Currently, mobile and IoT devices are in dire need of a series of methods to enhance 4K images with limited resource expenditure. The absence of large-scale 4K benchmark datasets hampers progress in this area, especially for dehazing. The challenges in building ultra-high-definition (UHD) dehazing datasets are the absence of estimation methods for UHD depth maps, high-quality 4K depth estimation datasets, and migration strategies for UHD haze images from synthetic to real domains. To address these problems, we develop a novel synthetic method to simulate 4K hazy images (including nighttime and daytime scenes) from clear images, which first estimates the scene depth, simulates the light rays and object reflectance, then migrates the synthetic images to real domains by using a GAN, and finally yields the hazy effects on 4K resolution images. We wrap these synthesized images into a benchmark called the 4K-HAZE dataset. Specifically, we design the CS-Mixer (an MLP-based model that integrates \textbf{C}hannel domain and \textbf{S}patial domain) to estimate the depth map of 4K clear images, the GU-Net to migrate a 4K synthetic image to the real hazy domain. The most appealing aspect of our approach (depth estimation and domain migration) is the capability to run a 4K image on a single GPU with 24G RAM in real-time (33fps). Additionally, this work presents an objective assessment of several state-of-the-art single-image dehazing methods that are evaluated using the 4K-HAZE dataset. At the end of the paper, we discuss the limitations of the 4K-HAZE dataset and its social implications.
Speech super-resolution (SSR) aims to recover a high resolution (HR) speech from its corresponding low resolution (LR) counterpart. Recent SSR methods focus more on the reconstruction of the magnitude spectrogram, ignoring the importance of phase reconstruction, thereby limiting the recovery quality. To address this issue, we propose mdctGAN, a novel SSR framework based on modified discrete cosine transform (MDCT). By adversarial learning in the MDCT domain, our method reconstructs HR speeches in a phase-aware manner without vocoders or additional post-processing. Furthermore, by learning frequency consistent features with self-attentive mechanism, mdctGAN guarantees a high quality speech reconstruction. For VCTK corpus dataset, the experiment results show that our model produces natural auditory quality with high MOS and PESQ scores. It also achieves the state-of-the-art log-spectral-distance (LSD) performance on 48 kHz target resolution from various input rates. Code is available from //github.com/neoncloud/mdctGAN
We present XFormer, a novel human mesh and motion capture method that achieves real-time performance on consumer CPUs given only monocular images as input. The proposed network architecture contains two branches: a keypoint branch that estimates 3D human mesh vertices given 2D keypoints, and an image branch that makes predictions directly from the RGB image features. At the core of our method is a cross-modal transformer block that allows information to flow across these two branches by modeling the attention between 2D keypoint coordinates and image spatial features. Our architecture is smartly designed, which enables us to train on various types of datasets including images with 2D/3D annotations, images with 3D pseudo labels, and motion capture datasets that do not have associated images. This effectively improves the accuracy and generalization ability of our system. Built on a lightweight backbone (MobileNetV3), our method runs blazing fast (over 30fps on a single CPU core) and still yields competitive accuracy. Furthermore, with an HRNet backbone, XFormer delivers state-of-the-art performance on Huamn3.6 and 3DPW datasets.
With the increasing interest and rapid development of methods for Ultra-High Resolution (UHR) segmentation, a large-scale benchmark covering a wide range of scenes with full fine-grained dense annotations is urgently needed to facilitate the field. To this end, the URUR dataset is introduced, in the meaning of Ultra-High Resolution dataset with Ultra-Rich Context. As the name suggests, URUR contains amounts of images with high enough resolution (3,008 images of size 5,120x5,120), a wide range of complex scenes (from 63 cities), rich-enough context (1 million instances with 8 categories) and fine-grained annotations (about 80 billion manually annotated pixels), which is far superior to all the existing UHR datasets including DeepGlobe, Inria Aerial, UDD, etc.. Moreover, we also propose WSDNet, a more efficient and effective framework for UHR segmentation especially with ultra-rich context. Specifically, multi-level Discrete Wavelet Transform (DWT) is naturally integrated to release computation burden while preserve more spatial details, along with a Wavelet Smooth Loss (WSL) to reconstruct original structured context and texture with a smooth constrain. Experiments on several UHR datasets demonstrate its state-of-the-art performance. The dataset is available at //github.com/jankyee/URUR.
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at //github.com/cbsropenproject/6dof_face.
Recovering noise-covered details from low-light images is challenging, and the results given by previous methods leave room for improvement. Recent diffusion models show realistic and detailed image generation through a sequence of denoising refinements and motivate us to introduce them to low-light image enhancement for recovering realistic details. However, we found two problems when doing this, i.e., 1) diffusion models keep constant resolution in one reverse process, which limits the speed; 2) diffusion models sometimes result in global degradation (e.g., RGB shift). To address the above problems, this paper proposes a Pyramid Diffusion model (PyDiff) for low-light image enhancement. PyDiff uses a novel pyramid diffusion method to perform sampling in a pyramid resolution style (i.e., progressively increasing resolution in one reverse process). Pyramid diffusion makes PyDiff much faster than vanilla diffusion models and introduces no performance degradation. Furthermore, PyDiff uses a global corrector to alleviate the global degradation that may occur in the reverse process, significantly improving the performance and making the training of diffusion models easier with little additional computational consumption. Extensive experiments on popular benchmarks show that PyDiff achieves superior performance and efficiency. Moreover, PyDiff can generalize well to unseen noise and illumination distributions.
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene generation models. Additionally, we show how NeuralField-LDM can be used for a variety of 3D content creation applications, including conditional scene generation, scene inpainting and scene style manipulation.
With the rise of deep convolutional neural networks, object detection has achieved prominent advances in past years. However, such prosperity could not camouflage the unsatisfactory situation of Small Object Detection (SOD), one of the notoriously challenging tasks in computer vision, owing to the poor visual appearance and noisy representation caused by the intrinsic structure of small targets. In addition, large-scale dataset for benchmarking small object detection methods remains a bottleneck. In this paper, we first conduct a thorough review of small object detection. Then, to catalyze the development of SOD, we construct two large-scale Small Object Detection dAtasets (SODA), SODA-D and SODA-A, which focus on the Driving and Aerial scenarios respectively. SODA-D includes 24704 high-quality traffic images and 277596 instances of 9 categories. For SODA-A, we harvest 2510 high-resolution aerial images and annotate 800203 instances over 9 classes. The proposed datasets, as we know, are the first-ever attempt to large-scale benchmarks with a vast collection of exhaustively annotated instances tailored for multi-category SOD. Finally, we evaluate the performance of mainstream methods on SODA. We expect the released benchmarks could facilitate the development of SOD and spawn more breakthroughs in this field. Datasets and codes will be available soon at: \url{//shaunyuan22.github.io/SODA}.
We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.
In recent years a vast amount of visual content has been generated and shared from various fields, such as social media platforms, medical images, and robotics. This abundance of content creation and sharing has introduced new challenges. In particular, searching databases for similar content, i.e. content based image retrieval (CBIR), is a long-established research area, and more efficient and accurate methods are needed for real time retrieval. Artificial intelligence has made progress in CBIR and has significantly facilitated the process of intelligent search. In this survey we organize and review recent CBIR works that are developed based on deep learning algorithms and techniques, including insights and techniques from recent papers. We identify and present the commonly-used databases, benchmarks, and evaluation methods used in the field. We collect common challenges and propose promising future directions. More specifically, we focus on image retrieval with deep learning and organize the state of the art methods according to the types of deep network structure, deep features, feature enhancement methods, and network fine-tuning strategies. Our survey considers a wide variety of recent methods, aiming to promote a global view of the field of category-based CBIR.
We consider the problem of referring image segmentation. Given an input image and a natural language expression, the goal is to segment the object referred by the language expression in the image. Existing works in this area treat the language expression and the input image separately in their representations. They do not sufficiently capture long-range correlations between these two modalities. In this paper, we propose a cross-modal self-attention (CMSA) module that effectively captures the long-range dependencies between linguistic and visual features. Our model can adaptively focus on informative words in the referring expression and important regions in the input image. In addition, we propose a gated multi-level fusion module to selectively integrate self-attentive cross-modal features corresponding to different levels in the image. This module controls the information flow of features at different levels. We validate the proposed approach on four evaluation datasets. Our proposed approach consistently outperforms existing state-of-the-art methods.