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Reward design is a fundamental, yet challenging aspect of practical reinforcement learning (RL). For simple tasks, researchers typically handcraft the reward function, e.g., using a linear combination of several reward factors. However, such reward engineering is subject to approximation bias, incurs large tuning cost, and often cannot provide the granularity required for complex tasks. To avoid these difficulties, researchers have turned to reinforcement learning from human feedback (RLHF), which learns a reward function from human preferences between pairs of trajectory sequences. By leveraging preference-based reward modeling, RLHF learns complex rewards that are well aligned with human preferences, allowing RL to tackle increasingly difficult problems. Unfortunately, the applicability of RLHF is limited due to the high cost and difficulty of obtaining human preference data. In light of this cost, we investigate learning reward functions for complex tasks with less human effort; simply by ranking the importance of the reward factors. More specifically, we propose a new RL framework -- HERON, which compares trajectories using a hierarchical decision tree induced by the given ranking. These comparisons are used to train a preference-based reward model, which is then used for policy learning. We find that our framework can not only train high performing agents on a variety of difficult tasks, but also provide additional benefits such as improved sample efficiency and robustness. Our code is available at //github.com/abukharin3/HERON.

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Federated Learning (FL) is a promising research paradigm that enables the collaborative training of machine learning models among various parties without the need for sensitive information exchange. Nonetheless, retaining data in individual clients introduces fundamental challenges to achieving performance on par with centrally trained models. Our study provides an extensive review of federated learning applied to visual recognition. It underscores the critical role of thoughtful architectural design choices in achieving optimal performance, a factor often neglected in the FL literature. Many existing FL solutions are tested on shallow or simple networks, which may not accurately reflect real-world applications. This practice restricts the transferability of research findings to large-scale visual recognition models. Through an in-depth analysis of diverse cutting-edge architectures such as convolutional neural networks, transformers, and MLP-mixers, we experimentally demonstrate that architectural choices can substantially enhance FL systems' performance, particularly when handling heterogeneous data. We study 19 visual recognition models from five different architectural families on four challenging FL datasets. We also re-investigate the inferior performance of convolution-based architectures in the FL setting and analyze the influence of normalization layers on the FL performance. Our findings emphasize the importance of architectural design for computer vision tasks in practical scenarios, effectively narrowing the performance gap between federated and centralized learning. Our source code is available at //github.com/sarapieri/fed_het.git.

We introduce GROOT, an imitation learning method for learning robust policies with object-centric and 3D priors. GROOT builds policies that generalize beyond their initial training conditions for vision-based manipulation. It constructs object-centric 3D representations that are robust toward background changes and camera views and reason over these representations using a transformer-based policy. Furthermore, we introduce a segmentation correspondence model that allows policies to generalize to new objects at test time. Through comprehensive experiments, we validate the robustness of GROOT policies against perceptual variations in simulated and real-world environments. GROOT's performance excels in generalization over background changes, camera viewpoint shifts, and the presence of new object instances, whereas both state-of-the-art end-to-end learning methods and object proposal-based approaches fall short. We also extensively evaluate GROOT policies on real robots, where we demonstrate the efficacy under very wild changes in setup. More videos and model details can be found in the appendix and the project website: //ut-austin-rpl.github.io/GROOT .

Decentralized federated learning (DFL) enables clients (e.g., hospitals and banks) to jointly train machine learning models without a central orchestration server. In each global training round, each client trains a local model on its own training data and then they exchange local models for aggregation. In this work, we propose SelfishAttack, a new family of attacks to DFL. In SelfishAttack, a set of selfish clients aim to achieve competitive advantages over the remaining non-selfish ones, i.e., the final learnt local models of the selfish clients are more accurate than those of the non-selfish ones. Towards this goal, the selfish clients send carefully crafted local models to each remaining non-selfish one in each global training round. We formulate finding such local models as an optimization problem and propose methods to solve it when DFL uses different aggregation rules. Theoretically, we show that our methods find the optimal solutions to the optimization problem. Empirically, we show that SelfishAttack successfully increases the accuracy gap (i.e., competitive advantage) between the final learnt local models of selfish clients and those of non-selfish ones. Moreover, SelfishAttack achieves larger accuracy gaps than poisoning attacks when extended to increase competitive advantages.

Reinforcement learning from human feedback (RLHF) is a popular technique for training high-quality AI assistants. However, RLHF may also encourage model responses that match user beliefs over truthful responses, a behavior known as sycophancy. We investigate the prevalence of sycophancy in RLHF-trained models and whether human preference judgements are responsible. We first demonstrate that five state-of-the-art AI assistants consistently exhibit sycophantic behavior across four varied free-form text-generation tasks. To understand if human preferences drive this broadly observed behavior of RLHF models, we analyze existing human preference data. We find that when a response matches a user's views, it is more likely to be preferred. Moreover, both humans and preference models (PMs) prefer convincingly-written sycophantic responses over correct ones a negligible fraction of the time. Optimizing model outputs against PMs also sometimes sacrifices truthfulness in favor of sycophancy. Overall, our results indicate that sycophancy is a general behavior of RLHF models, likely driven in part by human preference judgements favoring sycophantic responses.

Imitation Learning (IL) is a powerful technique for intuitive robotic programming. However, ensuring the reliability of learned behaviors remains a challenge. In the context of reaching motions, a robot should consistently reach its goal, regardless of its initial conditions. To meet this requirement, IL methods often employ specialized function approximators that guarantee this property by construction. Although effective, these approaches come with a set of limitations: 1) they are unable to fully exploit the capabilities of modern Deep Neural Network (DNN) architectures, 2) some are restricted in the family of motions they can model, resulting in suboptimal IL capabilities, and 3) they require explicit extensions to account for the geometry of motions that consider orientations. To address these challenges, we introduce a novel stability loss function, drawing inspiration from the triplet loss used in the deep metric learning literature. This loss does not constrain the DNN's architecture and enables learning policies that yield accurate results. Furthermore, it is easily adaptable to the geometry of the robot's state space. We provide a proof of the stability properties induced by this loss and empirically validate our method in various settings. These settings include Euclidean and non-Euclidean state spaces, as well as first-order and second-order motions, both in simulation and with real robots. More details about the experimental results can be found at: //youtu.be/ZWKLGntCI6w.

Many modern statistical analysis and machine learning applications require training models on sensitive user data. Differential privacy provides a formal guarantee that individual-level information about users does not leak. In this framework, randomized algorithms inject calibrated noise into the confidential data, resulting in privacy-protected datasets or queries. However, restricting access to only the privatized data during statistical analysis makes it computationally challenging to perform valid inferences on parameters underlying the confidential data. In this work, we propose simulation-based inference methods from privacy-protected datasets. Specifically, we use neural conditional density estimators as a flexible family of distributions to approximate the posterior distribution of model parameters given the observed private query results. We illustrate our methods on discrete time-series data under an infectious disease model and on ordinary linear regression models. Illustrating the privacy-utility trade-off, our experiments and analysis demonstrate the necessity and feasibility of designing valid statistical inference procedures to correct for biases introduced by the privacy-protection mechanisms.

Graph Neural Networks (GNN) is an emerging field for learning on non-Euclidean data. Recently, there has been increased interest in designing GNN that scales to large graphs. Most existing methods use "graph sampling" or "layer-wise sampling" techniques to reduce training time. However, these methods still suffer from degrading performance and scalability problems when applying to graphs with billions of edges. This paper presents GBP, a scalable GNN that utilizes a localized bidirectional propagation process from both the feature vectors and the training/testing nodes. Theoretical analysis shows that GBP is the first method that achieves sub-linear time complexity for both the precomputation and the training phases. An extensive empirical study demonstrates that GBP achieves state-of-the-art performance with significantly less training/testing time. Most notably, GBP can deliver superior performance on a graph with over 60 million nodes and 1.8 billion edges in less than half an hour on a single machine.

How can we estimate the importance of nodes in a knowledge graph (KG)? A KG is a multi-relational graph that has proven valuable for many tasks including question answering and semantic search. In this paper, we present GENI, a method for tackling the problem of estimating node importance in KGs, which enables several downstream applications such as item recommendation and resource allocation. While a number of approaches have been developed to address this problem for general graphs, they do not fully utilize information available in KGs, or lack flexibility needed to model complex relationship between entities and their importance. To address these limitations, we explore supervised machine learning algorithms. In particular, building upon recent advancement of graph neural networks (GNNs), we develop GENI, a GNN-based method designed to deal with distinctive challenges involved with predicting node importance in KGs. Our method performs an aggregation of importance scores instead of aggregating node embeddings via predicate-aware attention mechanism and flexible centrality adjustment. In our evaluation of GENI and existing methods on predicting node importance in real-world KGs with different characteristics, GENI achieves 5-17% higher NDCG@100 than the state of the art.

Recently, graph neural networks (GNNs) have revolutionized the field of graph representation learning through effectively learned node embeddings, and achieved state-of-the-art results in tasks such as node classification and link prediction. However, current GNN methods are inherently flat and do not learn hierarchical representations of graphs---a limitation that is especially problematic for the task of graph classification, where the goal is to predict the label associated with an entire graph. Here we propose DiffPool, a differentiable graph pooling module that can generate hierarchical representations of graphs and can be combined with various graph neural network architectures in an end-to-end fashion. DiffPool learns a differentiable soft cluster assignment for nodes at each layer of a deep GNN, mapping nodes to a set of clusters, which then form the coarsened input for the next GNN layer. Our experimental results show that combining existing GNN methods with DiffPool yields an average improvement of 5-10% accuracy on graph classification benchmarks, compared to all existing pooling approaches, achieving a new state-of-the-art on four out of five benchmark data sets.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

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