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We propose a middleware solution designed to facilitate seamless integration of privacy using zero-knowledge proofs within various multi-chain protocols, encompassing domains such as DeFi, gaming, social networks, DAOs, e-commerce, and the metaverse. Our design achieves two divergent goals. zkFi aims to preserve consumer privacy while achieving regulation compliance through zero-knowledge proofs. These ends are simultaneously achievable. zkFi protocol is designed to function as a plug-and-play solution, offering developers the flexibility to handle transactional assets while abstracting away the complexities associated with zero-knowledge proofs. Notably, specific expertise in zero-knowledge proofs (ZKP) is optional, attributed to zkFi's modular approach and software development kit (SDK) availability.

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Recent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they fail to reconstruct the dynamic scenes and struggle to fit even the training views in unsynchronized settings. It happens because they employ a single latent embedding for a frame while the multi-view images at the frame were actually captured at different moments. To address this limitation, we introduce time offsets for individual unsynchronized videos and jointly optimize the offsets with NeRF. By design, our method is applicable for various baselines and improves them with large margins. Furthermore, finding the offsets naturally works as synchronizing the videos without manual effort. Experiments are conducted on the common Plenoptic Video Dataset and a newly built Unsynchronized Dynamic Blender Dataset to verify the performance of our method. Project page: //seoha-kim.github.io/sync-nerf

3D perceptual representations are well suited for robot manipulation as they easily encode occlusions and simplify spatial reasoning. Many manipulation tasks require high spatial precision in end-effector pose prediction, which typically demands high-resolution 3D feature grids that are computationally expensive to process. As a result, most manipulation policies operate directly in 2D, foregoing 3D inductive biases. In this paper, we introduce Act3D, a manipulation policy transformer that represents the robot's workspace using a 3D feature field with adaptive resolutions dependent on the task at hand. The model lifts 2D pre-trained features to 3D using sensed depth, and attends to them to compute features for sampled 3D points. It samples 3D point grids in a coarse to fine manner, featurizes them using relative-position attention, and selects where to focus the next round of point sampling. In this way, it efficiently computes 3D action maps of high spatial resolution. Act3D sets a new state-of-the-art in RL-Bench, an established manipulation benchmark, where it achieves 10% absolute improvement over the previous SOTA 2D multi-view policy on 74 RLBench tasks and 22% absolute improvement with 3x less compute over the previous SOTA 3D policy. We quantify the importance of relative spatial attention, large-scale vision-language pre-trained 2D backbones, and weight tying across coarse-to-fine attentions in ablative experiments. Code and videos are available on our project website: //act3d.github.io/.

Current gesture recognition systems primarily focus on identifying gestures within a predefined set, leaving a gap in connecting these gestures to interactive GUI elements or system functions (e.g., linking a 'thumb-up' gesture to a 'like' button). We introduce GestureGPT, a novel zero-shot gesture understanding and grounding framework leveraging large language models (LLMs). Gesture descriptions are formulated based on hand landmark coordinates from gesture videos and fed into our dual-agent dialogue system. A gesture agent deciphers these descriptions and queries about the interaction context (e.g., interface, history, gaze data), which a context agent organizes and provides. Following iterative exchanges, the gesture agent discerns user intent, grounding it to an interactive function. We validated the gesture description module using public first-view and third-view gesture datasets and tested the whole system in two real-world settings: video streaming and smart home IoT control. The highest zero-shot Top-5 grounding accuracies are 80.11% for video streaming and 90.78% for smart home tasks, showing potential of the new gesture understanding paradigm.

Failure indexing is a longstanding crux in software testing and debugging, the goal of which is to automatically divide failures (e.g., failed test cases) into distinct groups according to the culprit root causes, as such multiple faults in a faulty program can be handled independently and simultaneously. This community has long been plagued by two challenges: 1) The effectiveness of division is still far from promising. Existing techniques only employ a limited source of run-time data (e.g., code coverage) to be failure proximity, which typically delivers unsatisfactory results. 2) The outcome can be hardly comprehensible. A developer who receives the failure indexing result does not know why all failures should be divided the way they are. This leads to difficulties for developers to be convinced by the result, which in turn affects the adoption of the results. To tackle these challenges, in this paper, we propose SURE, a viSUalized failuRe indExing approach using the program memory spectrum. We first collect the run-time memory information at preset breakpoints during the execution of failed test cases, and transform it into human-friendly images (called program memory spectrum, PMS). Then, any pair of PMS images that serve as proxies for two failures is fed to a trained Siamese convolutional neural network, to predict the likelihood of them being triggered by the same fault. Results demonstrate the effectiveness of SURE: It achieves 101.20% and 41.38% improvements in faults number estimation, as well as 105.20% and 35.53% improvements in clustering, compared with the state-of-the-art technique in this field, in simulated and real-world environments, respectively. Moreover, we carry out a human study to quantitatively evaluate the comprehensibility of PMS, revealing that this novel type of representation can help developers better comprehend failure indexing results.

We study design of black-box model extraction attacks that can send minimal number of queries from a publicly available dataset to a target ML model through a predictive API with an aim to create an informative and distributionally equivalent replica of the target. First, we define distributionally equivalent and Max-Information model extraction attacks, and reduce them into a variational optimisation problem. The attacker sequentially solves this optimisation problem to select the most informative queries that simultaneously maximise the entropy and reduce the mismatch between the target and the stolen models. This leads to an active sampling-based query selection algorithm, Marich, which is model-oblivious. Then, we evaluate Marich on different text and image data sets, and different models, including CNNs and BERT. Marich extracts models that achieve $\sim 60-95\%$ of true model's accuracy and uses $\sim 1,000 - 8,500$ queries from the publicly available datasets, which are different from the private training datasets. Models extracted by Marich yield prediction distributions, which are $\sim 2-4\times$ closer to the target's distribution in comparison to the existing active sampling-based attacks. The extracted models also lead to $84-96\%$ accuracy under membership inference attacks. Experimental results validate that Marich is query-efficient, and capable of performing task-accurate, high-fidelity, and informative model extraction.

Extensive work has shown that the performance and interpretability of commonsense reasoning can be improved via knowledge-augmented reasoning methods, where the knowledge that underpins the reasoning process is explicitly verbalized and utilized. However, existing implementations, including "chain-of-thought" and its variants, fall short in capturing the introspective nature of knowledge required in commonsense reasoning, and in accounting for the mutual adaptation between the generation and utilization of knowledge. We propose a novel method to develop an introspective commonsense reasoner, Crystal. To tackle commonsense problems, it first introspects for knowledge statements related to the given question, and subsequently makes an informed prediction that is grounded in the previously introspected knowledge. The knowledge introspection and knowledge-grounded reasoning modes of the model are tuned via reinforcement learning to mutually adapt, where the reward derives from the feedback given by the model itself. Experiments show that Crystal significantly outperforms both the standard supervised finetuning and chain-of-thought distilled methods, and enhances the transparency of the commonsense reasoning process. Our work ultimately validates the feasibility and potential of reinforcing a neural model with self-feedback.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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