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Tracking using bio-inspired event cameras has drawn more and more attention in recent years. Existing works either utilize aligned RGB and event data for accurate tracking or directly learn an event-based tracker. The first category needs more cost for inference and the second one may be easily influenced by noisy events or sparse spatial resolution. In this paper, we propose a novel hierarchical knowledge distillation framework that can fully utilize multi-modal / multi-view information during training to facilitate knowledge transfer, enabling us to achieve high-speed and low-latency visual tracking during testing by using only event signals. Specifically, a teacher Transformer-based multi-modal tracking framework is first trained by feeding the RGB frame and event stream simultaneously. Then, we design a new hierarchical knowledge distillation strategy which includes pairwise similarity, feature representation, and response maps-based knowledge distillation to guide the learning of the student Transformer network. Moreover, since existing event-based tracking datasets are all low-resolution ($346 \times 260$), we propose the first large-scale high-resolution ($1280 \times 720$) dataset named EventVOT. It contains 1141 videos and covers a wide range of categories such as pedestrians, vehicles, UAVs, ping pongs, etc. Extensive experiments on both low-resolution (FE240hz, VisEvent, COESOT), and our newly proposed high-resolution EventVOT dataset fully validated the effectiveness of our proposed method. The dataset, evaluation toolkit, and source code are available on \url{//github.com/Event-AHU/EventVOT_Benchmark}

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Text-to-3D with diffusion models have achieved remarkable progress in recent years. However, existing methods either rely on score distillation-based optimization which suffer from slow inference, low diversity and Janus problems, or are feed-forward methods that generate low quality results due to the scarcity of 3D training data. In this paper, we propose Instant3D, a novel method that generates high-quality and diverse 3D assets from text prompts in a feed-forward manner. We adopt a two-stage paradigm, which first generates a sparse set of four structured and consistent views from text in one shot with a fine-tuned 2D text-to-image diffusion model, and then directly regresses the NeRF from the generated images with a novel transformer-based sparse-view reconstructor. Through extensive experiments, we demonstrate that our method can generate high-quality, diverse and Janus-free 3D assets within 20 seconds, which is two order of magnitude faster than previous optimization-based methods that can take 1 to 10 hours. Our project webpage: //jiahao.ai/instant3d/.

In recent years, human pose estimation has made significant progress through the implementation of deep learning techniques. However, these techniques still face limitations when confronted with challenging scenarios, including occlusion, diverse appearances, variations in illumination, and overlap. To cope with such drawbacks, we present the Spatial Attention-based Distribution Integration Network (SADI-NET) to improve the accuracy of localization in such situations. Our network consists of three efficient models: the receptive fortified module (RFM), spatial fusion module (SFM), and distribution learning module (DLM). Building upon the classic HourglassNet architecture, we replace the basic block with our proposed RFM. The RFM incorporates a dilated residual block and attention mechanism to expand receptive fields while enhancing sensitivity to spatial information. In addition, the SFM incorporates multi-scale characteristics by employing both global and local attention mechanisms. Furthermore, the DLM, inspired by residual log-likelihood estimation (RLE), reconfigures a predicted heatmap using a trainable distribution weight. For the purpose of determining the efficacy of our model, we conducted extensive experiments on the MPII and LSP benchmarks. Particularly, our model obtained a remarkable $92.10\%$ percent accuracy on the MPII test dataset, demonstrating significant improvements over existing models and establishing state-of-the-art performance.

We introduce RAMP, an open-source robotics benchmark inspired by real-world industrial assembly tasks. RAMP consists of beams that a robot must assemble into specified goal configurations using pegs as fasteners. As such, it assesses planning and execution capabilities, and poses challenges in perception, reasoning, manipulation, diagnostics, fault recovery, and goal parsing. RAMP has been designed to be accessible and extensible. Parts are either 3D printed or otherwise constructed from materials that are readily obtainable. The design of parts and detailed instructions are publicly available. In order to broaden community engagement, RAMP incorporates fixtures such as April Tags which enable researchers to focus on individual sub-tasks of the assembly challenge if desired. We provide a full digital twin as well as rudimentary baselines to enable rapid progress. Our vision is for RAMP to form the substrate for a community-driven endeavour that evolves as capability matures.

This paper comprehensively reviews hand gesture datasets based on Ultraleap's leap motion controller, a popular device for capturing and tracking hand gestures in real-time. The aim is to offer researchers and practitioners a valuable resource for developing and evaluating gesture recognition algorithms. The review compares various datasets found in the literature, considering factors such as target domain, dataset size, gesture diversity, subject numbers, and data modality. The strengths and limitations of each dataset are discussed, along with the applications and research areas in which they have been utilized. An experimental evaluation of the leap motion controller 2 device is conducted to assess its capabilities in generating gesture data for various applications, specifically focusing on touchless interactive systems and virtual reality. This review serves as a roadmap for researchers, aiding them in selecting appropriate datasets for their specific gesture recognition tasks and advancing the field of hand gesture recognition using leap motion controller technology.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

Autonomous driving has achieved a significant milestone in research and development over the last decade. There is increasing interest in the field as the deployment of self-operating vehicles on roads promises safer and more ecologically friendly transportation systems. With the rise of computationally powerful artificial intelligence (AI) techniques, autonomous vehicles can sense their environment with high precision, make safe real-time decisions, and operate more reliably without human interventions. However, intelligent decision-making in autonomous cars is not generally understandable by humans in the current state of the art, and such deficiency hinders this technology from being socially acceptable. Hence, aside from making safe real-time decisions, the AI systems of autonomous vehicles also need to explain how these decisions are constructed in order to be regulatory compliant across many jurisdictions. Our study sheds a comprehensive light on developing explainable artificial intelligence (XAI) approaches for autonomous vehicles. In particular, we make the following contributions. First, we provide a thorough overview of the present gaps with respect to explanations in the state-of-the-art autonomous vehicle industry. We then show the taxonomy of explanations and explanation receivers in this field. Thirdly, we propose a framework for an architecture of end-to-end autonomous driving systems and justify the role of XAI in both debugging and regulating such systems. Finally, as future research directions, we provide a field guide on XAI approaches for autonomous driving that can improve operational safety and transparency towards achieving public approval by regulators, manufacturers, and all engaged stakeholders.

Pre-trained Language Models (PLMs) have achieved great success in various Natural Language Processing (NLP) tasks under the pre-training and fine-tuning paradigm. With large quantities of parameters, PLMs are computation-intensive and resource-hungry. Hence, model pruning has been introduced to compress large-scale PLMs. However, most prior approaches only consider task-specific knowledge towards downstream tasks, but ignore the essential task-agnostic knowledge during pruning, which may cause catastrophic forgetting problem and lead to poor generalization ability. To maintain both task-agnostic and task-specific knowledge in our pruned model, we propose ContrAstive Pruning (CAP) under the paradigm of pre-training and fine-tuning. It is designed as a general framework, compatible with both structured and unstructured pruning. Unified in contrastive learning, CAP enables the pruned model to learn from the pre-trained model for task-agnostic knowledge, and fine-tuned model for task-specific knowledge. Besides, to better retain the performance of the pruned model, the snapshots (i.e., the intermediate models at each pruning iteration) also serve as effective supervisions for pruning. Our extensive experiments show that adopting CAP consistently yields significant improvements, especially in extremely high sparsity scenarios. With only 3% model parameters reserved (i.e., 97% sparsity), CAP successfully achieves 99.2% and 96.3% of the original BERT performance in QQP and MNLI tasks. In addition, our probing experiments demonstrate that the model pruned by CAP tends to achieve better generalization ability.

Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.

Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.

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