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HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate (ABR) algorithms. Various popular streaming and Video on Demand services such as Netflix, Amazon Prime Video, and Twitch use this method. Given this broad consumer base, ABR algorithms continuously improve to increase user satisfaction. The insights for these improvements are, among others, gathered within the research area of Quality of Experience (QoE). Within this field, various researchers have dedicated their works to identifying potential impairments and testing their impact on viewers' QoE. Two frequently discussed visual impairments influencing QoE are stalling events and quality switches. So far, it is commonly assumed that those stalling events have the worst impact on QoE. This paper challenged this belief and reviewed this assumption by comparing stalling events with multiple quality and high amplitude quality switches. Two subjective studies were conducted. During the first subjective study, participants received a monetary incentive, while the second subjective study was carried out with volunteers. The statistical analysis demonstrated that stalling events do not result in the worst degradation of QoE. These findings suggest that a reevaluation of the effect of stalling events in QoE research is needed. Therefore, these findings may be used for further research and to improve current adaptation strategies in ABR algorithms.

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Decentralized execution is one core demand in cooperative multi-agent reinforcement learning (MARL). Recently, most popular MARL algorithms have adopted decentralized policies to enable decentralized execution and use gradient descent as their optimizer. However, there is hardly any theoretical analysis of these algorithms taking the optimization method into consideration, and we find that various popular MARL algorithms with decentralized policies are suboptimal in toy tasks when gradient descent is chosen as their optimization method. In this paper, we theoretically analyze two common classes of algorithms with decentralized policies -- multi-agent policy gradient methods and value-decomposition methods to prove their suboptimality when gradient descent is used. In addition, we propose the Transformation And Distillation (TAD) framework, which reformulates a multi-agent MDP as a special single-agent MDP with a sequential structure and enables decentralized execution by distilling the learned policy on the derived ``single-agent" MDP. This approach uses a two-stage learning paradigm to address the optimization problem in cooperative MARL, maintaining its performance guarantee. Empirically, we implement TAD-PPO based on PPO, which can theoretically perform optimal policy learning in the finite multi-agent MDPs and shows significant outperformance on a large set of cooperative multi-agent tasks.

Class-Incremental Learning updates a deep classifier with new categories while maintaining the previously observed class accuracy. Regularizing the neural network weights is a common method to prevent forgetting previously learned classes while learning novel ones. However, existing regularizers use a constant magnitude throughout the learning sessions, which may not reflect the varying levels of difficulty of the tasks encountered during incremental learning. This study investigates the necessity of adaptive regularization in Class-Incremental Learning, which dynamically adjusts the regularization strength according to the complexity of the task at hand. We propose a Bayesian Optimization-based approach to automatically determine the optimal regularization magnitude for each learning task. Our experiments on two datasets via two regularizers demonstrate the importance of adaptive regularization for achieving accurate and less forgetful visual incremental learning.

Spiking Neural Networks (SNNs) can do inference with low power consumption due to their spike sparsity. ANN-SNN conversion is an efficient way to achieve deep SNNs by converting well-trained Artificial Neural Networks (ANNs). However, the existing methods commonly use constant threshold for conversion, which prevents neurons from rapidly delivering spikes to deeper layers and causes high time delay. In addition, the same response for different inputs may result in information loss during the information transmission. Inspired by the biological model mechanism, we propose a multi-stage adaptive threshold (MSAT). Specifically, for each neuron, the dynamic threshold varies with firing history and input properties and is positively correlated with the average membrane potential and negatively correlated with the rate of depolarization. The self-adaptation to membrane potential and input allows a timely adjustment of the threshold to fire spike faster and transmit more information. Moreover, we analyze the Spikes of Inactivated Neurons error which is pervasive in early time steps and propose spike confidence accordingly as a measurement of confidence about the neurons that correctly deliver spikes. We use such spike confidence in early time steps to determine whether to elicit spike to alleviate this error. Combined with the proposed method, we examine the performance on non-trivial datasets CIFAR-10, CIFAR-100, and ImageNet. We also conduct sentiment classification and speech recognition experiments on the IDBM and Google speech commands datasets respectively. Experiments show near-lossless and lower latency ANN-SNN conversion. To the best of our knowledge, this is the first time to build a biologically inspired multi-stage adaptive threshold for converted SNN, with comparable performance to state-of-the-art methods while improving energy efficiency.

Adaptive design optimization (ADO) is a state-of-the-art technique for experimental design (Cavagnaro, Myung, Pitt, & Kujala, 2010). ADO dynamically identifies stimuli that, in expectation, yield the most information about a hypothetical construct of interest (e.g., parameters of a cognitive model). To calculate this expectation, ADO leverages the modeler's existing knowledge, specified in the form of a prior distribution. Informative priors align with the distribution of the focal construct in the participant population. This alignment is assumed by ADO's internal assessment of expected information gain. If the prior is instead misinformative, i.e., does not align with the participant population, ADO's estimates of expected information gain could be inaccurate. In many cases, the true distribution that characterizes the participant population is unknown, and experimenters rely on heuristics in their choice of prior and without an understanding of how this choice affects ADO's behavior. Our work introduces a mathematical framework that facilitates investigation of the consequences of the choice of prior distribution on the efficiency of experiments designed using ADO. Through theoretical and empirical results, we show that, in the context of prior misinformation, measures of expected information gain are distinct from the correctness of the corresponding inference. Through a series of simulation experiments, we show that, in the case of parameter estimation, ADO nevertheless outperforms other design methods. Conversely, in the case of model selection, misinformative priors can lead inference to favor the wrong model, and rather than mitigating this pitfall, ADO exacerbates it.

Thanks to the augmented convenience, safety advantages, and potential commercial value, Intelligent vehicles (IVs) have attracted wide attention throughout the world. Although a few of autonomous driving unicorns assert that IVs will be commercially deployable by 2025, their implementation is still restricted to small-scale validation due to various issues, among which precise computation of control commands or trajectories by planning methods remains a prerequisite for IVs. This paper aims to review state-of-the-art planning methods, including pipeline planning and end-to-end planning methods. In terms of pipeline methods, a survey of selecting algorithms is provided along with a discussion of the expansion and optimization mechanisms, whereas in end-to-end methods, the training approaches and verification scenarios of driving tasks are points of concern. Experimental platforms are reviewed to facilitate readers in selecting suitable training and validation methods. Finally, the current challenges and future directions are discussed. The side-by-side comparison presented in this survey not only helps to gain insights into the strengths and limitations of the reviewed methods but also assists with system-level design choices.

Classic machine learning methods are built on the $i.i.d.$ assumption that training and testing data are independent and identically distributed. However, in real scenarios, the $i.i.d.$ assumption can hardly be satisfied, rendering the sharp drop of classic machine learning algorithms' performances under distributional shifts, which indicates the significance of investigating the Out-of-Distribution generalization problem. Out-of-Distribution (OOD) generalization problem addresses the challenging setting where the testing distribution is unknown and different from the training. This paper serves as the first effort to systematically and comprehensively discuss the OOD generalization problem, from the definition, methodology, evaluation to the implications and future directions. Firstly, we provide the formal definition of the OOD generalization problem. Secondly, existing methods are categorized into three parts based on their positions in the whole learning pipeline, namely unsupervised representation learning, supervised model learning and optimization, and typical methods for each category are discussed in detail. We then demonstrate the theoretical connections of different categories, and introduce the commonly used datasets and evaluation metrics. Finally, we summarize the whole literature and raise some future directions for OOD generalization problem. The summary of OOD generalization methods reviewed in this survey can be found at //out-of-distribution-generalization.com.

The growing energy and performance costs of deep learning have driven the community to reduce the size of neural networks by selectively pruning components. Similarly to their biological counterparts, sparse networks generalize just as well, if not better than, the original dense networks. Sparsity can reduce the memory footprint of regular networks to fit mobile devices, as well as shorten training time for ever growing networks. In this paper, we survey prior work on sparsity in deep learning and provide an extensive tutorial of sparsification for both inference and training. We describe approaches to remove and add elements of neural networks, different training strategies to achieve model sparsity, and mechanisms to exploit sparsity in practice. Our work distills ideas from more than 300 research papers and provides guidance to practitioners who wish to utilize sparsity today, as well as to researchers whose goal is to push the frontier forward. We include the necessary background on mathematical methods in sparsification, describe phenomena such as early structure adaptation, the intricate relations between sparsity and the training process, and show techniques for achieving acceleration on real hardware. We also define a metric of pruned parameter efficiency that could serve as a baseline for comparison of different sparse networks. We close by speculating on how sparsity can improve future workloads and outline major open problems in the field.

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.

Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledge-grounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the prior disease-symptom relations. Besides, we develop a Graph-Evolving Meta-Learning (GEML) framework that learns to evolve the commonsense graph for reasoning disease-symptom correlations in a new disease, which effectively alleviates the needs of a large number of dialogues. More importantly, by dynamically evolving disease-symptom graphs, GEML also well addresses the real-world challenges that the disease-symptom correlations of each disease may vary or evolve along with more diagnostic cases. Extensive experiment results on the CMDD dataset and our newly-collected Chunyu dataset testify the superiority of our approach over state-of-the-art approaches. Besides, our GEML can generate an enriched dialogue-sensitive knowledge graph in an online manner, which could benefit other tasks grounded on knowledge graph.

We examine the problem of question answering over knowledge graphs, focusing on simple questions that can be answered by the lookup of a single fact. Adopting a straightforward decomposition of the problem into entity detection, entity linking, relation prediction, and evidence combination, we explore simple yet strong baselines. On the popular SimpleQuestions dataset, we find that basic LSTMs and GRUs plus a few heuristics yield accuracies that approach the state of the art, and techniques that do not use neural networks also perform reasonably well. These results show that gains from sophisticated deep learning techniques proposed in the literature are quite modest and that some previous models exhibit unnecessary complexity.

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