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In reinforcement learning, offline value function learning is the procedure of using an offline dataset to estimate the expected discounted return from each state when taking actions according to a fixed target policy. The stability of this procedure, i.e., whether it converges to its fixed-point, critically depends on the representations of the state-action pairs. Poorly learned representations can make value function learning unstable, or even divergent. Therefore, it is critical to stabilize value function learning by explicitly shaping the state-action representations. Recently, the class of bisimulation-based algorithms have shown promise in shaping representations for control. However, it is still unclear if this class of methods can stabilize value function learning. In this work, we investigate this question and answer it affirmatively. We introduce a bisimulation-based algorithm called kernel representations for offline policy evaluation (KROPE). KROPE uses a kernel to shape state-action representations such that state-action pairs that have similar immediate rewards and lead to similar next state-action pairs under the target policy also have similar representations. We show that KROPE: 1) learns stable representations and 2) leads to lower value error than baselines. Our analysis provides new theoretical insight into the stability properties of bisimulation-based methods and suggests that practitioners can use these methods for stable and accurate evaluation of offline reinforcement learning agents.

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Current approaches to model-based offline reinforcement learning often incorporate uncertainty-based reward penalization to address the distributional shift problem. These approaches, commonly known as pessimistic value iteration, use Monte Carlo sampling to estimate the Bellman target to perform temporal difference based policy evaluation. We find out that the randomness caused by this sampling step significantly delays convergence. We present a theoretical result demonstrating the strong dependency of suboptimality on the number of Monte Carlo samples taken per Bellman target calculation. Our main contribution is a deterministic approximation to the Bellman target that uses progressive moment matching, a method developed originally for deterministic variational inference. The resulting algorithm, which we call Moment Matching Offline Model-Based Policy Optimization (MOMBO), propagates the uncertainty of the next state through a nonlinear Q-network in a deterministic fashion by approximating the distributions of hidden layer activations by a normal distribution. We show that it is possible to provide tighter guarantees for the suboptimality of MOMBO than the existing Monte Carlo sampling approaches. We also observe MOMBO to converge faster than these approaches in a large set of benchmark tasks.

In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a linear structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call linear social choice.

In offline reinforcement learning, a policy is learned using a static dataset in the absence of costly feedback from the environment. In contrast to the online setting, only using static datasets poses additional challenges, such as policies generating out-of-distribution samples. Model-based offline reinforcement learning methods try to overcome these by learning a model of the underlying dynamics of the environment and using it to guide policy search. It is beneficial but, with limited datasets, errors in the model and the issue of value overestimation among out-of-distribution states can worsen performance. Current model-based methods apply some notion of conservatism to the Bellman update, often implemented using uncertainty estimation derived from model ensembles. In this paper, we propose Constrained Latent Action Policies (C-LAP) which learns a generative model of the joint distribution of observations and actions. We cast policy learning as a constrained objective to always stay within the support of the latent action distribution, and use the generative capabilities of the model to impose an implicit constraint on the generated actions. Thereby eliminating the need to use additional uncertainty penalties on the Bellman update and significantly decreasing the number of gradient steps required to learn a policy. We empirically evaluate C-LAP on the D4RL and V-D4RL benchmark, and show that C-LAP is competitive to state-of-the-art methods, especially outperforming on datasets with visual observations.

Class-incremental learning is dedicated to the development of deep learning models that are capable of acquiring new knowledge while retaining previously learned information. Most methods focus on balanced data distribution for each task, overlooking real-world long-tailed distributions. Therefore, Long-Tailed Class-Incremental Learning has been introduced, which trains on data where head classes have more samples than tail classes. Existing methods mainly focus on preserving representative samples from previous classes to combat catastrophic forgetting. Recently, dynamic network algorithms freeze old network structures and expand new ones, achieving significant performance. However, with the introduction of the long-tail problem, merely extending Determined blocks can lead to miscalibrated predictions, while expanding the entire backbone results in an explosion of memory size. To address these issues, we introduce a novel Task-aware Expandable (TaE) framework, dynamically allocating and updating task-specific trainable parameters to learn diverse representations from each incremental task while resisting forgetting through the majority of frozen model parameters. To further encourage the class-specific feature representation, we develop a Centroid-Enhanced (CEd) method to guide the update of these task-aware parameters. This approach is designed to adaptively allocate feature space for every class by adjusting the distance between intra- and inter-class features, which can extend to all "training from sketch" algorithms. Extensive experiments demonstrate that TaE achieves state-of-the-art performance.

Feature selection is critical for improving the performance and interpretability of machine learning models, particularly in high-dimensional spaces where complex feature interactions can reduce accuracy and increase computational demands. Existing approaches often rely on static feature subsets or manual intervention, limiting adaptability and scalability. However, dynamic, per-instance feature selection methods and model-specific interpretability in reinforcement learning remain underexplored. This study proposes a human-in-the-loop (HITL) feature selection framework integrated into a Double Deep Q-Network (DDQN) using a Kolmogorov-Arnold Network (KAN). Our novel approach leverages simulated human feedback and stochastic distribution-based sampling, specifically Beta, to iteratively refine feature subsets per data instance, improving flexibility in feature selection. The KAN-DDQN achieved notable test accuracies of 93% on MNIST and 83% on FashionMNIST, outperforming conventional MLP-DDQN models by up to 9%. The KAN-based model provided high interpretability via symbolic representation while using 4 times fewer neurons in the hidden layer than MLPs did. Comparatively, the models without feature selection achieved test accuracies of only 58% on MNIST and 64% on FashionMNIST, highlighting significant gains with our framework. Pruning and visualization further enhanced model transparency by elucidating decision pathways. These findings present a scalable, interpretable solution for feature selection that is suitable for applications requiring real-time, adaptive decision-making with minimal human oversight.

Fully decentralised federated learning enables collaborative training of individual machine learning models on a distributed network of communicating devices while keeping the training data localised on each node. This approach avoids central coordination, enhances data privacy and eliminates the risk of a single point of failure. Our research highlights that the effectiveness of decentralised federated learning is significantly influenced by the network topology of connected devices and the learning models' initial conditions. We propose a strategy for uncoordinated initialisation of the artificial neural networks based on the distribution of eigenvector centralities of the underlying communication network, leading to a radically improved training efficiency. Additionally, our study explores the scaling behaviour and the choice of environmental parameters under our proposed initialisation strategy. This work paves the way for more efficient and scalable artificial neural network training in a distributed and uncoordinated environment, offering a deeper understanding of the intertwining roles of network structure and learning dynamics.

The adaptive processing of structured data is a long-standing research topic in machine learning that investigates how to automatically learn a mapping from a structured input to outputs of various nature. Recently, there has been an increasing interest in the adaptive processing of graphs, which led to the development of different neural network-based methodologies. In this thesis, we take a different route and develop a Bayesian Deep Learning framework for graph learning. The dissertation begins with a review of the principles over which most of the methods in the field are built, followed by a study on graph classification reproducibility issues. We then proceed to bridge the basic ideas of deep learning for graphs with the Bayesian world, by building our deep architectures in an incremental fashion. This framework allows us to consider graphs with discrete and continuous edge features, producing unsupervised embeddings rich enough to reach the state of the art on several classification tasks. Our approach is also amenable to a Bayesian nonparametric extension that automatizes the choice of almost all model's hyper-parameters. Two real-world applications demonstrate the efficacy of deep learning for graphs. The first concerns the prediction of information-theoretic quantities for molecular simulations with supervised neural models. After that, we exploit our Bayesian models to solve a malware-classification task while being robust to intra-procedural code obfuscation techniques. We conclude the dissertation with an attempt to blend the best of the neural and Bayesian worlds together. The resulting hybrid model is able to predict multimodal distributions conditioned on input graphs, with the consequent ability to model stochasticity and uncertainty better than most works. Overall, we aim to provide a Bayesian perspective into the articulated research field of deep learning for graphs.

Federated learning is a new distributed machine learning framework, where a bunch of heterogeneous clients collaboratively train a model without sharing training data. In this work, we consider a practical and ubiquitous issue in federated learning: intermittent client availability, where the set of eligible clients may change during the training process. Such an intermittent client availability model would significantly deteriorate the performance of the classical Federated Averaging algorithm (FedAvg for short). We propose a simple distributed non-convex optimization algorithm, called Federated Latest Averaging (FedLaAvg for short), which leverages the latest gradients of all clients, even when the clients are not available, to jointly update the global model in each iteration. Our theoretical analysis shows that FedLaAvg attains the convergence rate of $O(1/(N^{1/4} T^{1/2}))$, achieving a sublinear speedup with respect to the total number of clients. We implement and evaluate FedLaAvg with the CIFAR-10 dataset. The evaluation results demonstrate that FedLaAvg indeed reaches a sublinear speedup and achieves 4.23% higher test accuracy than FedAvg.

Recently, ensemble has been applied to deep metric learning to yield state-of-the-art results. Deep metric learning aims to learn deep neural networks for feature embeddings, distances of which satisfy given constraint. In deep metric learning, ensemble takes average of distances learned by multiple learners. As one important aspect of ensemble, the learners should be diverse in their feature embeddings. To this end, we propose an attention-based ensemble, which uses multiple attention masks, so that each learner can attend to different parts of the object. We also propose a divergence loss, which encourages diversity among the learners. The proposed method is applied to the standard benchmarks of deep metric learning and experimental results show that it outperforms the state-of-the-art methods by a significant margin on image retrieval tasks.

While existing machine learning models have achieved great success for sentiment classification, they typically do not explicitly capture sentiment-oriented word interaction, which can lead to poor results for fine-grained analysis at the snippet level (a phrase or sentence). Factorization Machine provides a possible approach to learning element-wise interaction for recommender systems, but they are not directly applicable to our task due to the inability to model contexts and word sequences. In this work, we develop two Position-aware Factorization Machines which consider word interaction, context and position information. Such information is jointly encoded in a set of sentiment-oriented word interaction vectors. Compared to traditional word embeddings, SWI vectors explicitly capture sentiment-oriented word interaction and simplify the parameter learning. Experimental results show that while they have comparable performance with state-of-the-art methods for document-level classification, they benefit the snippet/sentence-level sentiment analysis.

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