evaluation of information access systems and are expected to have broader impact on how to evaluate interactive intelligent systems in general.

Given a user's input text, text-matching recommender systems output relevant items by comparing the input text to available items' description, such as product-to-product recommendation on e-commerce platforms. As users' interests and item inventory are expected to change, it is important for a text-matching system to generalize to data shifts, a task known as out-of-distribution (OOD) generalization. However, we find that the popular approach of fine-tuning a large, base language model on paired item relevance data (e.g., user clicks) can be counter-productive for OOD generalization. For a product recommendation task, fine-tuning obtains worse accuracy than the base model when recommending items in a new category or for a future time period. To explain this generalization failure, we consider an intervention-based importance metric, which shows that a fine-tuned model captures spurious correlations and fails to learn the causal features that determine the relevance between any two text inputs. Moreover, standard methods for causal regularization do not apply in this setting, because unlike in images, there exist no universally spurious features in a text-matching task (the same token may be spurious or causal depending on the text it is being matched to). For OOD generalization on text inputs, therefore, we highlight a different goal: avoiding high importance scores for certain features. We do so using an intervention-based regularizer that constraints the causal effect of any token on the model's relevance score to be similar to the base model. Results on Amazon product and 3 question recommendation datasets show that our proposed regularizer improves generalization for both in-distribution and OOD evaluation, especially in difficult scenarios when the base model is not accurate.

The surge in Reinforcement Learning (RL) applications in Intelligent Transportation Systems (ITS) has contributed to its growth as well as highlighted key challenges. However, defining objectives of RL agents in traffic control and management tasks, as well as aligning policies with these goals through an effective formulation of Markov Decision Process (MDP), can be challenging and often require domain experts in both RL and ITS. Recent advancements in Large Language Models (LLMs) such as GPT-4 highlight their broad general knowledge, reasoning capabilities, and commonsense priors across various domains. In this work, we conduct a large-scale user study involving 70 participants to investigate whether novices can leverage ChatGPT to solve complex mixed traffic control problems. Three environments are tested, including ring road, bottleneck, and intersection. We find ChatGPT has mixed results. For intersection and bottleneck, ChatGPT increases number of successful policies by 150% and 136% compared to solely beginner capabilities, with some of them even outperforming experts. However, ChatGPT does not provide consistent improvements across all scenarios.

Knowledge graph embedding (KGE) is a increasingly popular technique that aims to represent entities and relations of knowledge graphs into low-dimensional semantic spaces for a wide spectrum of applications such as link prediction, knowledge reasoning and knowledge completion. In this paper, we provide a systematic review of existing KGE techniques based on representation spaces. Particularly, we build a fine-grained classification to categorise the models based on three mathematical perspectives of the representation spaces: (1) Algebraic perspective, (2) Geometric perspective, and (3) Analytical perspective. We introduce the rigorous definitions of fundamental mathematical spaces before diving into KGE models and their mathematical properties. We further discuss different KGE methods over the three categories, as well as summarise how spatial advantages work over different embedding needs. By collating the experimental results from downstream tasks, we also explore the advantages of mathematical space in different scenarios and the reasons behind them. We further state some promising research directions from a representation space perspective, with which we hope to inspire researchers to design their KGE models as well as their related applications with more consideration of their mathematical space properties.

Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with thousands of services and applications, from social networks to virtual gaming worlds, have been developed with immersive experience and digital transformation, but most are incoherent instead of being integrated into a platform. In this context, metaverse, a term formed by combining meta and universe, has been introduced as a shared virtual world that is fueled by many emerging technologies, such as fifth-generation networks and beyond, virtual reality, and artificial intelligence (AI). Among such technologies, AI has shown the great importance of processing big data to enhance immersive experience and enable human-like intelligence of virtual agents. In this survey, we make a beneficial effort to explore the role of AI in the foundation and development of the metaverse. We first deliver a preliminary of AI, including machine learning algorithms and deep learning architectures, and its role in the metaverse. We then convey a comprehensive investigation of AI-based methods concerning six technical aspects that have potentials for the metaverse: natural language processing, machine vision, blockchain, networking, digital twin, and neural interface, and being potential for the metaverse. Subsequently, several AI-aided applications, such as healthcare, manufacturing, smart cities, and gaming, are studied to be deployed in the virtual worlds. Finally, we conclude the key contribution of this survey and open some future research directions in AI for the metaverse.

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.

In recent years, mobile devices have gained increasingly development with stronger computation capability and larger storage. Some of the computation-intensive machine learning and deep learning tasks can now be run on mobile devices. To take advantage of the resources available on mobile devices and preserve users' privacy, the idea of mobile distributed machine learning is proposed. It uses local hardware resources and local data to solve machine learning sub-problems on mobile devices, and only uploads computation results instead of original data to contribute to the optimization of the global model. This architecture can not only relieve computation and storage burden on servers, but also protect the users' sensitive information. Another benefit is the bandwidth reduction, as various kinds of local data can now participate in the training process without being uploaded to the server. In this paper, we provide a comprehensive survey on recent studies of mobile distributed machine learning. We survey a number of widely-used mobile distributed machine learning methods. We also present an in-depth discussion on the challenges and future directions in this area. We believe that this survey can demonstrate a clear overview of mobile distributed machine learning and provide guidelines on applying mobile distributed machine learning to real applications.

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