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While modern machine learning models rely on increasingly large training datasets, data is often limited in privacy-sensitive domains. Generative models trained with differential privacy (DP) on sensitive data can sidestep this challenge, providing access to synthetic data instead. We build on the recent success of diffusion models (DMs) and introduce Differentially Private Diffusion Models (DPDMs), which enforce privacy using differentially private stochastic gradient descent (DP-SGD). We investigate the DM parameterization and the sampling algorithm, which turn out to be crucial ingredients in DPDMs, and propose noise multiplicity, a powerful modification of DP-SGD tailored to the training of DMs. We validate our novel DPDMs on image generation benchmarks and achieve state-of-the-art performance in all experiments. Moreover, on standard benchmarks, classifiers trained on DPDM-generated synthetic data perform on par with task-specific DP-SGD-trained classifiers, which has not been demonstrated before for DP generative models. Project page and code: //nv-tlabs.github.io/DPDM.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Pivotal(公司) · 評論員 · Principle · HTTPS ·
2024 年 2 月 16 日

The robustness of deep learning models against adversarial attacks remains a pivotal concern. This study presents, for the first time, an exhaustive review of the transferability aspect of adversarial attacks. It systematically categorizes and critically evaluates various methodologies developed to augment the transferability of adversarial attacks. This study encompasses a spectrum of techniques, including Generative Structure, Semantic Similarity, Gradient Editing, Target Modification, and Ensemble Approach. Concurrently, this paper introduces a benchmark framework \textit{TAA-Bench}, integrating ten leading methodologies for adversarial attack transferability, thereby providing a standardized and systematic platform for comparative analysis across diverse model architectures. Through comprehensive scrutiny, we delineate the efficacy and constraints of each method, shedding light on their underlying operational principles and practical utility. This review endeavors to be a quintessential resource for both scholars and practitioners in the field, charting the complex terrain of adversarial transferability and setting a foundation for future explorations in this vital sector. The associated codebase is accessible at: //github.com/KxPlaug/TAA-Bench

A prominent family of methods for learning data distributions relies on density ratio estimation (DRE), where a model is trained to $\textit{classify}$ between data samples and samples from some reference distribution. These techniques are successful in simple low-dimensional settings but fail to achieve good results on complex high-dimensional data, like images. A different family of methods for learning distributions is that of denoising diffusion models (DDMs), in which a model is trained to $\textit{denoise}$ data samples. These approaches achieve state-of-the-art results in image, video, and audio generation. In this work, we present $\textit{Classification Diffusion Models}$ (CDMs), a generative technique that adopts the denoising-based formalism of DDMs while making use of a classifier that predicts the amount of noise added to a clean signal, similarly to DRE methods. Our approach is based on the observation that an MSE-optimal denoiser for white Gaussian noise can be expressed in terms of the gradient of a cross-entropy-optimal classifier for predicting the noise level. As we illustrate, CDM achieves better denoising results compared to DDM, and leads to at least comparable FID in image generation. CDM is also capable of highly efficient one-step exact likelihood estimation, achieving state-of-the-art results among methods that use a single step. Code is available on the project's webpage in //shaharYadin.github.io/CDM/ .

In recent years, trust region on-policy reinforcement learning has achieved impressive results in addressing complex control tasks and gaming scenarios. However, contemporary state-of-the-art algorithms within this category primarily emphasize improvement in expected performance, lacking the ability to control over the worst-case performance outcomes. To address this limitation, we introduce a novel objective function, optimizing which leads to guaranteed monotonic improvement in the lower probability bound of performance with high confidence. Building upon this groundbreaking theoretical advancement, we further introduce a practical solution called Absolute Policy Optimization (APO). Our experiments demonstrate the effectiveness of our approach across challenging continuous control benchmark tasks and extend its applicability to mastering Atari games. Our findings reveal that APO as well as its efficient variation Proximal Absolute Policy Optimization (PAPO) significantly outperforms state-of-the-art policy gradient algorithms, resulting in substantial improvements in worst-case performance, as well as expected performance.

Breakthroughs in machine learning in the last decade have led to `digital intelligence', i.e. machine learning models capable of learning from vast amounts of labeled data to perform several digital tasks such as speech recognition, face recognition, machine translation and so on. The goal of this thesis is to make progress towards designing algorithms capable of `physical intelligence', i.e. building intelligent autonomous navigation agents capable of learning to perform complex navigation tasks in the physical world involving visual perception, natural language understanding, reasoning, planning, and sequential decision making. Despite several advances in classical navigation methods in the last few decades, current navigation agents struggle at long-term semantic navigation tasks. In the first part of the thesis, we discuss our work on short-term navigation using end-to-end reinforcement learning to tackle challenges such as obstacle avoidance, semantic perception, language grounding, and reasoning. In the second part, we present a new class of navigation methods based on modular learning and structured explicit map representations, which leverage the strengths of both classical and end-to-end learning methods, to tackle long-term navigation tasks. We show that these methods are able to effectively tackle challenges such as localization, mapping, long-term planning, exploration and learning semantic priors. These modular learning methods are capable of long-term spatial and semantic understanding and achieve state-of-the-art results on various navigation tasks.

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.

Deep learning methods for graphs achieve remarkable performance on many node-level and graph-level prediction tasks. However, despite the proliferation of the methods and their success, prevailing Graph Neural Networks (GNNs) neglect subgraphs, rendering subgraph prediction tasks challenging to tackle in many impactful applications. Further, subgraph prediction tasks present several unique challenges, because subgraphs can have non-trivial internal topology, but also carry a notion of position and external connectivity information relative to the underlying graph in which they exist. Here, we introduce SUB-GNN, a subgraph neural network to learn disentangled subgraph representations. In particular, we propose a novel subgraph routing mechanism that propagates neural messages between the subgraph's components and randomly sampled anchor patches from the underlying graph, yielding highly accurate subgraph representations. SUB-GNN specifies three channels, each designed to capture a distinct aspect of subgraph structure, and we provide empirical evidence that the channels encode their intended properties. We design a series of new synthetic and real-world subgraph datasets. Empirical results for subgraph classification on eight datasets show that SUB-GNN achieves considerable performance gains, outperforming strong baseline methods, including node-level and graph-level GNNs, by 12.4% over the strongest baseline. SUB-GNN performs exceptionally well on challenging biomedical datasets when subgraphs have complex topology and even comprise multiple disconnected components.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

Attention networks in multimodal learning provide an efficient way to utilize given visual information selectively. However, the computational cost to learn attention distributions for every pair of multimodal input channels is prohibitively expensive. To solve this problem, co-attention builds two separate attention distributions for each modality neglecting the interaction between multimodal inputs. In this paper, we propose bilinear attention networks (BAN) that find bilinear attention distributions to utilize given vision-language information seamlessly. BAN considers bilinear interactions among two groups of input channels, while low-rank bilinear pooling extracts the joint representations for each pair of channels. Furthermore, we propose a variant of multimodal residual networks to exploit eight-attention maps of the BAN efficiently. We quantitatively and qualitatively evaluate our model on visual question answering (VQA 2.0) and Flickr30k Entities datasets, showing that BAN significantly outperforms previous methods and achieves new state-of-the-arts on both datasets.

We investigate a lattice-structured LSTM model for Chinese NER, which encodes a sequence of input characters as well as all potential words that match a lexicon. Compared with character-based methods, our model explicitly leverages word and word sequence information. Compared with word-based methods, lattice LSTM does not suffer from segmentation errors. Gated recurrent cells allow our model to choose the most relevant characters and words from a sentence for better NER results. Experiments on various datasets show that lattice LSTM outperforms both word-based and character-based LSTM baselines, achieving the best results.

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