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It is imperative for all stakeholders that digital forensics investigations produce reliable results to ensure the field delivers a positive contribution to the pursuit of justice across the globe. Some aspects of these investigations are inevitably contingent on trust, however this is not always explicitly considered or critically evaluated. Erroneously treating features of the investigation as trusted can be enormously damaging to the overall reliability of an investigations findings as well as the confidence that external stakeholders can have in it. As an example, digital crime scenes can be manipulated by tampering with the digital artefacts left on devices, yet recent studies have shown that efforts to detect occurrences of this are rare and argue that this leaves digital forensics investigations vulnerable to accusations of inaccuracy. In this paper a new approach to digital forensics is considered based on the concept of Zero Trust, an increasingly popular design in network security. Zero Trust describes the practitioner mindset and principles upon which the reliance on trust in network components is eliminated in favour of dynamic verification of network interactions. An initial definition of Zero Trust Digital Forensics will be proposed and then a specific example considered showing how this strategy can be applied to digital forensic investigations to mitigate against the specific risk of evidence tampering. A definition of Zero Trust Digital Forensics is proposed, specifically that it is a strategy adopted by investigators whereby each aspect of an investigation is assumed to be unreliable until verified. A new principle will be introduced, namely the multifaceted verification of digital artefacts that can be used by practitioners who wish to adopt a Zero Trust Digital Forensics strategy during their investigations...

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Deep neural networks have seen tremendous success over the last years. Since the training is performed on digital hardware, in this paper, we analyze what actually can be computed on current hardware platforms modeled as Turing machines, which would lead to inherent restrictions of deep learning. For this, we focus on the class of inverse problems, which, in particular, encompasses any task to reconstruct data from measurements. We prove that finite-dimensional inverse problems are not Banach-Mazur computable for small relaxation parameters. In fact, our result even holds for Borel-Turing computability., i.e., there does not exist an algorithm which performs the training of a neural network on digital hardware for any given accuracy. This establishes a conceptual barrier on the capabilities of neural networks for finite-dimensional inverse problems given that the computations are performed on digital hardware.

Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However, this setting is far from realistic use cases that instead require executing multiple tasks in the same environment. Even if the environment changes over time, the agent could still count on its global knowledge about the scene while trying to adapt its internal representation to the current state of the environment. To make a step towards this setting, we propose Spot the Difference: a novel task for Embodied AI where the agent has access to an outdated map of the environment and needs to recover the correct layout in a fixed time budget. To this end, we collect a new dataset of occupancy maps starting from existing datasets of 3D spaces and generating a number of possible layouts for a single environment. This dataset can be employed in the popular Habitat simulator and is fully compliant with existing methods that employ reconstructed occupancy maps during navigation. Furthermore, we propose an exploration policy that can take advantage of previous knowledge of the environment and identify changes in the scene faster and more effectively than existing agents. Experimental results show that the proposed architecture outperforms existing state-of-the-art models for exploration on this new setting.

In order to provide more security on double-spending, we have implemented a system allowing for a web-of-trust. In this paper, we explore different approaches taken against double-spending and implement our own version to avoid this within TrustChain as part of the ecosystem of EuroToken, the digital version of the euro. We have used the EVA protocol as a means to transfer data between users, building on the existing functionality of transferring money between users. This allows the sender of EuroTokens to leave recommendations of users based on their previous interactions with other users. This dissemination of trust through the network allows users to make more trustworthy decisions. Although this provides an upgrade in terms of usability, the mathematical details of our implementation can be explored further in other research.

Alerts are crucial for requesting prompt human intervention upon cloud anomalies. The quality of alerts significantly affects the cloud reliability and the cloud provider's business revenue. In practice, we observe on-call engineers being hindered from quickly locating and fixing faulty cloud services because of the vast existence of misleading, non-informative, non-actionable alerts. We call the ineffectiveness of alerts "anti-patterns of alerts". To better understand the anti-patterns of alerts and provide actionable measures to mitigate anti-patterns, in this paper, we conduct the first empirical study on the practices of mitigating anti-patterns of alerts in an industrial cloud system. We study the alert strategies and the alert processing procedure at Huawei Cloud, a leading cloud provider. Our study combines the quantitative analysis of millions of alerts in two years and a survey with eighteen experienced engineers. As a result, we summarized four individual anti-patterns and two collective anti-patterns of alerts. We also summarize four current reactions to mitigate the anti-patterns of alerts, and the general preventative guidelines for the configuration of alert strategy. Lastly, we propose to explore the automatic evaluation of the Quality of Alerts (QoA), including the indicativeness, precision, and handleability of alerts, as a future research direction that assists in the automatic detection of alerts' anti-patterns. The findings of our study are valuable for optimizing cloud monitoring systems and improving the reliability of cloud services.

Proactive dialogue system is able to lead the conversation to a goal topic and has advantaged potential in bargain, persuasion and negotiation. Current corpus-based learning manner limits its practical application in real-world scenarios. To this end, we contribute to advance the study of the proactive dialogue policy to a more natural and challenging setting, i.e., interacting dynamically with users. Further, we call attention to the non-cooperative user behavior -- the user talks about off-path topics when he/she is not satisfied with the previous topics introduced by the agent. We argue that the targets of reaching the goal topic quickly and maintaining a high user satisfaction are not always converge, because the topics close to the goal and the topics user preferred may not be the same. Towards this issue, we propose a new solution named I-Pro that can learn Proactive policy in the Interactive setting. Specifically, we learn the trade-off via a learned goal weight, which consists of four factors (dialogue turn, goal completion difficulty, user satisfaction estimation, and cooperative degree). The experimental results demonstrate I-Pro significantly outperforms baselines in terms of effectiveness and interpretability.

Fast developing artificial intelligence (AI) technology has enabled various applied systems deployed in the real world, impacting people's everyday lives. However, many current AI systems were found vulnerable to imperceptible attacks, biased against underrepresented groups, lacking in user privacy protection, etc., which not only degrades user experience but erodes the society's trust in all AI systems. In this review, we strive to provide AI practitioners a comprehensive guide towards building trustworthy AI systems. We first introduce the theoretical framework of important aspects of AI trustworthiness, including robustness, generalization, explainability, transparency, reproducibility, fairness, privacy preservation, alignment with human values, and accountability. We then survey leading approaches in these aspects in the industry. To unify the current fragmented approaches towards trustworthy AI, we propose a systematic approach that considers the entire lifecycle of AI systems, ranging from data acquisition to model development, to development and deployment, finally to continuous monitoring and governance. In this framework, we offer concrete action items to practitioners and societal stakeholders (e.g., researchers and regulators) to improve AI trustworthiness. Finally, we identify key opportunities and challenges in the future development of trustworthy AI systems, where we identify the need for paradigm shift towards comprehensive trustworthy AI systems.

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.

Current deep learning research is dominated by benchmark evaluation. A method is regarded as favorable if it empirically performs well on the dedicated test set. This mentality is seamlessly reflected in the resurfacing area of continual learning, where consecutively arriving sets of benchmark data are investigated. The core challenge is framed as protecting previously acquired representations from being catastrophically forgotten due to the iterative parameter updates. However, comparison of individual methods is nevertheless treated in isolation from real world application and typically judged by monitoring accumulated test set performance. The closed world assumption remains predominant. It is assumed that during deployment a model is guaranteed to encounter data that stems from the same distribution as used for training. This poses a massive challenge as neural networks are well known to provide overconfident false predictions on unknown instances and break down in the face of corrupted data. In this work we argue that notable lessons from open set recognition, the identification of statistically deviating data outside of the observed dataset, and the adjacent field of active learning, where data is incrementally queried such that the expected performance gain is maximized, are frequently overlooked in the deep learning era. Based on these forgotten lessons, we propose a consolidated view to bridge continual learning, active learning and open set recognition in deep neural networks. Our results show that this not only benefits each individual paradigm, but highlights the natural synergies in a common framework. We empirically demonstrate improvements when alleviating catastrophic forgetting, querying data in active learning, selecting task orders, while exhibiting robust open world application where previously proposed methods fail.

Humans and animals have the ability to continually acquire, fine-tune, and transfer knowledge and skills throughout their lifespan. This ability, referred to as lifelong learning, is mediated by a rich set of neurocognitive mechanisms that together contribute to the development and specialization of our sensorimotor skills as well as to long-term memory consolidation and retrieval. Consequently, lifelong learning capabilities are crucial for autonomous agents interacting in the real world and processing continuous streams of information. However, lifelong learning remains a long-standing challenge for machine learning and neural network models since the continual acquisition of incrementally available information from non-stationary data distributions generally leads to catastrophic forgetting or interference. This limitation represents a major drawback for state-of-the-art deep neural network models that typically learn representations from stationary batches of training data, thus without accounting for situations in which information becomes incrementally available over time. In this review, we critically summarize the main challenges linked to lifelong learning for artificial learning systems and compare existing neural network approaches that alleviate, to different extents, catastrophic forgetting. We discuss well-established and emerging research motivated by lifelong learning factors in biological systems such as structural plasticity, memory replay, curriculum and transfer learning, intrinsic motivation, and multisensory integration.

It is always well believed that modeling relationships between objects would be helpful for representing and eventually describing an image. Nevertheless, there has not been evidence in support of the idea on image description generation. In this paper, we introduce a new design to explore the connections between objects for image captioning under the umbrella of attention-based encoder-decoder framework. Specifically, we present Graph Convolutional Networks plus Long Short-Term Memory (dubbed as GCN-LSTM) architecture that novelly integrates both semantic and spatial object relationships into image encoder. Technically, we build graphs over the detected objects in an image based on their spatial and semantic connections. The representations of each region proposed on objects are then refined by leveraging graph structure through GCN. With the learnt region-level features, our GCN-LSTM capitalizes on LSTM-based captioning framework with attention mechanism for sentence generation. Extensive experiments are conducted on COCO image captioning dataset, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, GCN-LSTM increases CIDEr-D performance from 120.1% to 128.7% on COCO testing set.

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