Diabetic Retinopathy (DR), an ocular complication of diabetes, is a leading cause of blindness worldwide. Traditionally, DR is monitored using Color Fundus Photography (CFP), a widespread 2-D imaging modality. However, DR classifications based on CFP have poor predictive power, resulting in suboptimal DR management. Optical Coherence Tomography Angiography (OCTA) is a recent 3-D imaging modality offering enhanced structural and functional information (blood flow) with a wider field of view. This paper investigates automatic DR severity assessment using 3-D OCTA. A straightforward solution to this task is a 3-D neural network classifier. However, 3-D architectures have numerous parameters and typically require many training samples. A lighter solution consists in using 2-D neural network classifiers processing 2-D en-face (or frontal) projections and/or 2-D cross-sectional slices. Such an approach mimics the way ophthalmologists analyze OCTA acquisitions: 1) en-face flow maps are often used to detect avascular zones and neovascularization, and 2) cross-sectional slices are commonly analyzed to detect macular edemas, for instance. However, arbitrary data reduction or selection might result in information loss. Two complementary strategies are thus proposed to optimally summarize OCTA volumes with 2-D images: 1) a parametric en-face projection optimized through deep learning and 2) a cross-sectional slice selection process controlled through gradient-based attribution. The full summarization and DR classification pipeline is trained from end to end. The automatic 2-D summary can be displayed in a viewer or printed in a report to support the decision. We show that the proposed 2-D summarization and classification pipeline outperforms direct 3-D classification with the advantage of improved interpretability.
Autonomous agents powered by large language models (LLMs) have garnered significant research attention. However, fully harnessing the potential of LLMs for agent-based tasks presents inherent challenges due to the heterogeneous nature of diverse data sources featuring multi-turn trajectories. In this paper, we introduce \textbf{AgentOhana} as a comprehensive solution to address these challenges. \textit{AgentOhana} aggregates agent trajectories from distinct environments, spanning a wide array of scenarios. It meticulously standardizes and unifies these trajectories into a consistent format, streamlining the creation of a generic data loader optimized for agent training. Leveraging the data unification, our training pipeline maintains equilibrium across different data sources and preserves independent randomness across devices during dataset partitioning and model training. Additionally, we present \textbf{xLAM-v0.1}, a large action model tailored for AI agents, which demonstrates exceptional performance across various benchmarks.
Reinforcement Learning (RL)-Based Recommender Systems (RSs) are increasingly recognized for their ability to improve long-term user engagement. Yet, the field grapples with challenges such as the absence of accessible frameworks, inconsistent evaluation standards, and the complexity of replicating prior work. Addressing these obstacles, we present EasyRL4Rec, a user-friendly and efficient library tailored for RL-based RSs. EasyRL4Rec features lightweight, diverse RL environments built on five widely-used public datasets, and is equipped with comprehensive core modules that offer rich options to ease the development of models. It establishes consistent evaluation criteria with a focus on long-term impacts and introduces customized solutions for state modeling and action representation tailored to recommender systems. Additionally, we share valuable insights gained from extensive experiments with current methods. EasyRL4Rec aims to facilitate the model development and experimental process in the domain of RL-based RSs. The library is openly accessible at //github.com/chongminggao/EasyRL4Rec.
This study explores the realm of knowledge-base question answering (KBQA). KBQA is considered a challenging task, particularly in parsing intricate questions into executable logical forms. Traditional semantic parsing (SP)-based methods require extensive data annotations, which result in significant costs. Recently, the advent of few-shot in-context learning, powered by large language models (LLMs), has showcased promising capabilities. Yet, fully leveraging LLMs to parse questions into logical forms in low-resource scenarios poses a substantial challenge. To tackle these hurdles, we introduce Interactive-KBQA, a framework designed to generate logical forms through direct interaction with knowledge bases (KBs). Within this framework, we have developed three generic APIs for KB interaction. For each category of complex question, we devised exemplars to guide LLMs through the reasoning processes. Our method achieves competitive results on the WebQuestionsSP, ComplexWebQuestions, KQA Pro, and MetaQA datasets with a minimal number of examples (shots). Importantly, our approach supports manual intervention, allowing for the iterative refinement of LLM outputs. By annotating a dataset with step-wise reasoning processes, we showcase our model's adaptability and highlight its potential for contributing significant enhancements to the field.
The advent of Large Language Models (LLMs) has drastically enhanced dialogue systems. However, comprehensively evaluating the dialogue abilities of LLMs remains a challenge. Previous benchmarks have primarily focused on single-turn dialogues or provided coarse-grained and incomplete assessments of multi-turn dialogues, overlooking the complexity and fine-grained nuances of real-life dialogues. To address this issue, we introduce MT-Bench-101, specifically designed to evaluate the fine-grained abilities of LLMs in multi-turn dialogues. By conducting a detailed analysis of real multi-turn dialogue data, we construct a three-tier hierarchical ability taxonomy comprising 4208 turns across 1388 multi-turn dialogues in 13 distinct tasks. We then evaluate 21 popular LLMs based on MT-Bench-101, conducting comprehensive analyses from both ability and task perspectives and observing differing trends in LLMs performance across dialogue turns within various tasks. Further analysis indicates that neither utilizing common alignment techniques nor chat-specific designs has led to obvious enhancements in the multi-turn abilities of LLMs. Extensive case studies suggest that our designed tasks accurately assess the corresponding multi-turn abilities.
Instruction tuning is a burgeoning method to elicit the general intelligence of Large Language Models (LLMs). However, the creation of instruction data is still largely heuristic, leading to significant variation in quantity and quality across existing datasets. While some research advocates for expanding the number of instructions, others suggest that a small set of well-chosen examples is adequate. To better understand data construction guidelines, our research provides a granular analysis of how data volume, parameter size, and data construction methods influence the development of each underlying ability of LLM, such as creative writing, code generation, and logical reasoning. We present a meticulously curated dataset with over 40k instances across ten abilities and examine instruction-tuned models with 7b to 33b parameters. Our study reveals three primary findings: (i) Despite the models' overall performance being tied to data and parameter scale, individual abilities have different sensitivities to these factors. (ii) Human-curated data strongly outperforms synthetic data from GPT-4 in efficiency and can constantly enhance model performance with volume increases, but is unachievable with synthetic data. (iii) Instruction data brings powerful cross-ability generalization, as evidenced by out-of-domain evaluations. Furthermore, we demonstrate how these findings can guide more efficient data constructions, leading to practical performance improvements on two public benchmarks.
Large Language Models (LLMs) such as GPT and Llama have demonstrated significant achievements in summarization tasks but struggle with factual inaccuracies, a critical issue in clinical NLP applications where errors could lead to serious consequences. To counter the high costs and limited availability of expert-annotated data for factual alignment, this study introduces an innovative pipeline that utilizes GPT-3.5 and GPT-4 to generate high-quality feedback aimed at enhancing factual consistency in clinical note summarization. Our research primarily focuses on edit feedback, mirroring the practical scenario in which medical professionals refine AI system outputs without the need for additional annotations. Despite GPT's proven expertise in various clinical NLP tasks, such as the Medical Licensing Examination, there is scant research on its capacity to deliver expert-level edit feedback for improving weaker LMs or LLMs generation quality. This work leverages GPT's advanced capabilities in clinical NLP to offer expert-level edit feedback. Through the use of two distinct alignment algorithms (DPO and SALT) based on GPT edit feedback, our goal is to reduce hallucinations and align closely with medical facts, endeavoring to narrow the divide between AI-generated content and factual accuracy. This highlights the substantial potential of GPT edits in enhancing the alignment of clinical factuality.
Large Language Models (LLMs) excel in NLP, but their demands hinder their widespread deployment. While Quantization-Aware Training (QAT) offers a solution, its extensive training costs make Post-Training Quantization (PTQ) a more practical approach for LLMs. In existing studies, activation outliers in particular channels are identified as the bottleneck to PTQ accuracy. They propose to transform the magnitudes from activations to weights, which however offers limited alleviation or suffers from unstable gradients, resulting in a severe performance drop at low-bitwidth. In this paper, we propose QLLM, an accurate and efficient low-bitwidth PTQ method designed for LLMs. QLLM introduces an adaptive channel reassembly technique that reallocates the magnitude of outliers to other channels, thereby mitigating their impact on the quantization range. This is achieved by channel disassembly and channel assembly, which first breaks down the outlier channels into several sub-channels to ensure a more balanced distribution of activation magnitudes. Then similar channels are merged to maintain the original channel number for efficiency. Additionally, an adaptive strategy is designed to autonomously determine the optimal number of sub-channels for channel disassembly. To further compensate for the performance loss caused by quantization, we propose an efficient tuning method that only learns a small number of low-rank weights while freezing the pre-trained quantized model. After training, these low-rank parameters can be fused into the frozen weights without affecting inference. Extensive experiments on LLaMA-1 and LLaMA-2 show that QLLM can obtain accurate quantized models efficiently. For example, QLLM quantizes the 4-bit LLaMA-2-70B within 10 hours on a single A100-80G GPU, outperforming the previous state-of-the-art method by 7.89% on the average accuracy across five zero-shot tasks.
The widespread adoption of implicit neural representations, especially Neural Radiance Fields (NeRF), highlights a growing need for editing capabilities in implicit 3D models, essential for tasks like scene post-processing and 3D content creation. Despite previous efforts in NeRF editing, challenges remain due to limitations in editing flexibility and quality. The key issue is developing a neural representation that supports local edits for real-time updates. Current NeRF editing methods, offering pixel-level adjustments or detailed geometry and color modifications, are mostly limited to static scenes. This paper introduces SealD-NeRF, an extension of Seal-3D for pixel-level editing in dynamic settings, specifically targeting the D-NeRF network. It allows for consistent edits across sequences by mapping editing actions to a specific timeframe, freezing the deformation network responsible for dynamic scene representation, and using a teacher-student approach to integrate changes.
Named entity recognition (NER) in Chinese is essential but difficult because of the lack of natural delimiters. Therefore, Chinese Word Segmentation (CWS) is usually considered as the first step for Chinese NER. However, models based on word-level embeddings and lexicon features often suffer from segmentation errors and out-of-vocabulary (OOV) words. In this paper, we investigate a Convolutional Attention Network called CAN for Chinese NER, which consists of a character-based convolutional neural network (CNN) with local-attention layer and a gated recurrent unit (GRU) with global self-attention layer to capture the information from adjacent characters and sentence contexts. Also, compared to other models, not depending on any external resources like lexicons and employing small size of char embeddings make our model more practical. Extensive experimental results show that our approach outperforms state-of-the-art methods without word embedding and external lexicon resources on different domain datasets including Weibo, MSRA and Chinese Resume NER dataset.
ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.